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Beta "Global Change" Speculation Discussion 
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Joined: Mon Feb 09, 2015 2:29 pm
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I don't mind the ledges in Smash 4 being safe. It's make for more interesting off-stage game play.

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Mon Oct 12, 2015 10:15 am
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Thread bump time!

I guess Ill just ignore the "Ledges" part... Yeah, Im really evil. Anyway, I think that projectiles that clash with a wall or a slope should not remain active but disappear. Examples for this would be PK Fire, Getsuga Whateveritscalled, Fox´s Lazor etc.

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Sun Nov 08, 2015 2:29 pm
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quit the chain grab pliz

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Tue Nov 10, 2015 5:35 pm
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yamnow wrote:
quit the chain grab pliz

Or make it so you can only chain grab three times in a row.

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Sat Dec 19, 2015 7:37 am
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K39-ZZZ wrote:
yamnow wrote:
quit the chain grab pliz

Or make it so you can only chain grab three times in a row.

fine to me :luigi:

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Wed Dec 23, 2015 2:12 pm
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Walljumping, that would really help characters like Captain Falcon

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Thu Jan 07, 2016 8:02 pm

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Falcon's recovery is pretty good

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Fri Jan 15, 2016 1:48 am
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Yeah but some characters really need walljumping (Naruto and Fox)

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Thu Jan 21, 2016 8:23 pm

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I really hope they add ledge snapping in beta. I don't know why it isn't there. From what I understand it wasn't added on purpose and is meant to make recovering harder, but that just seems really silly (IMO). I thought the addition of ledge snapping was meant to make the game MORE balanced. I don't see how making recovering harder would aid in that. I personally think that it just makes certain characters worst than they actually would be. Especially when you having moves like Link's d-tilt, or DK's super punch. Getting hit by those moves because you accidently recovered a little to high is a bit to punishing (IMO). I don't even mind the ledges being safer. It just leads to a more interesting off-stage game (IMO). Also, as much as I dislike ledge hogging, I think that mechanic can remain, but... Eh.

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Tue Mar 01, 2016 12:45 pm
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0_ZeroSuitUser_0 wrote:
I really hope they add ledge snapping in beta. I don't know why it isn't there. From what I understand it wasn't added on purpose and is meant to make recovering harder, but that just seems really silly (IMO). I thought the addition of ledge snapping was meant to make the game MORE balanced. I don't see how making recovering harder would aid in that. I personally think that it just makes certain characters worst than they actually would be. Especially when you having moves like Link's d-tilt, or DK's super punch. Getting hit by those moves because you accidently recovered a little to high is a bit to punishing (IMO). I don't even mind the ledges being safer. It just leads to a more interesting off-stage game (IMO). Also, as much as I dislike ledge hogging, I think that mechanic can remain, but... Eh.

Plus the invincibility on the ledge is super low..

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Mon Mar 07, 2016 3:41 pm
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