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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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IDK who you're responding to, but I'll just comment on Skailler's list:
I like a lot of the stuff. I guess my concern is that I've always thought of Kirby as a character with good punishes and edgeguarding but a bad neutral and some glassy aspects, and I worry that if you buff the punish game too much it will end up sucking for characters who go even with Kirby in neutral. I'd probably buff Kirby's airspeed but keep the ground speed the same or worse, and I'd probably keep Kirby's tech rolls the same (with a corresponding denerf of the ground rolls).
Can you keep the Inhale buffs to the grounded version? The extra frames of hitstun will really suck for fast-fallers, and if you're trying to get a punish you shouldn't need to go in the air.
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Sat Jul 04, 2015 10:49 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Right now, I think Kirby really only struggles with disjoints. He's a pain in the butt for everyone else, so here's a list I thought of to try to balance things out. It's not rock solid and it has holes, but it's just my two cents.
+ Damage buffs to dair and fsmash + More ground speed + Speed buffs to utilt + Slight range buff to uair + Inhale covers more range and you move faster while swallowing someone + More mashing to escape + Hammer does even more damage + Stone is much faster and does more damage
= A slightly higher short hop so you can reliably short hop fair, but isn't as quick = Stronger/Weaker grab game. Ether stronger and more damaging throws but less combo ability or vice versa.
- Range nerf to anything that involves his legs (except uair) - Hammer is slower and more risky - Slower air speed - Less invincibility on rolls - Final Cutter has less priority - Also is weaker and much less damaging (IT SHOULD NOT DO 21%!!!) - Stone takes slightly more time to get out of
I dunno. Thoughts, suggestions?
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Sat Jul 04, 2015 11:03 pm |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Comments in bold. You forgot one crucial thing tho: +++ POYO! as Side Taunt
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Mon Jul 06, 2015 1:06 pm |
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Savvy, eh?
BR Member
Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
Gender: Anime Girl
MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
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This is just my two cents, but I would much rather have Kirby be faster on the ground and average-ish in the air than the other way around. He doesn't need to be Jigglypuff to be a good character. It would probably help his anti-sword matchups more too. His range is fine as-is, in my opinion.
Also, I think buffing Kirbyciding is an awful direction in which to take this character. The goal is to make him better, not more reliant on his gimmicks. If anything, mashing out should be easier and place both characters at equal frame advantage.
Were it up to me, his change list would look something like this:
KBG = Knockback Growth Angles assume that 0 is directly horizontally in front of Kirby.
+ Increase initial dash speed. + Dash attack now has a "boost" on startup that moves Kirby forward one Kirby length in the first few frames of the animation. + Drastically increase Uair's KBG in order to make it a potent KO move. + Give Uair variable knockback angles to compliment this. It should send horizontally at first and change every frame to reach an 85° angle at the apex. + Add active frames after the apex of Uair. This hit should have a weaker flub hitbox, but send at a nasty 180° angle. + Give Dtilt knockback growth. + Better tech rolls. This is a really obvious change that will help his defensive options tremendously.
= Extend Bair's active frames with a weak flub hitbox. This will likely allow weak hit into strong hit setups while making Bair a bit more of a commitment if it whiffs. = Raise Nair's angle if knockback, lower initial knockback lightly. This will make it slightly worse for low-percent gimps against fast-fallers, but it will make it a better combo tool.
- Inhale no longer picks up prone opponents. This is a global change that I would like to see implemented across all command grabs. - Lower Final Cutter damage to 5% for the initial hit, 6% for the downward strike and 4% for the projectile. Changed from 8%, 8% and 5%, for a lowered total of 15% from 21%. - Slower, less invincible rolls.
This isn't complete; I'll likely touch it up with a few more suggestions, but I thought these might provide some useful points for discussion in the interim.
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Mon Jul 06, 2015 1:56 pm |
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Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
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Mon Jul 06, 2015 9:14 pm |
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Appley
Joined: Tue Aug 19, 2014 3:01 pm Posts: 123 Location: In my own imaginary world. Country:
Gender: Male
MGN Username: Appley
Currently Playing: SSF2, Earthbound, and some old DS relics
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got e
_________________ Mains: 
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Mon Jul 06, 2015 11:25 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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I'm laughing harder than I should with that xD
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Mon Jul 06, 2015 11:38 pm |
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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
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PM dash attack pls
_________________ Youtube Twitch <insert giant anime gif here>
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Tue Jul 07, 2015 7:40 am |
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Savvy, eh?
BR Member
Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
Gender: Anime Girl
MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
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While we're at it, let's ask for all of PM Kirby. He's the best version. 
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Tue Jul 07, 2015 12:02 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue Jul 07, 2015 2:38 pm |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Yes plz
Wait
No Side B
f***
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Tue Jul 07, 2015 4:04 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Who needs side-b when you can just 
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
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Tue Jul 07, 2015 7:35 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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Tue Jul 07, 2015 7:45 pm |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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I was messing around with Kirby a bit... And found some mor or useful tech doing so  Lemme enlighten you. As you all (should) know, if Kirby absorbs Falcon Punch, he can slide with it if he performs it out of a Shorthop (plz dont remove this in Beta btw). If you slide of a ledge with this you can actually perform any desired move right away on with no delay at all, meaning that you can do Sliding Punch -> Dropdown -> edgeguard. And btw, Falcon Punch into Hammer is THE Kirby combo.
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Wed Jul 22, 2015 8:51 am |
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Hakma
Joined: Thu Dec 26, 2013 10:21 am Posts: 295 Country:
Gender: Male
MGN Username: SickHakma
Skype: no
Currently Playing: Game
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One of my friends uses kirby and just trys to get the down special in the air the whole match xddd
and gets 4 stocked xdddd
_________________ shedding my skin like Amazarashi
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Wed Jul 22, 2015 1:11 pm |
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