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Fox 
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Good Job! I think its good to note that out of the 25 characters it *can* work on at 0%, 9 of them drop off (leaving 16, but Mario's is barely). So Fox can upthrow->uair half the cast reliably. Idk if he can actually kill off of these though on an average stage, the reason Fox can hit these characters is that they don't fly too far and the distance they fly so that he can hit them with uair might not be enough for the uair to kill.

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Tue Mar 24, 2015 5:53 pm
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By the way:

Is there some percentage where Fox can't reach them without falling and so the combo doesn't work? Fox can SH and then FH, SH, FH, and double FH. Are there any characters that can sneak in between two of these and avoid the combo at certain percents?


Uthrow uair works reliably as a kill option against the characters. I don't recall exactly, but I think no character that I hit with uair survived at 100%: it's one of the best vertical kill moves in the game used at a double FJ height.

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Tue Mar 24, 2015 5:56 pm
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I think Uthrow > Bair is as useful as Uthrow > Uair.

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Sat Mar 28, 2015 4:01 am
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Against fast-fallers, it's more so. However, I'm pretty certain on the borderline characters uair kills earlier. Additionally, for some characters the combo only works with uair because the little bit of vertical reach makes all the difference.

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Sat Mar 28, 2015 12:22 pm
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SoldierSunday wrote:
I think Uthrow > Bair is as useful as Uthrow > Uair.

I do all on the characters I can. I do Uthrow > Uair > Bair or sometimes go for another Uair.

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Sat Mar 28, 2015 1:41 pm
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Fox is definitely a good character. His moves are decent kill moves especially his N-air, B-air, and U-air. Fox may not have a decent combo game as other characters, but it is a challenge to try and find one which make it fun. He's also very fun once you figure out how to do the multi-shine.

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Tue Apr 14, 2015 3:13 pm
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His combo game isn't really that bad. He has super solid B&B's that do upwards of 30% and possibilities for more given ideal circumstances.

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Tue Apr 14, 2015 3:25 pm
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TheCodeSamurai wrote:
His combo game isn't really that bad. He has super solid B&B's that do upwards of 30% and possibilities for more given ideal circumstances.

Agreed and N-air is not really a relialbe kill move.

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Tue Apr 14, 2015 3:52 pm
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His combo game is amazing what are you talking about lol

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Wed Apr 15, 2015 2:31 am
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ZERO_OR wrote:
TheCodeSamurai wrote:
His combo game isn't really that bad. He has super solid B&B's that do upwards of 30% and possibilities for more given ideal circumstances.

Agreed and N-air is not really a relialbe kill move.


Still , his N-air can setup a kill move depends the opponent's DI and weight.
Nair > turnaround shine > Bair
Nair > (shine) > JC Upsmash.

Fox is a scary character in the hands of a technical and inventive player. He can pretty much 0-to-death his ditto or do heavy combos against most chars in the roster.

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Wed Apr 15, 2015 3:47 am
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Fox can also do N-air into sliding U-smash depending on DI at certain percents

Dashing into a short hop U-air after a N-air also works, but it's much harder.

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Wed Apr 15, 2015 5:59 am
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Nair > (shine) > JC~ grab
ZERO_OR wrote:
Agreed and N-air is not really a relialbe kill move.

Reliable kill moves are u-smash, u-air and (reverse) bair


Wed Apr 15, 2015 8:04 am
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Lunary wrote:
ZERO_OR wrote:
TheCodeSamurai wrote:
His combo game isn't really that bad. He has super solid B&B's that do upwards of 30% and possibilities for more given ideal circumstances.

Agreed and N-air is not really a relialbe kill move.


Still , his N-air can setup a kill move depends the opponent's DI and weight.
Nair > turnaround shine > Bair
Nair > (shine) > JC Upsmash.

Fox is a scary character in the hands of a technical and inventive player. He can pretty much 0-to-death his ditto or do heavy combos against most chars in the roster.

Oh I know and use it to start a lot of my combos.

@Auraka
I agree

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Wed Apr 15, 2015 2:31 pm
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TheCodeSamurai wrote:
Shining out of the initial dash (you can't JC shine, just dash-cancel shine) and short-hopping produces a waveshine-like effect that allows super easy followups. I'm not sure you can continue it for Melee-like waveshining, but it works on almost every character and leads into tons of high-percentage combos like nair-shine-utilt or dair-shine-usmash. Not sure if this is widely known already.


I've kept saying this in IRC chat but everyone always thinks I'm talking about multishining. It can be continued like waveshining in Melee but just like waveshining, its a hard tech to master. I used to have a replay of it but its the previous patch of ssf2. Its on DK and I've tested it in Training Mode multiple times, it is a true combo;however, you have to practically be inside the other char and have to pretty much do frame perfect shines.

Edit: Utilt to any aerial is a true combo if you read the DI, works at high percents too allowing for Utilt > Uair to function like Melee's Uthrow > Uair but reading the DI is harder and getting the second hit of Uair is pretty hard too, at least for me it is.

Edit 2: The little "tech" replay is on the previous patch that is 0.9.1.1978 for anyone that wants it

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Wed Apr 15, 2015 6:58 pm
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TzOG C wrote:
TheCodeSamurai wrote:
Shining out of the initial dash (you can't JC shine, just dash-cancel shine) and short-hopping produces a waveshine-like effect that allows super easy followups. I'm not sure you can continue it for Melee-like waveshining, but it works on almost every character and leads into tons of high-percentage combos like nair-shine-utilt or dair-shine-usmash. Not sure if this is widely known already.


I've kept saying this in IRC chat but everyone always thinks I'm talking about multishining. It can be continued like waveshining in Melee but just like waveshining, its a hard tech to master. I used to have a replay of it but its the previous patch of ssf2. Its on DK and I've tested it in Training Mode multiple times, it is a true combo;however, you have to practically be inside the other char and have to pretty much do frame perfect shines.

Edit: Utilt to any aerial is a true combo if you read the DI, works at high percents too allowing for Utilt > Uair to function like Melee's Uthrow > Uair but reading the DI is harder and getting the second hit of Uair is pretty hard too, at least for me it is.

Edit 2: The little "tech" replay is on the previous patch that is 0.9.1.1978 for anyone that wants it

Yeah I use up tilt a lot and into combo into finishers as well. The thing about Fox's up tilt is that it sends the opponent into a nice amount of hitstun just like DK's does so you can follow up with almost anything.

On Fox, Falcon and Bomberman I use up throw into up tilt since their accelerated falling speed is so high.

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Thu Apr 16, 2015 1:46 am
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