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A game called Mickey Mouse Speedway USA had the best menu music ever for the Nintendo 64.

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Mon Dec 22, 2014 11:04 am
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Mon Dec 22, 2014 11:48 am

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kyuubae wrote:
Red wrote:
Tales of Xillia sold twice the amount it did than Symphonia.

In Japan or worldwide?

Because the PS2 version of ToS was Japan only and people who actually cared about JRPGs had a PS2 instead of a Gamecube lmao



Would we be taking the re-release of the TOS games into consideration? If so then I think it may have out sole Xillia. Not sure though.

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Mon Dec 22, 2014 12:19 pm

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Psycho wrote:

how would you actually know if it's not a "wow so realistic!" trait?
are you implying that real people can't be boring? you cant just say "thats not a good character".
there are many qualities that can make a character likable, and some of those don't require character development. which is why there are people who actually LIKE connor.
just because someone isn't a drama queen or doesn't develop as a human being does not mean that it will make everything around them dull, guy

okay so combat may have been worse than in brotherhood and 2. maybe you didnt have to buy any weapons. but that could be true for the other AC games. i never, in all of the AC games i've played, had to buy a weapon just because something was too hard. so that's not just in AC3 lol. unless, of course, you're bad at all the other AC games... in which case idk what to tell you


BUT, even with a less solid combat system.......can you guess?
yup, that's right-- it's still a moderately fun game!

In all honesty if you hid behind a "well normal people can boring so that's pretty cool and realistic!" then why are you playing a game where it involves ridiculously unrealistic abilities to sprint ungodly distances, climb buildings no one would be able to, has the far fetched unrealistic setting of some weird alien gods waiting for some bartender prophet to sAvE tHe WoRlD?
the game obviously doesn't set itself to be realistic, going from an offshoot of past life regressions through ancestry to prophetic drives of an otherwise unimportant male. I haven't met one person that like Conner, either, he doesn't exactly have an qualities to like about him, and yes, him being monotone throughout the whole game does make him a dull character. And for buying weapons, I should have made it more clear, you can actually buy s*** like two handed weapons in the later AC games which actually brings something new to the table, it's fun to toss axes into soldier's faces.

Again, I'd argue these major short coming aren't a "welp, it's not a good game but it's still fun!" I'd argue that the severity of the shortcoming are actually detrimental to the game itself, making it not a mediocre game, but an actually terrible, bland, and overall hollow game.

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Mon Dec 22, 2014 12:31 pm
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yoh wrote:
~Jazzy~ wrote:
yoh wrote:
Kuro Kagami wrote:
yoh wrote:
~Jazzy~ wrote:
Nixter wrote:
You honestly think playing as Conner, a monotone whiny bastard who does whatever he's told, is fun to play as in a war about fighting red coats, (which you never get to fight in any large scale battles besides some cannon s***, for that matter) while out in the real world, you play as an equally whiny bastard who's "background story" is "waaah my parents are lame I'm running away!" who goes on "missions" to get some power cells s*** to open up a secret temple is a good story. Ok.

There's no real story change or twists, besides maybe the very start with Conner's dad, it's all just "do this because I told you to, Conner" or "do this because we need you to, Desmond"


He said it was moderately fun, calm the f*** down pal.

Tales of Xillia 2 wasn't as bad as everyone said it was. Just sayin'

What gives you that idea when it's borderline worse then ToS2? Reused environments most you don't even need to go to, bad character design, bland main character, tryhard dark story that's poorly made.

i think this post right here is the unpopular opinion actually
speaking of tos2

tos2's a fun game

Yet a good amount of the Tales of community thinks this.
ToS2 is the perfect example of prime booty milk.



When a company is developing a game they not only take into consideration the wants and need or their primary "community" but they also take a long hard look at how to draw in potential customers who might not have played their previous titles. Just because we have(you and I) doesn't mean each and every person who has played TOS2 has. Just because you didn't think much of it doesn't mean it wasn't the world to somebody else. It's all opinionated.

Uh huh.
Please don't try to pretend the game with an atrocious battle system, bad gimmicks and overall considered terrible by many fans is good.
Have you seen how godawful the game looks at higher level of play it looks even worse then Destiny 2 solo's.

Pro tip, don't bring in high level play and solos into your argument or it just loses all relevance. High level play makes everything look god-awful after a while, to be honest. Most Tales solos nowadays look exactly the same, especially when people do the exact same run over and over. If you want to bring up valid points, stick to your previous arguments about the story and battle system.

But besides, the battle system isn't atrocious, it just isn't polished, which in my opinion is okay since it's pretty damn obvious the game wasn't finished on release, at least it works, and please elaborate on "bad gimmicks", your s*** excuse for an argument isn't being very clear on what you're trying to argue.

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Mon Dec 22, 2014 2:44 pm
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Cactus wrote:
yoh wrote:
~Jazzy~ wrote:
yoh wrote:
Kuro Kagami wrote:
yoh wrote:
~Jazzy~ wrote:
Nixter wrote:
You honestly think playing as Conner, a monotone whiny bastard who does whatever he's told, is fun to play as in a war about fighting red coats, (which you never get to fight in any large scale battles besides some cannon s***, for that matter) while out in the real world, you play as an equally whiny bastard who's "background story" is "waaah my parents are lame I'm running away!" who goes on "missions" to get some power cells s*** to open up a secret temple is a good story. Ok.

There's no real story change or twists, besides maybe the very start with Conner's dad, it's all just "do this because I told you to, Conner" or "do this because we need you to, Desmond"


He said it was moderately fun, calm the f*** down pal.

Tales of Xillia 2 wasn't as bad as everyone said it was. Just sayin'

What gives you that idea when it's borderline worse then ToS2? Reused environments most you don't even need to go to, bad character design, bland main character, tryhard dark story that's poorly made.

i think this post right here is the unpopular opinion actually
speaking of tos2

tos2's a fun game

Yet a good amount of the Tales of community thinks this.
ToS2 is the perfect example of prime booty milk.



When a company is developing a game they not only take into consideration the wants and need or their primary "community" but they also take a long hard look at how to draw in potential customers who might not have played their previous titles. Just because we have(you and I) doesn't mean each and every person who has played TOS2 has. Just because you didn't think much of it doesn't mean it wasn't the world to somebody else. It's all opinionated.

Uh huh.
Please don't try to pretend the game with an atrocious battle system, bad gimmicks and overall considered terrible by many fans is good.
Have you seen how godawful the game looks at higher level of play it looks even worse then Destiny 2 solo's.

Pro tip, don't bring in high level play and solos into your argument or it just loses all relevance. High level play makes everything look god-awful after a while, to be honest. Most Tales solos nowadays look exactly the same, especially when people do the exact same run over and over. If you want to bring up valid points, stick to your previous arguments about the story and battle system.

But besides, the battle system isn't atrocious, it just isn't polished, which in my opinion is okay since it's pretty damn obvious the game wasn't finished on release, at least it works, and please elaborate on "bad gimmicks", your s*** excuse for an argument isn't being very clear on what you're trying to argue.

I love how you say that yet the point of high level play is to be able to use your character to their best potential and playing a character to it's fullest while using the games mechanics. So it's irrelevant is retarded, when you have a game like Hearts R that lets players play casually while not lowering the skill ceiling for players that want to have the above average Tales experience you know made a good game. Compared to ToS2 where you're crippled by bad gameplay gimmicks, poorly made mechanics then you have a bad game.
Cactus don't start pls, Red already through a paragraph on this.

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Mon Dec 22, 2014 3:21 pm
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I enjoy Call of Duty campaigns. Except for MW3, but that's not an unpopular opinion.


Mon Dec 22, 2014 3:35 pm
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Bioshock 2 is more fun than 1
Borderlands 2 is a fun game
Castlevania: Lords of Shadow is very good
Half-Life 2 was pretty boring
Max Payne 3 is the best one and has the best shooter campaign aside from maybe the first two Halos

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Mon Dec 22, 2014 3:44 pm
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Final Fantasy X is the best in the series.
The Final Fantasy XIII games were really great.
This one is technically my brother's opinion, not mine. I feel it's not too bad, either, but we both agree that having the first X hours of your game be painfully linear and have no progression (in an RPG) is a bad idea. Since, you know, first impressions.


Mon Dec 22, 2014 8:18 pm
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Nixter wrote:
In all honesty if you hid behind a "well normal people can boring so that's pretty cool and realistic!" then why are you playing a game where it involves ridiculously unrealistic abilities to sprint ungodly distances, climb buildings no one would be able to, has the far fetched unrealistic setting of some weird alien gods waiting for some bartender prophet to sAvE tHe WoRlD?
the game obviously doesn't set itself to be realistic, going from an offshoot of past life regressions through ancestry to prophetic drives of an otherwise unimportant male. I haven't met one person that like Conner, either, he doesn't exactly have an qualities to like about him, and yes, him being monotone throughout the whole game does make him a dull character. And for buying weapons, I should have made it more clear, you can actually buy s*** like two handed weapons in the later AC games which actually brings something new to the table, it's fun to toss axes into soldier's faces.

Again, I'd argue these major short coming aren't a "welp, it's not a good game but it's still fun!" I'd argue that the severity of the shortcoming are actually detrimental to the game itself, making it not a mediocre game, but an actually terrible, bland, and overall hollow game.


well first off, the game doesn't have to be realistic to have realistic characters. i'm sure you can think of at least 5 games that aren't actually realistic but have realistic characters, because video games are almost never completely realistic. that's what makes them fun! and second, i never actually said the game was realistic at all; i said that i felt that Connor was more authentic than Ezio. more authentic. as in closer to authenticity as a real person. and no, him being monotone throughout the game does NOT make him boring. this is drama, not real life, fly guy. like i said before, there are many qualities that can make a character likable, and some of those don't require character development. for instance, how much of a bloodthirsty badass he is throughout the story. is it edgy? yes...but do some people like that? of course! people like mario, but what the f*** does he learn? same thing with sonic. they're both monotone. never changing that much (personality wise) since they came into the 3D world. well, maybe sonic got a little more retarded after they switched his voice, but my point remains valid! also connor has his own axe who tf needs throwing axes

that last run on you have there is basically saying that connor's personality makes the game terrible. are you insane? do you need to rephrase that??
cause i figure you meant something else but i'm too fatigued to analyze any further. i've been programming all afternoon

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Mon Dec 22, 2014 8:22 pm

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So you say Connor is more authentically closer to being realistic than Ezio, a character with more emotion, personality, and back story, then you say games that aren't realistic is what makes them fun, but someone believe being monotonous doesn't make him boring and realistic, which is literally what monotonous means, forget every other point I've talked about regarding gameplay, then call me insane. Ok, let me remind you some things that make the game awful, and then add some more:
1. Combat is more duller than ever, if that was even possible, even fewer enemies are presented, and the new holding weapons presented (muskets) are nowhere near as fun as any of the other two handed weapons in the previous games
2. Side stories are much less interesting or engaging, compared to, say, the war machine missions in Brotherhood (those were the best things ever, don't even deny that
3. Economy is simply a circle, buying things to get money to buy things to get money really isn't engaging whatsoever
4. Hunting is a gimmick fun for a short while, but loses it's lustre quickly, as it has no reward as that of, again, Far Cry 3 (or Red Dead Redemption!)

Now, to add onto that list:
5. The game is much less dense in terms of missions, even things to kill, you're mainly running for stupid periods of time to get to a far off mission, or fast travelling to avoid a watered down forest
6. Normal missions lack the ambition of the previous instalments, Ezio embarked into many unique areas, doing much more spectacular objectives, you got temples and caves, etc. and actually meaningful liberation's or goals, you sided with assassins, you weren't a soldier boy like Conner who liberates for Americans (Which Conner later cuts ties with, hell, he even f*** over his village and even kills his friend, this guy can't pick a side or do right by anything!)
7. Desmond parts are considerably less s*** in the other games, number 2's credits sequence with Desmond was actually pretty cool, going to Monteriggioni was really cool, you could argue the first person puzzle game in Revelations was bad, but it was no where near as painful as the 2012 missions in 3, which were mandatory, no less
8. So much missed opportunity for huge scaled battles, you run away from big lines of fire instead of something cool, you're stuck with boring cannon "shoot here" parts as excuses for "battles"
9. So many prolonged and boring sequences, Jesus Christ, you're stuck talking and walking and talking and walking oh my god, stalking and ease dropping like how long must the game hold you by the balls for?
10. Everything kinda feels disjointed, there's not much integration of anything, naval combat, hunting, crafting, all things that are just like sticking out, saying "do me if you want to, but it doesn't affect the game otherwise!"

I could go on, but that'd just turn this wall of text into the great wall of China

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Mon Dec 22, 2014 9:38 pm
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sonic 06 is actually somewhat fun and i didn't encounter very many game breaking glitches
it's definitely not a good game though!!!!

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Mon Dec 22, 2014 9:40 pm
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Nixter wrote:
So you say Connor is more authentically closer to being realistic than Ezio, a character with more emotion, personality, and back story, then you say games that aren't realistic is what makes them fun, but someone believe being monotonous doesn't make him boring and realistic, which is literally what monotonous means, forget every other point I've talked about regarding gameplay, then call me insane.


uhh just because Ezio has more emotion and personality does not make him more authentic. Ezio was the complete opposite of an authentic, everyday human being. he was basically an extremely charming, trouble making rich kid. i was under the impression that those weren't normal, but hey i guess you must be able to name like 10 off the bat

as for the monotonous thing, i actually used monotone. the other monotone. you know, like, unchanging. i know that's not an accurate use of the word but i thought you'd understand it in this context. i guess not, so that was my bad.

i dont really care about the rest. you're still comparing it to other AC games. i've already said that it was the worst AC game lmao, i don't need you to remind me. you brought up Desmond and 2012 again, but like i said before, i'm pretty sure most ppl dont buy AC for the present day. they don't make the game as a whole particularly fun. you also brought up naval battles, which is a valid argument, but that was just the first try. have you played black flag? naval battles have been drastically improved. it doesnt justify how bad it was i guess, but i cut them some slack on that one. side note, if you haven't played black flag yet you should because it's probably the best one i've played so far

anyway your problem is that you're looking at this from a critic's perspective. you really dont have the ability to account for any elements of the fun factor when looking at games like that

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Tue Dec 23, 2014 12:01 am

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Psycho wrote:

uhh just because Ezio has more emotion and personality does not make him more authentic. Ezio was the complete opposite of an authentic, everyday human being. he was basically an extremely charming, trouble making rich kid. i was under the impression that those weren't normal, but hey i guess you must be able to name like 10 off the bat

as for the monotonous thing, i actually used monotone. the other monotone. you know, like, unchanging. i know that's not an accurate use of the word but i thought you'd understand it in this context. i guess not, so that was my bad.

i dont really care about the rest. you're still comparing it to other AC games. i've already said that it was the worst AC game lmao, i don't need you to remind me. you brought up Desmond and 2012 again, but like i said before, i'm pretty sure most ppl dont buy AC for the present day. they don't make the game as a whole particularly fun. you also brought up naval battles, which is a valid argument, but that was just the first try. have you played black flag? naval battles have been drastically improved. it doesnt justify how bad it was i guess, but i cut them some slack on that one. side note, if you haven't played black flag yet you should because it's probably the best one i've played so far

anyway your problem is that you're looking at this from a critic's perspective. you really dont have the ability to account for any elements of the fun factor when looking at games like that

Monotonous has those two meanings because they go hand in hand, if you like a monotonous speech or singer, then, well...
Anyway, it doesn't matter why people buy the game if they're still forced to play through it, as far as the s*** Desmond missions go, well, as far as any missions that are boring as f*** go. There are tons of boring missions, tons! I don't need to be a critic to say that, I'm looking at the game and judging how fun it is, and it, as my points all direct to it: not being fun. If I pick up the game, get 4 sequences of playing as Connor's dad, most of the time walking and talking, then get to play as Connor for the obligatory s*** intro/tutorial/whatever sequence, then get to roam around a forest of animals that I can hunt for only a little while before I get bored, then I can say that's not fun, not moderately fun at all. I used my own perspective to analyze the amount of enjoyment you can get, and the best I can come up with is a bit of hunting, and a bit of the savage killing style of Connor, being more of a brute than Ezio or Altair, who used more refined ways, it does feel a bit refreshing, none the less, what the game makes use of is very minimal and patchy, and many of the features end up feeling like a drag.

As far as Black Flag, I've never played it, I've heard good things about it, much better than 3, so I'll give it a shot one day, I guess.

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Tue Dec 23, 2014 12:24 am
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You should play Black Flag because it's a next-gen version of Sid Meier's Pirates instead of an Assassin's Creed game

And therefore the only good Assassin's Creed game in years


Tue Dec 23, 2014 3:53 am
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