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one of those so called art threads: 2 years later.......... 
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Joined: Tue Jan 27, 2009 11:32 am
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Currently Playing: Undertale
I love this project that you're working on.


Sun Oct 19, 2014 5:39 pm
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Joined: Fri May 22, 2009 3:44 pm
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Location: saying things with posed looks
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Currently Playing: umib and unib
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omg thanks geno :love:

although it's halted for a week or so bc i have a friend programming a tool that i need to continue,
so i figured i'll just work on the art/animations for now and post them here
the tool is for making skullgirls-tier hitboxes btw

Shaske wrote:
Scott is the best obviously


because he's the coolest mg member 8-)
i'm gonna (try and) better everyone's design as development goes on though
i feel like kyuubit needs to be cuter, i made a few mistakes on his drawings so ye

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early 2k nostalgia mode


Sun Oct 19, 2014 5:49 pm
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Joined: Fri May 22, 2009 3:44 pm
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Location: saying things with posed looks
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Waifu: SNAIL
i tried to make a skeleton animation of my character's stance
i'm trying to come up with an animation that fits
this is what i came up with so far
Image
meh. idk what to think about it yet
the real problem is animating limbs that dont make the characters look like they're having seizures
i don't know how i'm gonna do this but i will try!!!

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early 2k nostalgia mode


Sun Oct 19, 2014 10:55 pm
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Joined: Sat Oct 01, 2011 2:28 am
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Location: Los Angeles & San Luis Obispo, California
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Currently Playing: SSF2, League of Legends, Steam Games
might be missing a neck there.
unless of course, you prefer that there were no neck lol


Sun Oct 19, 2014 11:01 pm
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Joined: Fri May 22, 2009 3:44 pm
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Location: saying things with posed looks
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lol nah i purposely left it out
i'll add it in when i'm doing the real thing

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Sun Oct 19, 2014 11:10 pm
What character is that going to be?


Sun Oct 19, 2014 11:11 pm
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me
for the mg fighting game i mentioned on the last page

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Sun Oct 19, 2014 11:14 pm

Joined: Sat Oct 11, 2008 9:16 pm
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why is he wiggling

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Mon Oct 20, 2014 2:47 am
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P̹̞͈s̬̤y̪c̣̩ͅh҉o̯̤͎͕ wrote:
[ Image ]

After seeing this, I demand that my character taunt puts me in a "WRYYYYY" pose.


Mon Oct 20, 2014 2:52 am
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Joined: Tue Feb 03, 2009 5:43 pm
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Currently Playing: smesh tri dee essu
Are you humping the air

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Mon Oct 20, 2014 9:04 am
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Kittenpuncher wrote:
why is he wiggling

not wiggling and not a guy!
it's a weird stance i know but i cant come up with a better one lmao
you can help me out by recording yourself making a fighting game stance
Lightning wrote:
P̹̞͈s̬̤y̪c̣̩ͅh҉o̯̤͎͕ wrote:
[ Image ]

After seeing this, I demand that my character taunt puts me in a "WRYYYYY" pose.

i actually planned to do that lol
Shaske wrote:
Are you humping the air

pfft no i'm stretching while simultaneously keeping my adrenaline flowing
it's a fighting game, when do stances ever make sense lmao

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early 2k nostalgia mode


Mon Oct 20, 2014 1:28 pm
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i decided basic is better for my stance. i was gonna use painwheel from skullgirls' stance but ehhh w/e

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Mon Oct 20, 2014 3:57 pm
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THIS IS f*** HARD
+respect for fighting games
this is my attempt at adding flesh to the first frame.
should be getting a new pc tomorrow, so i'll try again tomorrow i guess

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Mon Oct 20, 2014 10:03 pm
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Are you making those with the mouse or a pad?

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Mon Oct 20, 2014 10:35 pm
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P̹̞͈s̬̤y̪c̣̩ͅh҉o̯̤͎͕ wrote:
Lightning wrote:
P̹̞͈s̬̤y̪c̣̩ͅh҉o̯̤͎͕ wrote:
[ Image ]

After seeing this, I demand that my character taunt puts me in a "WRYYYYY" pose.

i actually planned to do that lol

Excellent.


Tue Oct 21, 2014 1:01 am
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