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The Spriter's FAQ 
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Q: What is 'Brawlification'
A: Brawlification is the shading of a sprite as if it were to appear in Super Smash Bros. Brawl. It often gives a more realistic look.

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Thu Jan 20, 2011 5:32 pm
YIM
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God damn it, put Photoshop in the list of spriting programs.

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Thu Jan 20, 2011 8:49 pm
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Tid wrote:
God damn it, put Photoshop in the list of spriting programs.

Read the bottom question.

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Fri Jan 21, 2011 7:32 am
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♥Yui!♥ wrote:
Q: What is 'Brawlification'
A: Brawlification is the shading of a sprite as if it were to appear in Super Smash Bros. Brawl. It often gives a more realistic look.


Totally wrong.

Brawlification is a progress in which (it should be noted that it only works with character that did appear in Brawl) you give a character a new color pallet and details to resemble his or her appeareance in the game 'Super Smash Brothers: Brawl'. It's less then an edit, but more then a recolour.
With Brawlification also comes making the motions and attacks of that character similair to Brawl (although infusing original stuff is not prohibited).

It should be noted that if you are not expierenced with creating pallets, Brawlification is doomed to fail, since it always balances on the edge of looking 'just right' and 'awfully dull'. It does take some practise.

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Fri Jan 21, 2011 9:40 am
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Never mind, it got added to the top question.
Thanks ZI.

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Fri Jan 21, 2011 9:26 pm
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Vii would be strongly opposed to the use of Beneton, and the s**** of it in this topic
http://ssf2expansions.motionforum.net/t ... ng-beneton

Also, doesn't .bmp look jpged when uploading to photobucket?

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Fri Jan 21, 2011 9:42 pm
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ACTUALLY the BEsT spriiting program would be GraphicGale!!

How do you do your grass and rock/dirt?

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Fri Jan 21, 2011 9:52 pm
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Type 2-Oh Owl wrote:
ACTUALLY the BEsT spriiting program would be GraphicGale!!

How do you do your grass and rock/dirt?

I'm pretty sure Photoshop, being the most high-end and powerful image editing tool on the market, could pull off anything you could do in GraphicGale, even if it is designed for spriting specifically.
And I initially fill the area with green, then section it off into lighter and darker segments of green, then grain it manually, making sure to keep the lightness or darkness of whichever shade of green I applied to that area. Hard to explain what I mean.

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Sat Jan 22, 2011 7:33 am
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It's better to show, right Tid?

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Wed Jan 26, 2011 1:27 am
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Yes but I can't be bothered to create a demo image.

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Wed Jan 26, 2011 3:58 am
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Does anyone knows how to prevent Beneton from screwing your animations if they have transparent backgrounds?

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Thu Jan 27, 2011 11:27 pm

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Byllant wrote:
Does anyone knows how to prevent Beneton from screwing your animations if they have transparent backgrounds?


http://ssf2expansions.motionforum.net/t ... ng-beneton

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spader555 wrote:
the side charge looks like crap.
You look like crap.


Thu Jan 27, 2011 11:44 pm
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See if you can find a download for Banner Shop. Even I, who f*** hates animations, can make stuff with that.

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Fri Jan 28, 2011 1:20 am
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:-_-: say...anyone here can tell be how I can make a stage or character :| do I use paints or some other program??? :|


Tue Feb 08, 2011 6:23 pm
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Cresentmoon wrote:
:-_-: say...anyone here can tell be how I can make a stage or character :| do I use paints or some other program??? :|

Read the first post, and your answer will appear.

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Tue Feb 08, 2011 6:26 pm
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