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Kirby 
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Happyfrozenfire wrote:
It's like chaingrabbing Fox in Melee with Marth but harder.
As someone who can do this Kirby Chain-Dthrow, but can't do Melee-Marth's Chain-Uthrow on Fox: that's not only false, that's goddamn denial.

Marth's Uthrow is fast and needs immediate reaction to DI, Kirby's Dthrow gives you like a full second to register the confirm throw and follow the DI afterwards. Plus, Fox can't DI as far or in-between to mix-up the Kirby-player's reaction.

The hell don't you guys know how use your own character...

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Tue Oct 03, 2017 11:29 am
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Take a break from playing lv9s and play someone who knows how to DI and come back to me.

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Tue Oct 03, 2017 11:36 am
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that's the thing though. balance changes aren't just for people who know how to DI. having a beginner be able to dthrow dthrow dthrow someone easily who doesn't know how to DI isn't ok either

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Tue Oct 03, 2017 11:56 am
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That's how we get 9b Naruto.

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Tue Oct 03, 2017 12:12 pm
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Tbh you should've increased the end lag (but not too much to the point where it can't combo) for down throw instead of changing the angle if the problem was easy reaction for chaingrabbing. It wouldve solved the problem and make chaingrabbing harder while not hindering Kirby too hard. Changing the angle would just make Kirby a much more horrible character than he already was.

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Tue Oct 03, 2017 1:48 pm

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can't find delete button

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Beta is finally coming ;-; (≧ω≦)
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Last edited by MaskofTruth on Tue Oct 03, 2017 1:56 pm, edited 2 times in total.



Tue Oct 03, 2017 1:50 pm

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9b naruto had an infinite Dthrow CG if you didn't SDI out of it.
Here comes beta, same Dthrow CG, but you can't SDI out of it. tson b**** pls
EDIT;
tson wrote:
that's the thing though. balance changes aren't just for people who know how to DI. having a beginner be able to dthrow dthrow dthrow someone easily who doesn't know how to DI isn't ok either

kirby vs fox.

kirby vs FOX
what scrub plays f*** fox. Only try hards and wannabes play fox. Your argument is 100% invalid TSON. OML

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Tue Oct 03, 2017 1:54 pm
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0.2 Kirby's DThrow was dumb, and should not have been a thing from the beggining.

Why do people struggle understanding that? :chibirobo:

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Tue Oct 03, 2017 2:11 pm
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Drarky wrote:
0.2 Kirby's DThrow was dumb, and should not have been a thing from the beggining.

Why do people struggle understanding that? :chibirobo:

This is the eye of the hurricane. s*** incoming.

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Tue Oct 03, 2017 2:30 pm
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Drarky wrote:
0.2 Kirby's DThrow was dumb, and should not have been a thing from the beggining.

Why do people struggle understanding that? :chibirobo:

Ill admit down throw was dumb but I wouldn't say it shouldn't be a thing since it was Kirby's only reliable way of getting combos and kill confirms.

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Tue Oct 03, 2017 3:03 pm
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Good thing that's was now

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Tue Oct 03, 2017 3:05 pm
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After playing around with Kirby some more i found some 50/50 copy ability combos. Back throw to marth copy ability seems to combo at around 95% and can kill near the ledge.
Back throw to charge shot could also be a good 50/50 kill confirm

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Tue Oct 03, 2017 6:47 pm
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MaskofTruth wrote:
9b naruto had an infinite Dthrow CG if you didn't SDI out of it.
Here comes beta, same Dthrow CG, but you can't SDI out of it. tson b**** pls

i truly wish you guys would drop this "i know how to balance better than the devs, the devs are horrible at their job, any sucker could do it" thing you guys are trying to make happen just because you disagree with one or two changes. it's tired and not a thing and i take it very personally.

beta naruto dthrow has no changes to SDI multiplier and actually has MORE hitlag on dthrow due to using the engine calculated formula, which actually means its easier to escape. plus, in low level play dthrow does not cg because you wont have fast enough reaction time to FF and read reaction. in high level play you have getup attack and roll mixups + standup + the ability to SDI. i can sit here and revoke any argument you guys come up with because the point of balancing is to run those scenarios.

please dont sit here and try to come for me and let's discuss the current kirby meta instead of whining ceaselessly about the entire game's balance when as I said before there is a balance patch coming in a few days.

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Tue Oct 03, 2017 6:55 pm
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tson wrote:
i truly wish you guys would drop this "i know how to balance better than the devs, the devs are horrible at their job, any sucker could do it" thing you guys are trying to make happen just because you disagree with one or two changes. it's tired and not a thing and i take it very personally.
i can sit here and revoke any argument you guys come up with because the point of balancing is to run those scenarios.
please dont sit here and try to come for me and let's discuss the current kirby meta instead of whining ceaselessly about the entire game's balance when as I said before there is a balance patch coming in a few days.


TSON, You are my spirit animal. :wee:

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Tue Oct 03, 2017 7:43 pm
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Midair Hammer's second swing does damage again!! Heck, (IMO) Kirby feels more viable overall thanks to the new patch! Thank you devs!


Wed Oct 04, 2017 10:30 am
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