I'm back and more ready than ever! Technically speaking a new patch is a new version so here is my new application! I'm determined to make you guys think guys think hard about whether or not I'm in the back room. Have fun thinking!
Name (aka Handle): Sonybubblemint, on MGN and forums.
How old are you?: 12, nuff said.
Which characters do you play in SSF2? Why do you play these characters? (Note: do not list characters that are not currently in the game):
LINK: I play with Link because he's a lot more tactical then people make him out to be. He can edge guard pretty well considering his fighting style. The gale boomerang leads into SO many combo possibilities, and his bomb arrows are a very interesting, creative and powerful perk. When ever I fight against fast characters like Sonic or Fox, I usually choose Link. His smash attacks and grab capabilities make him harder to gimp speed-wise. For instance, Ichigos side-B can dodge most projectiles if timed right, even Goku's full-charged kameahameaha! Although link is able to put THAT move to waste with his forward-smash, down-smash and a few other combinations (involving either his up-B or gale boomerang). His grabs reach makes it way easier to trap opponents,then he can juggle you like a pro with Up-smash, up-tilt and uair. Link is a great character in my opinion, he may not be as powerful as in the actual games, but his large multitude of options and K.O moves more than makes up for that.
MARTH: Marth is a very quick and offensive character that's pretty hard to keep up with if one can use him correctly. Juggling is WAY easy to pull of with marth if your fighting characters with slower air speed than him. Ranged opponents really don't have that much against him because he can just play his up-to-par air game and bring death from above (ie. Dair hit with tip of sword to spike opponent). The possibilities with marths recoveries are also very interesting, like how side-B can horizontally recover in the direction he's facing, stall your fall, AND deal damage?! Awesome! His down-B is perfect for his fighting style because if someone were to attempt a comeback, he counters they're comeback! Then he can just start wailing on them again! It's great for his close range style. Marth's offensive tactics are unmatched and make him my secondary of the up-to-date.
TAILS: Tails is a fast, clever and very air based fighter, which totally floats my boat. His jump capabilities are great for starting mid-air combos and then one can force the opponent downward with his down-B. His recovery options barely need to mentioned because we all know he has an amazing air speed and a really high jump. His ability to push himself back with his Neutral-B is great for horizontal recovery, and his slow fall speed just completely maximizes his air game. His smash attacks can be rather devastating and incorporate great into combos. For instance, you could start a combo with his up-smash, then continue with a midair combo of consisting of Nair,Uair, Neutral-B, Down-B, Dair then Up-B. His ground game isn't so bad either, his side-b is good fro getting opponent towards to edge to begin either an edge guarding tactic or just attempting to smash the enemy off the stage. Tails is a very tactical character that takes practice to use, yet still has some easy to pull combos. His air game is INSANE, this is why he's my tertiary.
How much experience do you have with official Smash titles? (SSB64, Melee, Brawl. Include in this answer which characters you play/played.): Sadly have the most experience in brawl, which with it's lack of strategy and it's floatiness, is the easiest. In brawl I used Lucario, Toon Link and Marth.
I don't have that much experience in Melee, but I have done very intensive research on the strats recently so I could understand the mechanics a bit more. When I DO play Melee I use Ice Climbers the majority of the time and sometimes use mewtwo or ness.
I have a pretty good amount of experience in ssb64 now. My friend has it so I can practice it a lot more. In ssb64 I use Kirby and Ness
Have you ever attended any Smash tournaments? If so, give some details about the tournament (number of participants, which games, etc). How well did you place? I have not yet attended any tournaments.
When did you start playing SSF2? Version 0.9a, maybe three months before the update to 0.9b. I started playing online as soon as it was possible.
What is your favorite stage in SSF2? Explain.Lunar Core (hazards off), the large multitude of platforms provide a lot of air game opportunity, the size of the stage provides a lot of retreat room or space for ranged characters, and the size/shape of the bottom platform make ground oriented characters feel right at home. The setup benefits all types of characters in some way which seems like it could make even more fair matches then final destination. Final destination doesn't have as much range or air-game potential.
Who, in your opinion, should be placed first on the SSF2 tier list? Under competitive settings why would this character perform on a higher level than all others? Black Mage. When ever I go online and see that it's a black mage, I actually get pretty nervous. Although mario and fox may be very competitive charcters, black mage is superior. Black mage has a really good air-speed, amazing recovery options and INSANE aerial options. His dair is so incredibly prestige it's funny. When I get struck with this move, pure fear goes into my heart. As for all his other aerials, they are gret for stringing combos and knocking people off-stage (ie. Firaga spin) His smash attacks are beautiful with Thundaga being an amazing k.o. move, Firaga being a great combo starter and Blizzaga being leaving lot's of retreat or charge time. His grabs are also glamorous, with the abilities to poison your enemy,launching them into the sky (which can be followed Firaga if done well) and launching horizontally off the stage with incredible force (terra). All this and I havn't even gotten to the specials! Stopga combat's melee and ranged oriented enemies with ease (especially after Blizzaga is used) and his Meteor attack is unchallenged on smaller maps. Haste, not only used as a trap attack for campers and those combo spammers, but also as a recovery is always a good option. Warp is defiantly the best up-B in the game with the stall effect and full control of where you go, it' makes all other third jumps look crappy. Black Mage is by far the best character and worth trying to master.
Who, in your opinion, should be placed last on the SSF2 tier list? Under competitive settings why would this character perform on a lower level than all others? Bomberman. His fighting style is based mainly on setting bombs then leading enemies into them. Although some really smart and strategic stuff can be done with this concept, I don't think Bomberman would do great under tournament settings. Bomberman is a really clever character that I was actually considering training with, but with the shortage of large maps bomberman becomes trapped (which could be good if you trap the other person but you'd need a skilled Bomberman. The fast characters are also pretty good at avoiding the bombs if they take the right approach, and many skilled players online prefer fast characters like Fox or Cpt. Falcon. Bomberman's up-b is pretty good and what you can do with the bombs are pretty powerful, but tournament settings combined with skilled, fast players might be to much for him.
If you could make only one change to SSF2 as it currently is, what would it be and why? More story/ less default characters. When I play ssf2 I can find myself bored with nothing to accomplish. If you make less characters available at the beginning of the game then that could solve it. More locked characters give me something to try to obtain with only my current resources and a way to feel like I'm accomplishing something. A story mode like subspace emissary would also give something to accomplish. I'd like to say "I beat ssf2". Flash of shadows sounded interesting and I am eager to see it, and the soon to be locked characters(I say all anime characters and jigglypuff would be good locked characters, just to start the list).
What is your view on items in competitive play? Terrible. When you give a ranged character like megaman, a fan, the player is urged to rush to melee combat. He doesn't HAVE to, but the player is thinking "Why waste a perfectly good fan? Well what they ARE wasting by doing this is mega-man's potential. Mega-man is rather range oriented and shouldn't have his entire fight priorities changed because of a fan. Also let's say mario gets a laser sword, it stretches out his hitboxes, and gives mario a farther melee range he wasn't originally supposed to have. Items change characters! Thats why I hate them.
Do you have or can you download Skype? You don't need a mic or webcam. I have it on my tablet...
Why do you want to join the Smash Flash Back Room? What will you contribute? Why are you an exceptional applicant? Be as detailed as possible. I have some really interesting ideas regarding characters tier listing, a different interpretation of the situation which could always be helpful and I believe I am an experienced ssf2 player. If one were to attempt to contact me I almost certainly would respond within 24 hours, I could be a good representative of the younger folks who play the game and share what the majority of the pre-teen community think about it(At least within my gaming circle, and other people I met online my age). We could take new approaches with the tier list and make an a+ section in the a-tier or something like that, idk. I feel like I would be a good addition to the smash flash back room and could even just deal with other applicants so you guys can get some peace. I have been playing video games for 8 years and feel I very much so understand them. I have played more games than a lot of the "Elite Gamers" have. (ie. Those guys who ONLY play call of duty or LOL) So the chances are I understand video games more than at LEAST 20% of the other applicants on this forum. I don't like to argue, so like I said I could just deal with other applicants in the future if that was your desire. I am known for being a very creative person and think differently than most other people. I have recently applied to be a video game tester for bungie and am feeling pretty good about getting into the game-testing department. Overall I think I am an experienced, worthy applicant that can contribute a lot and would be bad to waste.
Additional information (Include in this section anything relevant to your application. This could include links to videos of yourself playing.) To get a better idea as far as my creativity goes, here is a link to a speculation of a possible doom guy move-set.
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