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[MP] Mighty No. 9 
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k-bizzle wrote:
He meant the 2010 game.

This is what happens when you reboot s***.

^

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Sun Sep 01, 2013 5:07 pm
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AEM wrote:
I really like where this is going. This is exactly what Mega Man Legends 3 was suppose to be, a game with fan input.


Dont remind me. ;__;

The first screenshot on the Kickstarter page was so beautiful.

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Sun Sep 01, 2013 6:40 pm
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This game looks awesome. I myself am not a Megaman fan, but I'll pick this up.


Sun Sep 01, 2013 9:12 pm
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I don't know if anybody noticed or cared, but I think Beck's design is really cool and I like the new concept of transforming into tanks and stuff. The currently revealed Mighty Numbers look hella dope, too. Everything they've shown just looks and sounds amazing.

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Sun Sep 01, 2013 10:38 pm
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Yeah I actually really like Mighty No. Helicopter's design

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That's super f***' cool.

Also, it's "only" $60,000 from the goal, so I pretty much expect it to be funded by the end of the day.

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Mon Sep 02, 2013 6:15 am
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donated 75 (not just a random number, you have to add 15 dollars to get shipping outside the us and i was going for the 60 prize).
im so f*** excited, my head basically exploded when i saw this pop up on my twitter news feed. loved all the blatantly obvious mega man references in the kickstarter video, like the panning up the building at the start and the met hat etc.

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Mon Sep 02, 2013 6:58 am
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http://www.p4rgaming.com/capcom-wishes-they-had-such-a-great-concept-like-keiji-inafunes-mighty-no-9/

I know its fake but it made me laugh.
If only.

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Mon Sep 02, 2013 10:15 am
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It's now already funded over the $900,000 goal
Congrats guys.

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Mon Sep 02, 2013 11:10 am
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The next goal is Mighty No. 7 and 8 and I wouldn't be surprised if they got funded by the end of tomorrow.

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Mon Sep 02, 2013 11:20 am
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Aaaaand I was right and then some. Two stretch goals later and we have Mighty No. 7 and 8 + Mac/Linux versions. This is looking good.

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Tue Sep 03, 2013 4:45 pm
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hooray for a mac version.



Also this: show
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Wed Sep 04, 2013 1:56 am
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Mighty No. 9 can also be considered the 9th variation of the Mega Man franchise.

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Wed Sep 04, 2013 6:42 am
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Good lord, we're about to break our fifth stretch goal. It looks like we'll actually be getting a console release for the game.


Click to expand thumbnail

We're at 1,978,000 right now. I'm pretty confident that we'll get Boss Rush and PS3, 360 and Wii U release. I reeeeally want those next three goals as well, especially the Beck and Call co-op. Call as a playable character will be what I've always personally wanted (I've wanted Roll to be playable in a classic Mega Man type of game for a while). Challenge mode and another extra stage and boss are wonderful too though. I'm so curious at what the goals down the line might be.


Tue Sep 10, 2013 7:12 pm
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With the way it's slowed down, I'll be kind of surprised if we get the extra stage/end boss. I'd like getting online co-op, though.

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Tue Sep 10, 2013 7:19 pm
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Yeah, that mid slow down for kickstarters is pretty common. The common boom toward the end though is always insane, I'm holding out for that to make my precious Call a playable character.


Tue Sep 10, 2013 7:24 pm
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