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Super Smash Bros for Wii U/3DS 
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I didn't enjoy SSE very much for some reason. It just lacked that nice feel that Adventure seemed to have down perfectly.

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Wed Jun 20, 2012 10:17 am
YIM
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MegamanX20100 wrote:
Okay... So maybe graphic style is not the best thing to talk about... Anyone have any ideas for how the Adventure Mode will be? Will it be a huge-scale story like Brawl's or just getting from Point A to Point B like Melee's? And also what would the plot be? I feel like it'll be another huge story revolving around Master Hand as the main antagonist this time. The Revenge of Master Hand...


Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

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Wed Jun 20, 2012 1:29 pm
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1056kirby wrote:
Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

Yeah, I didn't like the story either. It seemed a bit too crazy... Where are they even!? Smash Planet? Subspace seemed like a great idea, but I feel that it was not implemented in a good way.

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Wed Jun 20, 2012 1:35 pm
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Guys, the plot can be totally explained.
Mario and Kirby somehow decided to join a tournament despite the fact they are just trophies and Pit likes to watch them but suddenly BOOM A GIANT PURPLE ORB FLIES OUT OF NOWHERE AND BLOWS UP THE PLACE and Pit goes to save things and then Link decides to put his Master Sword in his Pedestal of Time replica and then decided to take it out while Yoshi decided to sleep on the log but woke up to realize Link has a sword and went "omg i shud help u" and they followed the giant thingy that flew in the air and stuff happened and Snake was meant to be shipped to the Colosseum but the people who packaged him forgot to put something on the bottom of the box so he got out easily.

There's half of it.
I'm implying it makes no sense, to those who don't get why I posted this.

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Wed Jun 20, 2012 2:04 pm
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MegamanX20100 wrote:
1056kirby wrote:
Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

Yeah, I didn't like the story either. It seemed a bit too crazy... Where are they even!? Smash Planet? Subspace seemed like a great idea, but I feel that it was not implemented in a good way.


While I have not finished Adventure mode yet, I can easily say I would enjoy seeing more corrupted versions of regular enemies.

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Wed Jun 20, 2012 2:05 pm
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1056kirby wrote:
Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

Yeah it was a good plot, but the enemies were kinda out there and didn't really make any sense. What I really want to see is, like you said, Nintendo enemies. None of those new SSE enemies, just enemies like Waddle Dees, Shy Guys, etc.

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Wed Jun 20, 2012 4:26 pm
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Goombario64 wrote:
1056kirby wrote:
Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

Yeah it was a good plot, but the enemies were kinda out there and didn't really make any sense. What I really want to see is, like you said, Nintendo enemies. None of those new SSE enemies, just enemies like Waddle Dees, Shy Guys, etc.

Guys the SSE, (and Smash in general) takes place in MASTER HAND's world, every game is the assumption that Master Hand controls everything, and is the sole reason for the playable characters ability to fight. Otherwise they'd just be motionless trophies (or dolls in SSB64).

Why cant people just except the fact that they are just toys, and NOT the real Nintendo characters?

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Wed Jun 20, 2012 5:29 pm
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Because we don't wanna! ;-;


Wed Jun 20, 2012 5:37 pm
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Thundaga_T2 wrote:
Goombario64 wrote:
1056kirby wrote:
Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

Yeah it was a good plot, but the enemies were kinda out there and didn't really make any sense. What I really want to see is, like you said, Nintendo enemies. None of those new SSE enemies, just enemies like Waddle Dees, Shy Guys, etc.

Guys the SSE, (and Smash in general) takes place in MASTER HAND's world, every game is the assumption that Master Hand controls everything, and is the sole reason for the playable characters ability to fight. Otherwise they'd just be motionless trophies (or dolls in SSB64).

Why cant people just except the fact that they are just toys, and NOT the real Nintendo characters?

You mean Trophies..


Wed Jun 20, 2012 5:42 pm
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Thundaga_T2 wrote:
Goombario64 wrote:
1056kirby wrote:
Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

Yeah it was a good plot, but the enemies were kinda out there and didn't really make any sense. What I really want to see is, like you said, Nintendo enemies. None of those new SSE enemies, just enemies like Waddle Dees, Shy Guys, etc.

Guys the SSE, (and Smash in general) takes place in MASTER HAND's world, every game is the assumption that Master Hand controls everything, and is the sole reason for the playable characters ability to fight. Otherwise they'd just be motionless trophies (or dolls in SSB64).

Why cant people just except the fact that they are just toys, and NOT the real Nintendo characters?

We're talking about plot. And also Master Hand seemed like the controller of NOTHING, which is why I felt that the SSE just had a confusing plot in general. You saw Master Hand ONCE in the entire story. ONCE!!!

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Wed Jun 20, 2012 5:45 pm
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Thundaga_T2 wrote:
Goombario64 wrote:
1056kirby wrote:
Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

Yeah it was a good plot, but the enemies were kinda out there and didn't really make any sense. What I really want to see is, like you said, Nintendo enemies. None of those new SSE enemies, just enemies like Waddle Dees, Shy Guys, etc.

Guys the SSE, (and Smash in general) takes place in MASTER HAND's world, every game is the assumption that Master Hand controls everything, and is the sole reason for the playable characters ability to fight. Otherwise they'd just be motionless trophies (or dolls in SSB64).

Why cant people just except the fact that they are just toys, and NOT the real Nintendo characters?


Ahem. To quote the masterpieces section...

"See the past battles of some of the smash combatants", or something along those lines. PAST BATTLES. Translation: They are the real characters.

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Wed Jun 20, 2012 5:48 pm
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King Arthur wrote:
Thundaga_T2 wrote:
Goombario64 wrote:
1056kirby wrote:
Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

Yeah it was a good plot, but the enemies were kinda out there and didn't really make any sense. What I really want to see is, like you said, Nintendo enemies. None of those new SSE enemies, just enemies like Waddle Dees, Shy Guys, etc.

Guys the SSE, (and Smash in general) takes place in MASTER HAND's world, every game is the assumption that Master Hand controls everything, and is the sole reason for the playable characters ability to fight. Otherwise they'd just be motionless trophies (or dolls in SSB64).

Why cant people just except the fact that they are just toys, and NOT the real Nintendo characters?


Ahem. To quote the masterpieces section...

"See the past battles of some of the smash combatants", or something along those lines. PAST BATTLES. Translation: They are the real characters.

The trophies are the representation of the characters. That could be something they said just to make it seem more interesting lol.

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Wed Jun 20, 2012 5:56 pm
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Thundaga_T2 wrote:
King Arthur wrote:
Thundaga_T2 wrote:
Goombario64 wrote:
1056kirby wrote:
Although I don't think it would happen, I think it would be cool to have cross-universe thing going on. Like, everybody somehow gets mixed up on different Nintendo worlds, instead of everyone being on this unknown, unfimiliar planet for some random reason. They should also make the enemies and bosses Nintendo based, and not this shadow bug Subspace Emissary Ticken Duon mumbo jumbo.

Yeah it was a good plot, but the enemies were kinda out there and didn't really make any sense. What I really want to see is, like you said, Nintendo enemies. None of those new SSE enemies, just enemies like Waddle Dees, Shy Guys, etc.

Guys the SSE, (and Smash in general) takes place in MASTER HAND's world, every game is the assumption that Master Hand controls everything, and is the sole reason for the playable characters ability to fight. Otherwise they'd just be motionless trophies (or dolls in SSB64).

Why cant people just except the fact that they are just toys, and NOT the real Nintendo characters?


Ahem. To quote the masterpieces section...

"See the past battles of some of the smash combatants", or something along those lines. PAST BATTLES. Translation: They are the real characters.

The trophies are the representation of the characters. That could be something they said just to make it seem more interesting lol.


True, very true.

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Wed Jun 20, 2012 6:03 pm
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I dislike the fact that they're just toys/trophies; It's much more epic imagining it being the actual character.

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Wed Jun 20, 2012 6:43 pm
YIM
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Kuro Kagami wrote:
I dislike the fact that they're just toys/trophies; It's much more epic imagining it being the actual character.


Well, you can be like me and try and push the toy/trophy thought out of your head with that quote from masterpieces.

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Wed Jun 20, 2012 6:44 pm
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