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[Kirbyfan42] Mega Blastoise - Shading 
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Joined: Mon Aug 11, 2008 12:07 pm
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"I understand the anatomy doesn't match most people's preconception of Lugia"


Sat Sep 14, 2013 11:10 am
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If I may be so free; if you post things on a public forum (without explicitly stating that you don't want feedback) you're going to get people projecting their opinions on your art, regardless of your source material.

That being said, regardless of the source reference, I do agree that the jaw looks awkward- in the sense that it doesn't look like Lugia'll be able to close his mouth due to the lower jaw's size.

Can we see the reference you're using?

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Sat Sep 14, 2013 2:33 pm
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@Steven
I wasn't disregarding his point. I was simply re-stating that I was aware of it. I didn't mean to come off as such.
Of course I welcome feedback and consider/apply it, as I always have.

http://neslug.deviantart.com/art/L-vs-H ... -157262194
I was using this, quite somewhat strictly, as my reference.

My jaw extends farther than in the reference, and I personally like it. Lugia has always had his lower jaw fit into the upper. I'm re-imagining Lugia to have a larger, almost dragon-like lower jaw that goes over the upper.
I recognize this as unorthodox and probably upsetting, but I would like to plead my own creative license =P.

Nonetheless, I may adjust the jaw.


Sat Sep 14, 2013 6:15 pm
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It isn't so much you're changing it, it's just... something about it seems off.

To me, it's the way it's rounded. I like the idea of giving Lugia a larger jaw, but I think it's the fact it's rounded is what's got people.

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[8/02/2014 5:54:06 PM] TAC3: On 2/7/14, at 11:51 PM, Ya Dad wrote:
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Sat Sep 14, 2013 9:43 pm
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A brief bumpdate:
As a typical student involved in extra-curricular activities, I haven't had enough time to work on this, but come winter break, I expect I'll be able to do some spriting. Stay tuned, the two of you that will see this. =P


Fri Nov 29, 2013 5:07 pm
Will you be completing Lugia?


Fri Nov 29, 2013 5:13 pm
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Clubby Bear wrote:
Will you be completing Lugia?

Eventually; winter break was filled with lots of visiting college friends and applying to college myself, so I didn't manage to sprite like I'd hoped to. Second semester, a much lighter semester, is coming up soon, so I expect (though every time I say this, my time is consumed nonetheless) that I'll have time to continue it.


Mon Jan 06, 2014 8:57 pm
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I've recently started experimenting with filters. I'm curious to see how well "sprites" (used loosely) can come out simply by converting already existing images with color filtering and tuning.

Image
These image were not edited by me in any way other than filtering colors, resizing, and messing with the sharpness settings after resizing, so as to keep as much detail as possible. Each image has only 4 colors.

This isn't revolutionary work in the slightest, but it will be fun to toy around with in the future.


The original images are by Xous54.


Tue Jan 07, 2014 10:07 pm
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I like it, very nice and simplistic in color :0


Tue Jan 07, 2014 10:18 pm
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they look pretty solid

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Tue Jan 07, 2014 10:19 pm
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Aside from a few touch ups, they look amazing.

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Commission info - http://reiforce.deviantart.com/journal/


Wed Jan 08, 2014 1:42 am
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I had the notion to touch up and shade Blastoise. So far, I haven't done a whole lot on most of it, though the front arm is mostly done. I just need to fix up the lines and touch up the shading. (I shade from foreground to background). The rest will follow a shading style similar to that shown in the arm.
Image

I may change the pallete slightly too. The brown tones need to be a bit warmer.


Sat Jan 11, 2014 12:52 am
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Looks great.But why dont you edit the first post and add the sprites?

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Sat Jan 11, 2014 11:52 am
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Lol, why would I? People should go to the most current posts in a topic to see what's current.


Sat Jan 11, 2014 12:22 pm
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Small update.
I've added two more colors, and shaded some of the head and front leg, along with little bits and touch ups here and there. Still lots to do, but I only had a tiny bit of time today, as per the usual.

And while I'm previewing this post, I'm already cringing at where the shell and front leg meet. oof


Sun Jan 12, 2014 12:47 am
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