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Tails 
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Joined: Fri Jan 18, 2013 5:31 pm
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how about, instead of increasing the height in his jumps, you increased the actual number of jumps? imagine tails with 10 very low midair jumps... at least he would feel like tails, since in the games he moves around somewhat like an helicopter. and with this, you COULD go offstage, and still need to be carefull with what you do, since having so many jumps is good, but such a low vertical gain means that if you do somnewthing wrong, you simply cant get high enough.

this could be interesting.... and i cant see it being op. with jumps this small, he might as well have more of them, currently he jumps almost as little as black mage.

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Fri Nov 14, 2014 5:43 am
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I think there's not really a point for having 10 tiny vertical jumps when the jumps he has now are fine(if anything they could use a couple of pixels of height). If anything they shiuld just increase the vertical height of his up spec.

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Fri Nov 14, 2014 5:57 am
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Please no 10 jumps.

Jesus christ the horror.

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Fri Nov 14, 2014 8:13 am
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Let's have 100 jumps that really don't go anywhere at all

Maximum offstage play


Fri Nov 14, 2014 8:32 am
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Shine! wrote:
I think there's not really a point for having 10 tiny vertical jumps when the jumps he has now are fine(if anything they could use a couple of pixels of height). If anything they shiuld just increase the vertical height of his up spec.


That's what this patch did, actually. I think most Tails players preferred the higher multiple jumps and the lower upb compared to what we have now.

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Fri Nov 14, 2014 8:11 pm
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what lol 10 jumps....? 10 DAirs lol

Tails vertical movement isn't much of a concern, as long as the first jump can put you on a platform it's all good. the thing is..ever since the old v8/9 days tails never really had a good verticle game outside of Dair... so I typically only chased vertically. and recovering w/ jumps was unsafe unless you're stalling...which you can still do, so yeah.

Btw why is "tailsdashing" so easy to perform now?? not complaining, I'm just curious.

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Sat Nov 15, 2014 8:35 am

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It is pretty easy. Only slightly harder to do than wavedashing in Melee, in my opinion. I think that's somewhat sensible. It's like wavedashing with Luigi, Marth, or Ice Climbers, but a bit harder for that extra length.

Also, Dash-Cancel in-general offers similar spacing but is simpler then normal wavedashing. And Tails' Dash-Cancel slides pretty far.

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Sat Nov 15, 2014 9:53 am
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Yes it does. Anyone whom has battled me knows how much I dash cancel. My movement is predicated on it.

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Rem is my main. Kinda looks like Tails doesn't she?


Sat Nov 15, 2014 9:55 am
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Dash Cancel = Staple

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Sat Nov 15, 2014 7:31 pm
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Foxtrotting is a better name for Tail's dash cancel~

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Rem is my main. Kinda looks like Tails doesn't she?


Sat Nov 15, 2014 10:54 pm
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Erm... There have been some "rumours" (dont know how to call it otherwise) over the retreating F-Tilt by turning back and pressing attack at the same time; which already worked in 0.9a. You can also do an F-Smash instead, but this is even harder. At least Tails can, but I guess its for all charas. Does this help?

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Tue Nov 18, 2014 11:12 am
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Everyone can do this. You dash in one direction, dash cancel by pressing 'down,' and then perform your forward attack the other way.

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Tue Nov 18, 2014 12:51 pm
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Zalozis wrote:
Everyone can do this. You dash in one direction, dash cancel by pressing 'down,' and then perform your forward attack the other way.


Jup, thats what I meant. I was quite in a hurry, so I didnt explain it at all :sweat: But it really bugs me is that people keep calling this "new", when in reality its in two versions ago.

Back to the Tails topic: Is it just me or is Up-Throw-forward --> Uair harder than before?

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Tue Nov 18, 2014 1:14 pm
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everything is harder than before tbh. the lack of usefull jumps hit tails like a freight train.

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Tue Nov 18, 2014 10:07 pm
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WAR-THERAPY wrote:
everything is harder than before tbh. the lack of usefull jumps hit tails like a freight train.


What does this have to do with UpThrow-Forward -> Uair? You dont need a jump for that. I just have the feeling that it became much more DI dependent.

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Wed Nov 19, 2014 8:27 am
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