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0_ZeroSuitUser_0
Joined: Mon Feb 09, 2015 2:29 pm Posts: 522 Country:
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I don't mind the ledges in Smash 4 being safe. It's make for more interesting off-stage game play.
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Mon Oct 12, 2015 10:15 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Thread bump time!
I guess Ill just ignore the "Ledges" part... Yeah, Im really evil. Anyway, I think that projectiles that clash with a wall or a slope should not remain active but disappear. Examples for this would be PK Fire, Getsuga Whateveritscalled, Fox´s Lazor etc.
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Sun Nov 08, 2015 2:29 pm |
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yamnow
Joined: Fri May 08, 2015 8:49 pm Posts: 465 Country:
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quit the chain grab pliz
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Tue Nov 10, 2015 5:35 pm |
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Psalmist
Joined: Tue Nov 01, 2011 7:36 pm Posts: 933 Location: Sinnoh Route 228 Country:
Gender: Male
MGN Username: Goombario64
Currently Playing: SSB4
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Or make it so you can only chain grab three times in a row.
_________________ I can do all things through Christ who strengthens me. Philippians 4:13 Mains: SSB4: Pika, Mario, and Yyyoshiii! I also enjoy Captain Falcon Dittos (who doesn't?!) Pokkén Tournament: Weavile, Pikachu-Libre, Shadow Mewtwo Looking forward to playing as the Sandbag in SSF2. Time for some Revenge to be dished out. ~Formerly Goombario64~
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Sat Dec 19, 2015 7:37 am |
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yamnow
Joined: Fri May 08, 2015 8:49 pm Posts: 465 Country:
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fine to me
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Wed Dec 23, 2015 2:12 pm |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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Walljumping, that would really help characters like Captain Falcon
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Thu Jan 07, 2016 8:02 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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Falcon's recovery is pretty good
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Fri Jan 15, 2016 1:48 am |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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Yeah but some characters really need walljumping (Naruto and Fox)
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Thu Jan 21, 2016 8:23 pm |
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0_ZeroSuitUser_0
Joined: Mon Feb 09, 2015 2:29 pm Posts: 522 Country:
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I really hope they add ledge snapping in beta. I don't know why it isn't there. From what I understand it wasn't added on purpose and is meant to make recovering harder, but that just seems really silly (IMO). I thought the addition of ledge snapping was meant to make the game MORE balanced. I don't see how making recovering harder would aid in that. I personally think that it just makes certain characters worst than they actually would be. Especially when you having moves like Link's d-tilt, or DK's super punch. Getting hit by those moves because you accidently recovered a little to high is a bit to punishing (IMO). I don't even mind the ledges being safer. It just leads to a more interesting off-stage game (IMO). Also, as much as I dislike ledge hogging, I think that mechanic can remain, but... Eh.
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Tue Mar 01, 2016 12:45 pm |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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Plus the invincibility on the ledge is super low..
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Mon Mar 07, 2016 3:41 pm |
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