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				 DJ Wizard Cop 
				BR Member 
				
					 Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
						 Gender: Male
					
						 Currently Playing: Chaconne
					
				 
				 
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						Unless he's standing on a rock/other irregular surface, the angle of the feet is inconsistent. Something's strange with HIS right hamstring, though to put my finger on... Your shading on the shirt is by far the best. The skin texture is decent but I think the highlights are a bit too small. I'm going to get yelled at for this but... I think some dithering would help. The jeans shading is just too rough. Clean it up a little, it'll help a lot.
  It's kickin' rad though. Keep it up. 
					
						
					
  
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			| Tue Jan 15, 2013 2:16 am | 
			
				
					 
					
					 
				
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				 Agent Spaghetti 
				
				
					 Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
						 Gender: Male
					
				 
				 
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						The foot to our right is where the problem is at.  I don't think it has as much to do with the angle as it does with the shape of the foot and some shading issues. But I see what you mean there. And his knee is not proportioned correctly, and it's throwing off his leg. Thanks for pointing that out.  And yes the skin is definitely problematic. I'm not sure if dithering would necessarily fit with the style, but I could mess around with it.  And Jeans...haha I was getting lazy there. I hoped it wouldn't be a big deal. Wrong. Haha I'll fix it.  Thanks for the crit!  
					
						_________________Link:    My current project, Aaron Ehaz:   Check out my topic:  viewtopic.php?f=11&t=11538Visit  http://forums.nes-productions.com/ 
					
  
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			| Wed Jan 16, 2013 12:19 am | 
			
				
					 
					
					 
				
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				 johnson33445 
				
				
					 Joined: Fri Jun 21, 2013 5:08 am Posts: 2
						 Gender: Anime Girl
					
				 
				 
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						i love it the boy and girl also so cute and sweet and you have a good advice..... 
					
						 _________________ Allen123 
					
  
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			| Fri Jun 21, 2013 5:24 am | 
			
				
					 
					
					 
				
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				 Steven 
				Site Moderator 
				
					Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:  
						Gender: Male
					
						 Waifu: ElvisDitto
					
				  
				 
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						I don't mean to be that guy, but you're kind of bumping topics here, The topic creators are currently inactive and there haven't been any updates since January. You can check the date of a post under the user info. 
					
						
					
  
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			| Fri Jun 21, 2013 10:30 am | 
			
				
					 
					
					 
				
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				 Agent Spaghetti 
				
				
					 Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
						 Gender: Male
					
				 
				 
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						On the bright side it kind of reminded me to do my Ness PA.  So here's an update:  I fixed a lot of shape issues, especially the pants and somewhat the shirt.  I hope they look better.  I tried to fix the issues DJ Wizard Cop pointed out, and I hope I succeeded.  I think I did, for the most part. I'm probably wrong though. Criticism? EDIT:  I didn't like the face highlight.  
					
						_________________Link:    My current project, Aaron Ehaz:   Check out my topic:  viewtopic.php?f=11&t=11538Visit  http://forums.nes-productions.com/ 
					
  
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			| Fri Jun 21, 2013 9:48 pm | 
			
				
					 
					
					 
				
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				 miniova 
				
				
					 Joined: Mon May 25, 2009 2:52 am Posts: 64 Location: Yay almost 100 posts.  oh umm... in my chair?
						 Gender: Male
					
				 
				 
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						His left arm.... I don't think arms work that way.  
					
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			| Sat Jun 22, 2013 1:50 am | 
			
				
					 
					
					 
				
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				 Agent Spaghetti 
				
				
					 Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
						 Gender: Male
					
				 
				 
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						What do you mean? 
					
						_________________Link:    My current project, Aaron Ehaz:   Check out my topic:  viewtopic.php?f=11&t=11538Visit  http://forums.nes-productions.com/ 
					
  
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			| Sat Jun 22, 2013 3:11 am | 
			
				
					 
					
					 
				
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				 Steven 
				Site Moderator 
				
					Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:  
						Gender: Male
					
						 Waifu: ElvisDitto
					
				  
				 
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						Given the positioning of it, the shoulder looks a bit dislocated.  
					
						
					
  
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			| Fri Jun 28, 2013 3:55 am | 
			
				
					 
					
					 
				
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				 TacThree 
				
				
					Joined: Sat Oct 01, 2011 2:28 am Posts: 2796 Location: Los Angeles & San Luis Obispo, California Country:  
						Gender: Male
					
						 MGN Username: TAC3
					
						 Skype: Trey_Cahalan
					
						 Currently Playing: SSF2, League of Legends, Steam Games
					
				  
				 
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						My arm can do the same pose... I don't see the problem either. 
					
  
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			| Fri Jun 28, 2013 9:56 am | 
			
				
					 
					
					 
				  
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				 Agent Spaghetti 
				
				
					 Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
						 Gender: Male
					
				 
				 
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						I based that pose off of a photo I took of myself, so I'm not quite sure if that's really the problem. I do notice that his left shoulder looks a bit too "forward" and I should make it look a little further back. Perhaps that would help 
					
						_________________Link:    My current project, Aaron Ehaz:   Check out my topic:  viewtopic.php?f=11&t=11538Visit  http://forums.nes-productions.com/ 
					
  
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			| Sat Jun 29, 2013 12:49 am | 
			
				
					 
					
					 
				
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				 Geno 
				Site Admin 
				
					Joined: Tue Jan 27, 2009 11:32 am Posts: 11709 Country:  
						Gender: Anime Girl
					
						 Currently Playing: Undertale
					
				  
				 
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						I believe the issue is that the bicep of the left arm seems to be going almost vertical, to the point where it wouldn't link up with the shoulder.  Either the shoulder should be wider or the bicep's angle changed.
  You've been workin' on this one for a while!  Haha, I have to say I adore the style.  Not a huge huge fan, since sketchiness often time is used as a replacement for sub-par linework, but I think this is one of the very few cases where it works well.  Good on ya.  I'd enjoy seeing some smaller sprites from you to see how you've improved from the stuff in the OP. 
					
  
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			| Sun Jun 30, 2013 4:51 am | 
			
				
					 
					
					 
				
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