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            | Author | Message |  
			| WAR-THERAPY 
					Joined: Fri Jan 18, 2013 5:31 pm
 Posts: 556
 Location: Tatooine
 Gender: Male
   |   how about, instead of increasing the height in his jumps, you increased the actual number of jumps? imagine tails with 10 very low midair jumps... at least he would feel like tails, since in the games he moves around somewhat like an helicopter. and with this, you COULD go offstage, and still need to be carefull with what you do, since having so many jumps is good, but such a low vertical gain means that if you do somnewthing wrong, you simply cant get high enough.
 this could be interesting.... and i cant see it being op. with jumps this small, he might as well have more of them, currently he jumps almost as little as black mage.
 _________________
 Some claim, the glass is half full.
 
 Others claim, it is half empty.
 
 I, personally, Claim Nothing.
 
 Instead, i Ask:
 
 WHO THE %&(%/))% DRANK HALF OF MY BEER??!
 
 
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			| Fri Nov 14, 2014 5:43 am | 
					
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			| Shine-chan 
					Joined: Sun Aug 03, 2014 11:08 pmPosts:  1082Location:  Fuck 12Country:  Gender:  Female
					
						MGN Username:  Shine!
					
						Currently Playing:  Minecraft Bedrock & Roblox
					
						Waifu:  All guys from Free!
					
				   |   I think there's not really a point for having 10 tiny vertical jumps when the jumps he has now are fine(if anything they could use a couple of pixels of height). If anything they shiuld just increase the vertical height of his up spec. 
 
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			| Fri Nov 14, 2014 5:57 am | 
					
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			| goml BR Member 
					Joined: Sat Aug 23, 2014 12:22 pm
 Posts: 1448
 Gender: Female
   |   Please no 10 jumps.
 Jesus christ the horror.
 
 
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			| Fri Nov 14, 2014 8:13 am | 
					
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			| Geno Site Admin 
					Joined: Tue Jan 27, 2009 11:32 amPosts:  11709Country:  Gender:  Anime Girl
					
						Currently Playing:  Undertale
					
				   |   Let's have 100 jumps that really don't go anywhere at all
 Maximum offstage play
 
 
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			| Fri Nov 14, 2014 8:32 am | 
					
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			| RemPrower 
					Joined: Mon Aug 05, 2013 9:01 pmPosts:  530Country:  Gender:  Male
					
						MGN Username:  ZekePrower
					
						Currently Playing:  With my fox dolls.
					
				   |   That's what this patch did, actually. I think most Tails players preferred the higher multiple jumps and the lower upb compared to what we have now._________________ Rem is my main. Kinda looks like Tails doesn't she? 
 
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			| Fri Nov 14, 2014 8:11 pm | 
					
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			| GreaterMaelstrom 
					Joined: Mon Dec 26, 2011 2:51 am
 Posts: 950
 Location: ...Beneath the high tide centrifuse covered and hidden under the bermuda complex
 Gender: Male
 Currently Playing: with my ****
   |   what lol 10 jumps....? 10 DAirs lol
 Tails vertical movement isn't much of  a concern, as long as the first jump can put you on a platform it's all good. the thing is..ever since the old v8/9 days tails never really had a good verticle game outside of Dair... so I typically only chased vertically. and recovering w/ jumps was unsafe unless you're stalling...which you can still do, so yeah.
 
 Btw why is "tailsdashing" so easy to perform now?? not complaining, I'm just curious.
 _________________ Tails tech vid: Those ATs man GM  
 
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			| Sat Nov 15, 2014 8:35 am | 
					
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			| Z A L O 
					Joined: Sat Oct 10, 2009 3:46 pmPosts:  1514Location:  Westchester, New YorkCountry:  Gender:  Male
					
						MGN Username:  Zalozis Zemsis
					
						Skype:  ZaloZemsis
					
						Currently Playing:  Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
					
				   |   It is pretty easy. Only slightly harder to do than wavedashing in Melee, in my opinion. I think that's somewhat sensible. It's like wavedashing with Luigi, Marth, or Ice Climbers, but a bit harder for that extra length.
 Also, Dash-Cancel in-general offers similar spacing but is simpler then normal wavedashing. And Tails' Dash-Cancel slides pretty far.
 _________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"  
 
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			| Sat Nov 15, 2014 9:53 am | 
					
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			| RemPrower 
					Joined: Mon Aug 05, 2013 9:01 pmPosts:  530Country:  Gender:  Male
					
						MGN Username:  ZekePrower
					
						Currently Playing:  With my fox dolls.
					
				   |   Yes it does. Anyone whom has battled me knows how much I dash cancel. My movement is predicated on it. _________________ Rem is my main. Kinda looks like Tails doesn't she? 
 
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			| Sat Nov 15, 2014 9:55 am | 
					
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			| Shine-chan 
					Joined: Sun Aug 03, 2014 11:08 pmPosts:  1082Location:  Fuck 12Country:  Gender:  Female
					
						MGN Username:  Shine!
					
						Currently Playing:  Minecraft Bedrock & Roblox
					
						Waifu:  All guys from Free!
					
				   |   Dash Cancel = Staple 
 
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			| Sat Nov 15, 2014 7:31 pm | 
					
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			| RemPrower 
					Joined: Mon Aug 05, 2013 9:01 pmPosts:  530Country:  Gender:  Male
					
						MGN Username:  ZekePrower
					
						Currently Playing:  With my fox dolls.
					
				   |   Foxtrotting is a better name for Tail's dash cancel~ _________________ Rem is my main. Kinda looks like Tails doesn't she? 
 
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			| Sat Nov 15, 2014 10:54 pm | 
					
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			| TSF|Cookies BR Member 
					Joined: Fri Sep 26, 2014 1:33 pmPosts:  2002Country:  Gender:  Male
					
						MGN Username:  TSF|Cookies
					
						Currently Playing:  PM, Melee, Ultimate, Hollow Knight
					
				   |   Erm... There have been some "rumours" (dont know how to call it otherwise) over the retreating F-Tilt by turning back and pressing attack at the same time; which already worked in 0.9a. You can also do an F-Smash instead, but this is even harder. At least Tails can, but I guess its for all charas. Does this help? 
 
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			| Tue Nov 18, 2014 11:12 am | 
					
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			| Z A L O 
					Joined: Sat Oct 10, 2009 3:46 pmPosts:  1514Location:  Westchester, New YorkCountry:  Gender:  Male
					
						MGN Username:  Zalozis Zemsis
					
						Skype:  ZaloZemsis
					
						Currently Playing:  Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
					
				   |   Everyone can do this. You dash in one direction, dash cancel by pressing 'down,' and then perform your forward attack the other way. _________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"  
 
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			| Tue Nov 18, 2014 12:51 pm | 
					
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			| TSF|Cookies BR Member 
					Joined: Fri Sep 26, 2014 1:33 pmPosts:  2002Country:  Gender:  Male
					
						MGN Username:  TSF|Cookies
					
						Currently Playing:  PM, Melee, Ultimate, Hollow Knight
					
				   |   Jup, thats what I meant. I was quite in a hurry, so I didnt explain it at all     But it really bugs me is that people keep calling this "new", when in reality its in two versions ago. Back to the Tails topic: Is it just me or is Up-Throw-forward --> Uair harder than before?
 
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			| Tue Nov 18, 2014 1:14 pm | 
					
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			| WAR-THERAPY 
					Joined: Fri Jan 18, 2013 5:31 pm
 Posts: 556
 Location: Tatooine
 Gender: Male
   |   everything is harder than before tbh. the lack of usefull jumps hit tails like a freight train. _________________
 Some claim, the glass is half full.
 
 Others claim, it is half empty.
 
 I, personally, Claim Nothing.
 
 Instead, i Ask:
 
 WHO THE %&(%/))% DRANK HALF OF MY BEER??!
 
 
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			| Tue Nov 18, 2014 10:07 pm | 
					
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			| TSF|Cookies BR Member 
					Joined: Fri Sep 26, 2014 1:33 pmPosts:  2002Country:  Gender:  Male
					
						MGN Username:  TSF|Cookies
					
						Currently Playing:  PM, Melee, Ultimate, Hollow Knight
					
				   |   What does this have to do with UpThrow-Forward -> Uair? You dont need a jump for that. I just have the feeling that it became much more DI dependent.
 
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			| Wed Nov 19, 2014 8:27 am | 
					
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