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Existing Stage and Character Change Speculation 
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Joined: Thu Jul 24, 2014 10:15 am
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Speculate if you think there will be any character or stage changes in Beta onward. This includes things like:

Design and layout changes to stages.
Hazard or effects changes to stages.
Balance changes to characters.
Aesthetic changes to characters.

...or anything else. What do you think might happen later on?

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Tue Jun 06, 2017 7:49 am
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Hazards (and by that I mean s*** that can hurt you) for Devil's Machine and Meteo Voyage please

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Wed Jun 07, 2017 3:56 am
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You're wrong Danny. Devil's Machine already hurts.
More than any other stage I must say...

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Wed Jun 07, 2017 7:36 am
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Some stage changes that would work well in the future are:
Clock Town - Putting a bridge as a soft platform on the bottom middle of the stage.
Yoshi's Island 64 - Making the hazards OFF version have no clouds and a closer side blast zone.

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Thu Jun 08, 2017 12:15 pm

Joined: Wed Jun 07, 2017 5:57 am
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Sat Jun 10, 2017 4:41 am
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Joined: Fri May 08, 2015 8:49 pm
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I hate mushroom kingdom III.
I dont like the layout once you destroy all the blocks you only fight in the corner most of the time

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Sat Jun 10, 2017 8:01 pm
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The 'tilting platforms' in mushroom kingdom don't even tilt, making the pit below them kinda pointless...

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Mon Jun 12, 2017 6:51 am
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the thing just doesn't have the hazard properly implemented yet

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Mon Jun 12, 2017 8:33 pm
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Sandbag should have a new Side Taunt. The current one is useless.
It should have his eyes becoming red for a second.

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Tue Jun 13, 2017 11:14 am
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Sandbags Side Taunt is mainly used for momentum shenanigans when falling off a ledge with it to my knowledge or something along those lines. Why not make that Up Taunt instead?

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Tue Jun 13, 2017 1:38 pm
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I'm sure Sandbag's Side Taunt was made like that given he always hops whenever he moves in the ground. Spamming Side Taunt basically lets you stop completely while hoping forwards so it's used for movement purposes.
It's boring aesthetically but at least has some uses? Honestly I find the movement trick to be a bit hard to use with the only controller I have: A Keyboard so I usually don't pick Sandbag cause of that.

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Tue Jun 13, 2017 4:16 pm
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Kirb-Star wrote:
Spamming Side Taunt basically lets you stop completely while hoping forwards so it's used for movement purposes.

Crouching can do that too, and unlike Side Taunt (Which can only be used in certain times of the animation) you can Crouch whenever
Plus if you hold the Dash key, start running and then mash down you get to move superfast and turn on a dime (And Side Taunt can't do that)
Look to the GIF in my Signature for viewing pleasure. :chibirobo:
Quote:
It's boring aesthetically but at least has some uses?

It has no uses at all because Crouching is "Better Side Taunt" in 100% every way
Quote:
Honestly I find the movement trick to be a bit hard to use with the only controller I have: A Keyboard so I usually don't pick Sandbag cause of that.

The thing I just talked about is super easy on a Keyboard
Just hold A/D and then mash S like a motherhubbard to keep the speed goin' :chibirobo:

Sooooo; Please give Sandbag a new Side Taunt, it's useless :chibirobo:

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Wed Jun 14, 2017 8:41 am
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They devs said a while back that all stages would eventually have some sort of hazard, except for past stages that didn't originally and Hueco Mundo. (This was before the Sandbag/Waiting Room reveal.)

I speculate that Namek's will be a stage transformation. It will be destroyed, and then eventually wished back to normal.

And Final Valley's will have something to do with the waterfall. Nothing too intrusive.

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Thu Jun 15, 2017 3:38 pm
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Thu Jun 15, 2017 4:33 pm
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Utah P. Teasdale (Harr) wrote:
I speculate that Namek's will be a stage transformation. It will be destroyed, and then eventually wished back to normal.

+1

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Fri Jun 16, 2017 2:35 am
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