Steven's Topic: hey how are ya
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kidicarus29
Joined: Sat Jan 17, 2015 10:04 pm Posts: 120 Country:
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| | | | Steven wrote: [ Image ] [ Image ] Now that I'm more satisfied with how the legs loop, I'm gonna take another look at the upperbody and use the darkest shade to add in more clothing folds like in the Stance. | | | | |
For the breathing animation the breath is much too short and quick for a relaxed pose. Not only this, but don't consider any sort of large movements. You're an artist, so it may not be readily apparent that one pixel is a huge difference is most facets of pixel art. Making his heels raise would seem very unnatural. Try breathing for yourself and you'll realize that your exhale is almost always longer than your inhale, because your diaphragm pulls in air quicker than air escapes when it relaxes. The small movements following the exhale can be emulated by a longer period of "recovery" from the initial breath. The walking animation looks like a mix of walking angrily or with purpose (apparent from the way he leans forward,) and an incomplete walking cycle with his legs. His feet stop too fast and too short for him to look like he's actually taking a stride. If he were walking with purpose he would have his legs take full and quick strides, while leaning forward. Relaxed walking actually has feet go slightly higher and hang more than normal, but not an incredibly long amount of time. Either way, the very apparent problem is that his legs stop too short. They should go at least as far as the furthest pixel on his face, but preferably further. Try walking yourself and you'll notice your legs go out relatively far and stay their relative to the purpose you're walking with (will stay longer the slower you go/more relaxed your are.) Those are my two pieces of advice. No examples, but eh, I think you'll be alright.
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Thu May 07, 2015 2:07 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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| | | | kidicarus29 wrote: | | | | Steven wrote: [ Image ] [ Image ] Now that I'm more satisfied with how the legs loop, I'm gonna take another look at the upperbody and use the darkest shade to add in more clothing folds like in the Stance. | | | | |
For the breathing animation the breath is much too short and quick for a relaxed pose. Not only this, but don't consider any sort of large movements. You're an artist, so it may not be readily apparent that one pixel is a huge difference is most facets of pixel art. Making his heels raise would seem very unnatural. Try breathing for yourself and you'll realize that your exhale is almost always longer than your inhale, because your diaphragm pulls in air quicker than air escapes when it relaxes. The small movements following the exhale can be emulated by a longer period of "recovery" from the initial breath. The walking animation looks like a mix of walking angrily or with purpose (apparent from the way he leans forward,) and an incomplete walking cycle with his legs. His feet stop too fast and too short for him to look like he's actually taking a stride. If he were walking with purpose he would have his legs take full and quick strides, while leaning forward. Relaxed walking actually has feet go slightly higher and hang more than normal, but not an incredibly long amount of time. Either way, the very apparent problem is that his legs stop too short. They should go at least as far as the furthest pixel on his face, but preferably further. Try walking yourself and you'll notice your legs go out relatively far and stay their relative to the purpose you're walking with (will stay longer the slower you go/more relaxed your are.) Those are my two pieces of advice. No examples, but eh, I think you'll be alright. | | | | |
Thanks for the feedback! The upwards movement, which may be considered the 'inhale' is about 4 frames in total, after that the character lowers again (which takes 3 frames, frames 4-7) and remains stationary for frames 7 til 14 which I consider the exhale of the animation. As I mentioned I tried to imitate Remy's stance with the frame reference; I think what may cause the issue is not neccesarily the frames but rather then speed of the animation. Remy's animation uses delay on certain frames, which I didn't use. I'll re-animate it in a sec and add the delay to show you what I mean. As for the walk- you are iindeed correct that for a normal walk, the feet wouldn't move forward enough. However, it's not a normal walk- rather it's supposed to be a Moonwalk, hence why the feet don't move out as much. EDIT: Here we go:
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Thu May 07, 2015 2:45 pm |
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Steven
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Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
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Waifu: ElvisDitto
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Standing Weak
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Thu May 07, 2015 4:29 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
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Skype: Kirb-Star
Waifu: zero suit wario
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I love the animations but I still think his face looks pretty static mostly because the eyes don't blink. I know fighting games don't pay that much attention to idle poses, but considering how cartoonish the art style is (which is a good thing) the characters have to make more standing facial expressions.
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Thu May 07, 2015 6:14 pm |
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Arel
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Joined: Mon Aug 11, 2008 5:19 pm Posts: 4040 Country:
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MGN Username: Arel
Skype: ArelAAA
Currently Playing: Super Smash Bros. for Wii U
Waifu: Jesus of Nazareth
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Looks so smooth, awesome!
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Fri May 08, 2015 10:48 pm |
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Shaske
Joined: Tue Feb 03, 2009 5:43 pm Posts: 2848 Country:
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Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
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Did you uh... edited that? Or I need some sleep again... anyway, this one is better than the one in my dreams, now his hands don't do the flick in the wrist anymore. I really like his facial expression and the color palette you chose to make it.
_________________
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Fri May 08, 2015 11:14 pm |
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Geno
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Joined: Tue Jan 27, 2009 11:32 am Posts: 11709 Country:
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Currently Playing: Undertale
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This is very successful! Really great work. The detail is what's really impressing me here, particularly the shoes. Very nice.
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Sat May 09, 2015 12:44 am |
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Steven
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Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
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Well I imagine that two or three animations later I'll be looking at the stance again to do touch-ups, so maybe I'll go over it then. Blinks are prtety easy to add. You are correct! I originally included hand movement for both arms, but I absolutely didn't like the result, so I made the back hand more static and the front arm a clenched fist (and afterwards I edited the post with the new animation). I'm glad you think this is an improvement too. The reason why I originally decided to include hand flicking is because I want to give every frame a sort of JoJo-esque 'oomph' to it, so I am trying to exagerate things like the knees and such a bit to make the poses of each frame a bit stronger. (also really diggin' the sig!) Thanks!
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Sun May 10, 2015 2:49 pm |
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Steven
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Sat Jul 18, 2015 5:11 pm |
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Steven
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Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
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Mage 2: Mage Harder This time the style is more inspired by Shawn's, whose work I adore
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Sun Jul 19, 2015 8:38 am |
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<TRF> Setsugo
Joined: Fri Apr 24, 2015 7:12 pm Posts: 283 Location: Shalour City Country:
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Currently Playing: Undertale (2/3 Routes Finished.), Sm4sh, SSF2, Sudmemo,Mario And Luigi Paper Jam,Sonic World (99%)
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It Reminds Me Of Robin... BTW I Love Your Work
_________________"Not Everyone Is Prepared For Rejection Or Opinions In General, But From Experience We All Learn From Them."<TRF> Setsugo Slides Into the Scene!!Mains: TBD
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Sun Jul 19, 2015 8:39 am |
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Steven
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Yep, This time around I wanted to go closer to Robin's pose from Smash because I felt like it would work better. The previous version of the mage wasn't as dynamic as I wanted him to be, so I went more with a Robin-esque stance with magic in lieu of the levin sword And thanks!
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Sun Jul 19, 2015 8:41 am |
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<TRF> Setsugo
Joined: Fri Apr 24, 2015 7:12 pm Posts: 283 Location: Shalour City Country:
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Currently Playing: Undertale (2/3 Routes Finished.), Sm4sh, SSF2, Sudmemo,Mario And Luigi Paper Jam,Sonic World (99%)
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That Was A Great Idea! And NP XP
_________________"Not Everyone Is Prepared For Rejection Or Opinions In General, But From Experience We All Learn From Them."<TRF> Setsugo Slides Into the Scene!!Mains: TBD
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Sun Jul 19, 2015 8:57 am |
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Steven
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Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
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Small update
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Sun Jul 19, 2015 8:57 am |
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<TRF> Setsugo
Joined: Fri Apr 24, 2015 7:12 pm Posts: 283 Location: Shalour City Country:
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MGN Username: AnimeKing2020
Skype: AnimeKing2020
Currently Playing: Undertale (2/3 Routes Finished.), Sm4sh, SSF2, Sudmemo,Mario And Luigi Paper Jam,Sonic World (99%)
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_________________"Not Everyone Is Prepared For Rejection Or Opinions In General, But From Experience We All Learn From Them."<TRF> Setsugo Slides Into the Scene!!Mains: TBD
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Sun Jul 19, 2015 9:04 am |
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