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 [ 7 posts ] 
DJSKRELP's Application 

Should Lloyd or DK be placed above the other?
DK above Lloyd 35%  35%  [ 8 ]
Lloyd above DK 65%  65%  [ 15 ]
Total votes : 23

DJSKRELP's Application 
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Joined: Mon Aug 25, 2014 5:20 pm
Posts: 102
Country: United States (us)
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
Name (aka Handle):DJSKRELP

How old are you?: 18

Which characters do you play in SSF2? Why do you play these characters? (Note: do not list characters that are not currently in the game):

Mains:
Meta Knight:
With fast gameplay, and combo ability, MK is an underrated threat in my opinion. Because of the nerf in the previous demo, he's considered a bit less of a threat, which can work to your advantage. On stages like Wario Ware, gimping is ridiculous, and combos pile up considerably.

His side tilt has priority over a lot of useful things, such as when Spamus(A spamming Samus) users cannon blasts. Using this, you can end them. Also, the side tilt allows for an easy combo of doing it about 2-3 times, and allowing for a follow up kill combo if you can pull it off.

Tornado can end spamming air combos(such as Peach's float combos). MK has good priority in nado and side tilt, allowing for adaptation in gameplay. For a finisher, one can surprise with the vanishing cape, and end things quickly. Being floaty, MK is great for avoiding many combos. The up special can kill efficiently, and fling your opponent off stage, or be used to play mind games. MK(at least my MK) finds trouble for not being able to force priority or having the spacing advantage, against Links(obvious projectile spam ruins approach options), Samus(on flat/empty stages), and Lloyd(has an insane amount of priority in combos AND priority).
Kirby:
Kirby may be cute, but he also can wreck havoc. Containing strong combo abilities, and underrated adaptability, he should be carried at least as a secondary on all players. The down air provides many options for grabs, a main focus for Kirby players. Upon sucking up other characters, he can use his up tilt for combos once taking their ability. When getting abilities like Marth's special, you can just add to the starter combo chain.

Kirby's hammer allows for you to cover a lot of his other-wise would be weak points. If you can play very intuitively, you can get early kills. If you take a high amount of damage, you don't need to hold your breath, because there are countless ways to suicide if you can find a way. Up tilt as I already mentioned is a key, but can be combo'd with his back air for a kill move. Kirby's back air has some priority, so there is that option. Kirby's forward air can throw your opponent's combos off, and allow for you to move in and do your thing. Up air can create creative combos that your opponent may not even see coming.

Kirby seems to be weak to Link. Something I have found that helps a bit is get Link's arrows, and spam jump with arrows to try and throw the Link off.
Secondaries:
Lloyd:
Yeah, I shouldn't need to elaborate too much here. Priority, chain grabs , OP kill moves and skilless combos. At the current meta game state, it is almost mandatory in my opinion to carry a Lloyd or a counter for Lloyd. He controls spacing to such a degree that is insane. If you need more elaboration on why Lloyd needs nerfed, go out and play some games, and get acquainted with the game.
Black Mage:
Black Mage's Scythe has good priority against projectiles, and allows a unique hitbox, which seems almost angular. His mind games and overall mind game ability is fantastic.
Tertiaries:
Mario
Great gimping ability. Does decent against a lot of characters. Mario is very balanced, and because he doesn't seem to be played as often as other characters, he can be an underrated threat.

How much experience do you have with official Smash titles? (SSB64, Melee, Brawl. Include in this answer which characters you play/played.):
I have a lot of experience, and have played competitive smash for years. Rolla, Missouri holds Project M and Melee tournaments a lot at the college. The locals there are pretty good, and it is a nice community. Though I don't go there, I frequently have played for Project M.

In SSB64, I mained Luigi. In my opinion, dragon punch was OP.
In Melee, I mained Dr. Mario, and Luigi. I was never really that good in Melee, to be honest. However, in Project M(elee), I mained Luigi, and did a decent job. Luigi's wavedashing was very fun to play, and it was great to use the combo strings against your opponent. I was decently known for my ability for the up special(the dragon punch), but I had a lot of work to do. I haven't played Project M that much due to wifi being shut off, and how busy I am, I can't visit the college as much anymore.

In Brawl, I mained Luigi. I was in a clan called CMS, Cybernetic Master Society. It was extremely competitive, and the leader mained Meta Knight. I remember struggling, and I remember Luigi's nair could cancel and hit Meta Knight's OP tornado.

Have you ever attended any Smash tournaments? If so, give some details about the tournament (number of participants, which games, etc). How well did you place?
Yes, I have. I frequently hold tournaments in the IRC chat room. I typically play with about 6-8 people in the tournaments. I attended Smash 5 hosted on these forums, and placed decently, but didn't get to the finals. I lost to Schimerpin's peach in that.

When did you start playing SSF2?
Since 2.0, I believe.
What is your favorite

stage in SSF2? Explain.

Personally, I like Warioware. It's a bit greedy for the reason, though. Meta Knight's air combos are very fun to pull off on this stage, and I've even managed to pull off several up airs and a tornado to kill someone for a finish. It also doesn't have much lag online.

Who, in your opinion, should be placed first on the SSF2 tier list? Under competitive settings why would this character perform on a higher level than all others?
A lot of people say Donkey Kong, but I tend to think Lloyd. Lloyd has the ability to have chain grabs on several characters. His side tilt allows priority over many projectile users. He can use his uair to combo and get to about 40 percent. If you try to run away, he can use his down special on long stages and fling you up, setting you up for another attack. Many times, you can uthrow into an up smash on characters. With having such a priority, his projectile only adds to it. Lloyd can play unpredictably, and can change up his playstyle through and through. His down smash can kill at 70 percent on some characters, and can kill those trying to enter from the bottom of the stage. Characters such as Pikachu can use their recoveries and land right in the middle of his down smash.

Lloyd's up smash allows him to outclass marth in this extent by having this ability and a projectile. If the up smash doesn't kill, you can have follow up combos by any number of the airs. If you try to run high, he can just spam demon fangs while he waits for you to fall. If you run low, there are so many options there too.

Who, in your opinion, should be placed last on the SSF2 tier list? Under competitive settings why would this character perform on a lower level than all others?

This is a toughie. I'd say Jigglypuff. Jigglypuff is very predictable, and lacks a reliable kill move. Jigglypuff's rest is just gimmicky in this version, and isn't as useful as in melee.
If you could make only one change to SSF2 as it currently is, what would it be and why?
I'd either tone down the projectile game a bit, or enable a version that can have limited lag by disabling unneeded animations(such as backgrounds). I believe either of these could make the game more enjoyable, and competitive.

What is your view on items in competitive play?
Is this a trick question? The answer is no. Just no. It only contains luck.

Do you have or can you download Skype? You don't need a mic or webcam.
I am sorry, but this option isn't really good for me.

Why do you want to join the Smash Flash Back Room? What will you contribute? Why are you an exceptional applicant? Be as detailed as possible.
I'm very knowledgable of Kirby and Meta Knight, and would contribute to match ups between them. I'm an exceptional applicant because I strive to be the best, and improve daily. I will contribute information, and overall analysis of things I think need fixed..


Additional information (Include in this section anything relevant to your application. This could include links to videos of yourself playing.)
I lead a competitive Smash Flash 2 clan. http://dr.k.ez.lv/vknights.htm
If you would like, I can send you some game replays. I just can't record because my computer isn't built for recording, and the fps drops too much.

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Last edited by DJSKRELP on Sun Sep 07, 2014 7:12 pm, edited 4 times in total.



Sun Sep 07, 2014 4:48 pm
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Joined: Mon Aug 25, 2014 5:20 pm
Posts: 102
Country: United States (us)
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
Also, here is a tournament I was in. Schermpin clutched me. Before that, I lost to Buster's Lloyd.
http://challonge.com/SI5SSF2

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Sun Sep 07, 2014 4:51 pm
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Joined: Wed Mar 20, 2013 10:37 pm
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MGN Username: Zapperrix
Skype: dat_zapp
1. Who is Kirby's worst match up?

2. What is Kirby's best stage?

Please be detailed in you responses.

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Mon Sep 08, 2014 6:39 am
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Joined: Mon Aug 25, 2014 5:20 pm
Posts: 102
Country: United States (us)
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
King Zao wrote:
1. Who is Kirby's worst match up?

2. What is Kirby's best stage?

Please be detailed in you responses.


1. Who is Kirby's worst match up?

I'd have to say Link. Link's boomerang limits Kirby's approaches, as bombs and arrows further limit Kirby's offensive play, suicides, and grabs. Link also has a better grab than Kirby. Because of Link's string-combo play style, Kirby's floatiness isn't a great help to avoid combos here, and allows Link to throw more projectiles or an occasional up tilt. In addition to Kirby's floatiness, Link's boomerang can be timed to bring Kirby into a kill chain. Using Kirby's up tilts into more combos against Link is a terrible idea to do when he has medium sized damage, as he can effortlessly risk using a down air, knowing he can distance himself if needed if it doesn't pay off.

2. What is Kirby's best stage?

I'll take it you mean legal stages only. From my my experience, it all depends on matchup. In general, I'd have to say Warioware or Castle Siege. These stages allow for spikes by down airs or Kirby's up special to an easy level. It also allows Kirby to take full advantage of his tilts, as he can use the platforms for cover, playing the hit and run game. The size of the stage allows for characters such as Pikachu, Link, and Samus to have limited projectile spam, and have little space to stall the pink hero out. Kirby's hammer, if timed right, can be about as two times effective in
killing on these sized stages. Of course, this is only my opinion. You wouldn't want to be on a small stage fighting Donkey Kong(I'd rather fight on a medium stage against him). Nintendo 3ds can also be very good for forcing early deaths on your opponents.

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Mon Sep 08, 2014 5:43 pm
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Joined: Mon Aug 25, 2014 5:20 pm
Posts: 102
Country: United States (us)
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
Zapperrix wrote:
1. Who is Kirby's worst match up?

2. What is Kirby's best stage?

Please be detailed in you responses.


Any further questions? :)

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Tue Sep 09, 2014 9:08 pm
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Joined: Tue May 15, 2012 5:21 pm
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Location: in your heart, and your archives
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MGN Username: Doq
Skype: Discord my guy.
Currently Playing: one of thousands of variations of Solitaire
Waifu: Es
You're playing as Kirby against a Link main who won't switch. You win game 1 on Smashville. Which stage(s) would you ban and why would you ban them?

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Thu Oct 02, 2014 3:41 pm
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Joined: Tue Dec 11, 2012 6:47 pm
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Location: BC
Country: Canada (ca)
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Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
Thank you for your initial interest in the Back Room.

However, we have decided to decline your application due to the length of time that has passed since the last post, on October 2, 2014, and today, December 23, 2014.

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Tue Dec 23, 2014 7:12 pm
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