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AfroWarrior
Joined: Fri Aug 01, 2014 12:15 pm Posts: 239 Location: Behind you Country:
Gender: Male
MGN Username: AfroWarrior
Skype: That Disgrunted Ninja
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I have. I know how Ichigo plays. I play one rarely myself. It's able to be stopped if you know what you're doing.
_________________ I am the foot of my shoesSpeed is my body and Wind is my blood I have ran over a thousand miles Unknown to Community, nor known to the WorldHave withstood pain to perfect my technique Yet this speed will never be remembered My whole life was Sonic the Hedgehog. Mains: 
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Tue Aug 19, 2014 1:46 pm |
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Sorabotics
BR Member
Joined: Wed Jan 16, 2013 4:40 pm Posts: 1502
Gender: Male
MGN Username: Sorabotics
Currently Playing: SSBM and SSF2
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You have to space your attacks well and play it safe. You also have to know the range on all his attacks, mainly his side-spec, dash attack, and D-tilt. You can't rushdown Ichigo with no plan and expect to win.
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Tue Aug 19, 2014 1:50 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Ichigo's weaknesses get protected by online's lag. I'm sure that playing him offline wouldn't be bad. I would consider offline play > online play for records and stuff anyways.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue Aug 19, 2014 1:56 pm |
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AfroWarrior
Joined: Fri Aug 01, 2014 12:15 pm Posts: 239 Location: Behind you Country:
Gender: Male
MGN Username: AfroWarrior
Skype: That Disgrunted Ninja
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I'm not saying that it's not a problem or anything. Yeah it can be spammed and yes it's difficult to counter in lag. Yes I believe it needs to be nerfed. But it's not like some unstoppable force that it's made out to be. At least it needs to have higher endlag, and at most it needs some form of cooldown or have less priority to make it more easily punished.
_________________ I am the foot of my shoesSpeed is my body and Wind is my blood I have ran over a thousand miles Unknown to Community, nor known to the WorldHave withstood pain to perfect my technique Yet this speed will never be remembered My whole life was Sonic the Hedgehog. Mains: 
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Tue Aug 19, 2014 2:07 pm |
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GreaterMaelstrom
Joined: Mon Dec 26, 2011 2:51 am Posts: 950 Location: ...Beneath the high tide centrifuse covered and hidden under the bermuda complex
Gender: Male
Currently Playing: with my ****
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It's hard to say what should be nerfed when it comes to online play, cuz allot of setups literally don't work offline, so in a way competitively speaking some nerfs would be unnecessary, I don't believe ichigo should get nerfed, even though his intangibility is exploited with all the lag online. ...nor do I believe there is a way in a typical online match to effectively counter a ichigo... besides pray you beat the other player to the hit.
_________________ Tails tech vid: Those ATs man GM
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Tue Aug 19, 2014 2:22 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Zelda+Lag > Strawberry Reaper.
I would say Ichigo is still top-tier offline as well. He's pretty much v0.8a Ichigo. Although, in-exchange for outrageously fast air-normals, he's got a very strong and safe ground game with slightly better recovery options. And Gazan landing glitch from before is now a consistent tech.
Definite nerfs are: - The wind hitbox on ground Up-Special. It pulls opponents off platforms; he can't be approached from the air it levitates opponents. Pretty safe in every regard. The only reliable way to punish is with a decent priority projectile. This moves doesn't need to be able to hit standing opponents or short characters easily. Just make the moves hit trap better. - Remove the teleport slide on Down-tilts 'cause the range is ridiculous for how fast the move is and how large his zanpakutō already is. - The teleport hit-box on Side-Special should be removed. Only the reappearing slash should hit. That will keep the move fast, but Ichigo has to distance himself or he'll miss and can be punished. But if he gets the hit, he can get follow-up. - And shorten Dash-Attack's travel length; it's pretty much just another variate of Side-Special with push-back.
Everything else about him feels pretty okay. He's not broken as a whole; it's just a few moves that make him overbearing.
And though Flash-Step is a stable move in Bleach, it was implementation was taken overboard into Ichigo this demo. And the teleport sound-effect is overly loud and obnoxious.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Tue Aug 19, 2014 3:45 pm |
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FlameUser64
Joined: Tue Feb 26, 2013 2:13 pm Posts: 35
Gender: Anime Girl
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That stupid SideB of Ichigo's is literally equivalent to Sonic's old Light Dash. So if Sonic can't have his Light Dash, why can Ichigo have this nonsense?
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Wed Aug 20, 2014 12:52 pm |
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huthuthuthuthut
Joined: Wed Aug 13, 2014 7:44 pm Posts: 37 Country:
Gender: Male
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Conclusion of several online matches: Any idiot can win with Ichigo while every good player has to try that much harder to make it a match. Oh, and if you do happen to face a pro-ichigo, just quit the game while you are ahead.
_________________ MGID:slaypes Clan: Fort Albert
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Wed Aug 20, 2014 2:06 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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A simple reduction in the damage and hit-stun would resolve the online rage(not saying remove). Just don't reduce the re-appearance damage and hit-stun. Raise the re-app. damage and stun in regards to the Dash nerf.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Wed Aug 20, 2014 2:33 pm |
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yoh
Joined: Sat Jun 13, 2009 8:14 am Posts: 2026 Location: I'll never let go of my human heart! Country:
Gender: Male
MGN Username: Yoh-dono
Skype: yohlhant
Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
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Lolno. You just need to get better.
_________________Add my NNID: Kunzite-kun PSN: Kunzite-kun Twitter: @DaPlatinumTrim
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Wed Aug 20, 2014 2:45 pm |
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FlameUser64
Joined: Tue Feb 26, 2013 2:13 pm Posts: 35
Gender: Anime Girl
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It really is, though. Not saying it's an instant win button, but then, with the new physics Sonic's old Light Dash wouldn't be an instant win button either. SideB > DTilt spam seems to be really frickin' effective with Ichigo though.
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Wed Aug 20, 2014 2:47 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Light Dash was as close to broken as a move can get: basically unpunishable even if whiffed completely, low startup and endlag, and that **** LD -> nair shenanigans that could basically stall a match forever. Ichigo's Sspec is a good move, but certainly punishable. Offline makes it easier: if they whiff, just go to them and use a move: it has enough endlag to be punishable if you are quick-thinking.
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Wed Aug 20, 2014 6:12 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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It needs either more endlag or the traveling hitbox needs to be removed completely. I also agree with the person above who said this but it shouldn't be invisible when traveling. His teleporting stuff makes even me confused. Like can I hit him while he's jumping? Or down tilting? He's not hard, he's just annoying.
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Wed Aug 20, 2014 6:18 pm |
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GreaterMaelstrom
Joined: Mon Dec 26, 2011 2:51 am Posts: 950 Location: ...Beneath the high tide centrifuse covered and hidden under the bermuda complex
Gender: Male
Currently Playing: with my ****
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well the whole invisibility/tangibility thing is not awful imo, I mean simply learning the meta can get people over it ...well offline atleast. However, These I do see as necessary ...UpB is almost unpunishable or atleast way too f*** safe for it's nature, and side B having that hitbox is unnecessary
_________________ Tails tech vid: Those ATs man GM
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Wed Aug 20, 2014 8:06 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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I can agree on this, this is basically everything I was thinking in a nutshell.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Thu Aug 21, 2014 1:46 pm |
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