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TheBlue10
Joined: Sun Nov 30, 2014 12:24 pm Posts: 770 Location: Somewhere Country:
Gender: Male
MGN Username: TheBlue10
Currently Playing: Life.
Waifu: I have a husbando.
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Yet another person that doesn't know what a signature is.
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Tue Jul 04, 2017 3:49 am |
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MeleeWaluigi
Joined: Sat Jul 30, 2016 6:18 pm Posts: 257 Location: Somewhere in Hell Country:
Gender: Male
MGN Username: riku434
Skype: riku434
Currently Playing: Project M
Waifu: Joseph Joestar
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He also apparently doesn't seem to know that having 4 mains and 7 secondaries isn't possible.
_________________Main:  Pocket: 
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Tue Jul 04, 2017 3:05 pm |
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darkrinorex
Joined: Mon Jul 28, 2014 3:05 am Posts: 308 Country:
Gender: Male
MGN Username: FluffyRuff
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I feel like  's jab is broken in doubles (even if you try to DI out cause someone can hit back into to it). I'm probably about to be told it's not broken for w/e reason (I know  has an infinite too).
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Tue Jul 11, 2017 9:46 am |
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bunq
Joined: Wed May 31, 2017 9:54 am Posts: 109 Country:
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All one character infinites tend to be worse in doubles because your partner can break the combo.
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Tue Jul 11, 2017 9:57 am |
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Hydromancer
Joined: Fri Jan 29, 2016 9:32 am Posts: 19 Country:
Gender: Male
MGN Username: Hydromancer
Currently Playing: SSF2
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At this point, I feel that Pikachu is not that fun and (as many people have noted) not well-designed. On the surface, I agree. Pika's rushdown per se is pretty good. His aerials seem to link together well due to the changes to the game physics. I'm also glad that they gave uair more range, since this gives Pika more offensive and defensive capabilities (uair OOS is a lot better, now). The new ftilt feels nicer, as well. However, Pika's grab game is not as strong as it was in 0.9b. This severely diminishes the benefits of his rushdown capabilities. If Pika tries to shield pressure the opponent, the other player can simply camp shield; and if Pika gets a grab, he will not be able to get a strong punish off it (fthrow/dthrow/bthrow lead into nothing and uthrow-->aerial only works at low percents and on fastfallers). Fox, on the other hand, has strong shield pressure AND an excellent grab game. More importantly, the nerfs to the throws also made Pika's mixup game much less interesting. In 0.9b, Pika's throws were useful against DI mixups, and they forced the opponent to have a good presence of mind to DI the proper way. For instance, at early percents (vs Marth), Pika's bthrow led into usmash against DI in; no-DI/DI-up led into aerials; and DI-down/away led to a loss of space, a tech chase, or a dash-up dtilt (as a pseudo-combo). Pika could also do some tricks with fthrow (DI away at early percents can lead into JC usmash against an unready opponent). In Pika's current BETA state, the yellow rat is unable to do these kinds of throw mixups--opponents do not feel as threatened by any of Pika's throw options, since they lead into either small damage or NOTHING. The removal of the throw minigames from Pika's kit makes Pika less exciting to play. Now, I don't think that Pika's throws should be as free as they were in 0.9b (especially dthrow-->usmash). But I do think that his throws deserve some love. I wish that uthrow had a little more hitstun so Pika could reliably do uthrow-->nair on Marth-weight characters from 0%-120% percent (like in melee). I don't think that that two-piece combo is game-breaking (versus Fox's uthrow-uair), and I am sure that performing the combo will make Pika's combo game feel satisfying. I will also say that Pika's uair hitboxes and launch angles need some attention. Pika's current uair is not that strong of an edgeguarding tool. Throughout the smash series, Pikachu is known for being a fast character with decent combos and excellent edgeguarding tools. But all of the nerfs to Pikachu virtually knocked him out of his niche, so I don't view him as particularly special. Numerous characters outclass Pikachu in the edgeguarding department (Peach, Jigglypuff, and even a handful of mediocre characters) while also possessing a good--if not better--recovery. His current tjolt is only as good (if not worse) as the Mario Brothers' fireballs. And his vertical killing potential is a weaker form of that of Fox. Maybe QA makes Pikachu a little special. But the current QA is only good for the occasional mixup such as FH fair-->QA-->aerial (I suppose that this a good design for QA, compared to the old QAC). Perhaps QA can be used to get flashy kills at very high percents, but this fact only capitalizes one of his main weaknesses--Pikachu has to win multiple times in neutral in order to take a stock, since his punish and killing power are not that great. (The only "buff" to Pikachu that I would consider significant is the OP priority of Tjolt [and other projectiles]. But Pika's lackluster strengths are vastly overshadowed by his weaknesses.) In the end, the changes to QA are unimportant in the grand scheme of things. Instead, I would propose fixing Pika's main options so that Pikachu would nicely fit into his proper niche. I would like to see Pikachu be fun to play, instead of being either too weak or too strong. 
_________________SSF2 0.9b Pikachu Combo Video Trilogy"The Thunder Calls" "Ascension" "Freedom" Main: Secondaries: 
Last edited by Hydromancer on Wed Aug 09, 2017 1:33 am, edited 5 times in total.
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Tue Aug 08, 2017 12:58 pm |
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Ravin_Raven
Joined: Mon Apr 03, 2017 9:53 pm Posts: 549 Location: Right behind you Country:
Gender: Male
MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
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Learn what a signature is.
_________________ "Why Hello there, Dream Raven!" -HaramBABY (Slay.One)
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Tue Aug 08, 2017 2:14 pm |
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dragonballhero
Joined: Sat May 14, 2016 9:56 pm Posts: 376 Country:
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Say, isn't Pikachu able to crawl in Brawl and Smash 4? So...why not SSF2 by now?
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Thu Oct 05, 2017 8:37 pm |
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Assault
Joined: Sun Oct 02, 2016 7:01 am Posts: 43 Country:
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Am I the only one who thinks Pika's  B-air should be using his tail for more range and usability (as well as making it more believable) as trying to hit it with his tiny feet is more difficult than I feel it should be, as the opponent basically has to be inside Pikachu  for it to hit at all. Changing it to his tail would greatly improve the move, as well as his neutral, spacing etc. May even gain some strings and combos off it. Would probably co-main him if he had that
_________________Main: Secondary:  Trying: ?
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Mon Feb 19, 2018 11:16 pm |
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trinichild
Joined: Sun Jul 16, 2017 7:59 pm Posts: 13 Country:
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So I tried out back air as you said but I can only encounter the whiff problem and flat stages eg: Final destination, waiting room. But on stages with platforms however, you can quick attack cancel of ledges so you could land those B-airs. I don't have any combos to say specifically, cause usually I freestyle and it works out. It is definitely possible 
_________________ Are you ready to get r3kt? M A I N S: Zss, Shiek S E C O N D A R I E S: Pika, Bowser
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Thu Apr 05, 2018 11:30 am |
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Ravioli Rocket
Joined: Mon Jul 16, 2018 7:36 pm Posts: 9 Country:
Gender: Male
MGN Username: Zu-K0
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Mon Jul 16, 2018 7:45 pm |
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Ravioli Rocket
Joined: Mon Jul 16, 2018 7:36 pm Posts: 9 Country:
Gender: Male
MGN Username: Zu-K0
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i also sprite Pichu and dr Mario (Marth is a little resprite with ultimates style)
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Mon Jul 16, 2018 7:47 pm |
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RydOmega
Joined: Fri Sep 29, 2017 7:42 pm Posts: 118 Country:
Gender: Male
MGN Username: Anyoneintheworld
Currently Playing: SSF2, Garou: MoftW
Waifu: White Mage
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Look, your sprites look hella good, ESPECIALLY the Fox one, but this isn't place to post this type of stuff, showcase your sprites in the Pixels & sprites section  .
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Mon Jul 23, 2018 8:39 pm |
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Ravioli Rocket
Joined: Mon Jul 16, 2018 7:36 pm Posts: 9 Country:
Gender: Male
MGN Username: Zu-K0
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Thanks!! and sorry I'm new  you are right, next time i'll write in the correct section
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Tue Jul 24, 2018 2:04 pm |
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RydOmega
Joined: Fri Sep 29, 2017 7:42 pm Posts: 118 Country:
Gender: Male
MGN Username: Anyoneintheworld
Currently Playing: SSF2, Garou: MoftW
Waifu: White Mage
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Anyway, back on the topic, I'm trying to main Pikachu and I'm currently learning how to play him and learn his techs, but I have a question, tell me a single reason to use B-air over F-air/D-air, no seriously, what's the point of Pikachu B-air?
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Thu Jul 26, 2018 9:18 am |
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Soar
Joined: Sun Jul 23, 2017 1:01 pm Posts: 14 Country:
Gender: Male
Currently Playing: Melee, SSF2
Waifu: I'm not a weeb
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Pikachu's bair is disjointed, making it more reliable for spacing and hitting recoveries like firefox. It's good for edge guarding in general because it has strong knockback and can be used when dropping from ledge. It's actually a lot like Falcon's bair, and can even be reversed like it. Overall, bair's mostly used like Falcon or Sheik's bair, as an edge guarding tool and combo extender. Also Pikachu's new JC IS INSANE. You can even do a pseudo-waveshine (true combo) by repeatedly JCing into diagonally-down QA
_________________My Main:
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Wed Aug 08, 2018 11:27 am |
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