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SSF2 Beta Stage Legality Discussion 
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I thought the point of banning stages was to ensure that there is as little luck as possible.

The fact that GT literally pulls platform formations at random is enough to ban it imo, even moreso is the fact that the top platform on some transformations is super close to the blast zone

The fact is that if you are going to go and CP a stage, why not go to something you know 100% will be the stage you picked instead of having only a 20% chance of getting the formation of platforms you want on GT

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Wed Jun 07, 2017 2:19 am
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It's more so a matter of adapting than it is luck, though. The stage may be randomized, but it's not like it's infinitely randomized or something like that. No, it only has five different options, all of which are balanced in their own right and can very easily be adapted to. As you get more experienced, something like limited randomization shouldn't be a bother to you, especially in small amounts.

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Wed Jun 07, 2017 7:20 am
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The way I see it is a risk/reward. say four of the transformations benefit me and one doesn't, and my opponent struck all of the other stages I wanted to play on. I would be better off chancing it with GT. Sure it would require a degree of stage knowledge and the ability to somewhat adapt to most of the transformations, but if they're all balanced then it's a non-issue imo until proven otherwise

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Wed Jun 07, 2017 8:46 am
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I don't think that type of random outcome weighing is a skill that is particularly interesting to test in this context, TSON. We're playing Smash, not Hearthstone.

firewater wrote:
* As for the "No Galaxy Tours arg"... That would never happen,
Yes, yes it would. A ruleset should never have to depend on the goodwill of the people it governs in order to be effective.

firewater wrote:
and if someone's that grimy you legit get a TO involved-
The problem is that you cannot get a TO involved, because there is zero way to prove that any button issues, desyncs, disconnections, phone calls from Mom, etc., were faked in order to land on a better layout. These are all things that happen regularly, and no one bats an eye at it on other stages because of how easy it is to simply restart the match. Not so with Galaxy Tours.

firewater wrote:
yes the stage has 5 possible layouts, but it's the same as any transforming stages we've used in the past.
Galaxy Tours is quite different, actually, precisely because it is not a transforming stage. It's five different, static stages bundled as one. If it cycled through every possible layout but started in a random spot in the cycle, that might be a stage worth considering.

firewater wrote:
You can't just restart because you don't get the transformation right, and that's part of the stage.
Absolutely correct. One cannot say "I don't like this version, let's restart." However, one can find a valid, unimpeachable reason to reroll, and therein lies the problem. Galaxy Tours encourages and rewards such behaviour.

firewater wrote:
That's one of the stages that if someone picks, they're choosing because they prefer the stage regardless of layout- and if you'd use that stage then you take the risk you don't get your favorite layout.
That's fine and dandy, but the reality is that the stage encourages people to find excuses to restart the match until they get their favourite layout.

firewater wrote:
People being s*** isn't a reason to ban a stage.
It most certainly is. If everyone fought "honourably," then we wouldn't have Pink Shinobi versus Rockcrock on Kongo Jungle 64 or people camping on the guns or under the fin on Sector Z. The point of a competition is for people to do their best to win. The fact of the matter is that someone can and should find excuses to reroll Galaxy Tours, otherwise they are not doing their utmost to win within the confines of a ruleset in which Galaxy Tours is a legal stage.

I don't want the game to be about who can grime the other guy out the best, and I'm positive that the majority of people that play any game competitively aren't interested in that either. Rulesets are meant to eliminate opportunities for tactics which the community deems "underhanded," or which shift the focus of the game to something outside the game itself. Banning Galaxy Tours is the responsible thing to do.

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Wed Jun 07, 2017 11:35 am
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Savvy, eh? wrote:
I don't think that type of random outcome weighing is a skill that is particularly interesting to test in this context, TSON. We're playing Smash, not Hearthstone.

Strawman'd so bad rn. It falls under the jurisdiction of being "pro". You do this when you strike stages anyway, "well my opponent can pick one of these 5 stages left, i don't have enough strikes to cover all of my weaknesses but this is in my favor"

Savvy, eh? wrote:
Yes, yes it would. A ruleset should never have to depend on the goodwill of the people it governs in order to be effective.

If we can ban stalling I think we can ban RNG-faking. It's pretty obvious if you're in the CP stage of the set and your opponent suddenly wants to reset twice. If you DC in the middle of a match you should lose automatically anyways.

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Wed Jun 07, 2017 1:05 pm
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tfw your best bet is one single stage that's locked behind a 1/5 chance that you can't easily pick because it's RNG


also yes we could ban RNG manipulation but honestly i think something like that is completely valid considering that there's some completely arbitrary "risk/reward" system behind picking a single stage. besides, you shouldn't be adapting to fight the stage. you should be adapting to fight your opponent. i don't get what's so hard about this


man this reminds me of the time someone told me mario maker should be legal because it'd make the players adapt to the game LMFAOOOOO

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Wed Jun 07, 2017 1:42 pm
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you should be adapting to both. even in a narrow-minded stagelist like 9b you're telling me there's no adapting done between fd and battlefield? u wrong

as i been saying regardless of what side you stand on we should be united around testing and you can b**** up a storm after we have educated opinions based off of real matches

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Savvy, eh? wrote:
I don't think that type of random outcome weighing is a skill that is particularly interesting to test in this context, TSON. We're playing Smash, not Hearthstone.

firewater wrote:
* As for the "No Galaxy Tours arg"... That would never happen,
Yes, yes it would. A ruleset should never have to depend on the goodwill of the people it governs in order to be effective.
Except there isn't a problem- you all are making a false problem out of nothing. Multiple stages have a similar if different pattern I.E., Delfino, the various Pokemon Stadiums- you will never know the order of the transformations you will get at one point or another
firewater wrote:
and if someone's that grimy you legit get a TO involved-
The problem is that you cannot get a TO involved, because there is zero way to prove that any button issues, desyncs, disconnections, phone calls from Mom, etc., were faked in order to land on a better layout. These are all things that happen regularly, and no one bats an eye at it on other stages because of how easy it is to simply restart the match. Not so with Galaxy Tours.
Yes s*** happens. That being said tournament wise you wouldn't stop mid-set unless something of significant danger was to occur. Can grant that yes, impossible to prove because we're online, obviously people are going to try and also hold offline tournaments where this would be checked. Also it's a problem to assume that everyone would do this kind of thing. Like looking at the platform layouts yes they are different- but it would be the same as if you went to PS1 in melee, got the windmill transformation, power went out or something, you restart and then you get the fire transformation first instead. Point is we should assume that the people who play aren't s*** people and have clauses that would prevent this behavior- because if what you say is true what stops people from claiming s*** controls every time they get bodied in a game? Point is we shouldn't ban stages because people could cheat when most won't and we can make rules to punish this

firewater wrote:
yes the stage has 5 possible layouts, but it's the same as any transforming stages we've used in the past.
Galaxy Tours is quite different, actually, precisely because it is not a transforming stage. It's five different, static stages bundled as one. If it cycled through every possible layout but started in a random spot in the cycle, that might be a stage worth considering.
I don't see the problem here. Most of the transforming stages got critiqued or were hated because of the transformations. It does not change. Yes you have to learn 5 different layouts but other than the platforms themselves the heights, etc. are all the same. They will not shift, it will not become a PS1 scenario where one transformation encourages/forces camping. It will not become a Smash 4 Delfino where certain transformations are either walkoffs or the ceiling is so short certain characters die at 30%. Other than how the platforms are developed, there is 0 change to what occurs.

firewater wrote:
You can't just restart because you don't get the transformation right, and that's part of the stage.
Absolutely correct. One cannot say "I don't like this version, let's restart." However, one can find a valid, unimpeachable reason to reroll, and therein lies the problem. Galaxy Tours encourages and rewards such behaviour.
...Online or not, like I consistently travel to offline tournaments in other games, and have participated in wifi events too, 0 chance the majority of smashers are THAT s*** to try and cheat based on one stage and it's f*** that you assume as such. Honestly it's like 1 or 2% of smashers would do that s*** and if so they'd get booted. Yes hard to prove because the online is still getting fixed up but there's also the ability to track messages/record replays. Also make a rule of you lose if you DC"ed or something.
firewater wrote:
That's one of the stages that if someone picks, they're choosing because they prefer the stage regardless of layout- and if you'd use that stage then you take the risk you don't get your favorite layout.
That's fine and dandy, but the reality is that the stage encourages people to find excuses to restart the match until they get their favourite layout.
Not answering this again
firewater wrote:
People being s*** isn't a reason to ban a stage.
It most certainly is. If everyone fought "honourably," then we wouldn't have Pink Shinobi versus Rockcrock on Kongo Jungle 64 or people camping on the guns or under the fin on Sector Z. The point of a competition is for people to do their best to win. The fact of the matter is that someone can and should find excuses to reroll Galaxy Tours, otherwise they are not doing their utmost to win within the confines of a ruleset in which Galaxy Tours is a legal stage.

Camping/Time Outs are not the same as what you're accusing people of/making the reason to ban this stage. Honor in competitive fighting doesn't exist outside of following the rules made by the tournament organizers, venue/chat room owners, and actual legal law (also being a good person). It does not matter how you win. I could win a tournament by timing out and playing "lame" versus every single person I fought and it would still be a win as long as I did not break any rules made by the tournament/venue owner/federal law. Also the point of testing stages is to understand why certain in-game issues would exist, i.e Sector Z's a s*** stage because of the gun or fin camping along with it's MASSIVE size. Again, People being campy is not a reason their gamestyle or a stage is bad or should be punished.

Your example of why Galaxy Tours should be banned goes under being a cheat. Yes other ways exist, we can find those/recording matches will check those problems. Nobody will do this, and if they did, they'd get banned from tournaments. The stage itself is not the reason some people are s***. Those problems are directly with the individual and if someone does those things

I don't want the game to be about who can grime the other guy out the best, and I'm positive that the majority of people that play any game competitively aren't interested in that either. Rulesets are meant to eliminate opportunities for tactics which the community deems "underhanded," or which shift the focus of the game to something outside the game itself. Banning Galaxy Tours is the responsible thing to do.

This is dealt with by code of conduct rules, that are separate from the tournament itself. It's the same as if you're in a Discord/FB group/Game store, there are tournament rules, and there are separate rules of how you act within the store- if you break the tourney rules you get penalized by a loss of game or a set or DQ. The conduct rules if broken get you kicked out of the venue/the cops called. Rulesets are meant to make the game balanced, and have 0 to do with ensuring entrant behavior, which should be checked by those in charge of the tournaments/the areas seperately.


Wed Jun 07, 2017 2:07 pm
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tson wrote:
you should be adapting to both. even in a narrow-minded stagelist like 9b you're telling me there's no adapting done between fd and battlefield? u wrong

as i been saying regardless of what side you stand on we should be united around testing and you can b**** up a storm after we have educated opinions based off of real matches

yes, you should ADAPT to a stage. you should not FIGHT the stage and the stage should not FIGHT you. that's why stages like hazard ToS or awkward stages like Hylian Skies shouldn't even be bothered to be tested, especially when there are outright superior stages that are actually suited for competitive play. i'm not stupid; i'm probably better at smash games than you are if you want me to be quite frank with you. i'm also not suggesting to test gimmick stages that have shown to be pointless over and over again.

if we're testing these silly stages why not test items too, or a lower damage ratio? it'll be fair or risk/reward or something i guess idk let's test it!!!!!

in regards to galaxy tours, it'd be one thing if the stage transformed, but the thing is, the transformations are the same in transforming legal stages in other games. same order? no. but the stage itself is the same. in this case, you are literally getting five different stages. if it transformed i'd be considering otherwise but it doesn't.


oh s*** forgot to sound like the good guy


as i've been saying we should be united to skip the pointless testing and save everyone's time

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Wed Jun 07, 2017 2:33 pm
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Kuro Kagami wrote:
yes, you should ADAPT to a stage. you should not FIGHT the stage and the stage should not FIGHT you.
Not so

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Kuro Kagami wrote:
tson wrote:
you should be adapting to both. even in a narrow-minded stagelist like 9b you're telling me there's no adapting done between fd and battlefield? u wrong

as i been saying regardless of what side you stand on we should be united around testing and you can b**** up a storm after we have educated opinions based off of real matches

yes, you should ADAPT to a stage. you should not FIGHT the stage and the stage should not FIGHT you. that's why stages like hazard ToS or awkward stages like Hylian Skies shouldn't even be bothered to be tested, especially when there are outright superior stages that are actually suited for competitive play. i'm not stupid; i'm probably better at smash games than you are if you want me to be quite frank with you. i'm also not suggesting to test gimmick stages that have shown to be pointless over and over again.

if we're testing these silly stages why not test items too, or a lower damage ratio? it'll be fair or risk/reward or something i guess idk let's test it!!!!!

in regards to galaxy tours, it'd be one thing if the stage transformed, but the thing is, the transformations are the same in transforming legal stages in other games. same order? no. but the stage itself is the same. in this case, you are literally getting five different stages. if it transformed i'd be considering otherwise but it doesn't.


oh s*** forgot to sound like the good guy


as i've been saying we should be united to skip the pointless testing and save everyone's time

...I mean as we agreed last night there are certain things that have 0 chance of working or being tested. That being said what makes Galaxy Tours, different, or I should say 5 different stages. Someone posted the pics of the 5 different variations on that stage. They are all the exact same. The 3 (or 2) levels of platforms are all the same height, and are the same distance apart. the only difference is their placement, which looking at them the placement would cause very few differences in play.

As for the "skip testing"... There's easily only 6 to 8 stages that deserve tests, Hazards or not. Everything else is easily figured out. The majority of stages with hazards could be assumed to be not worth testing. Stages with massive walls/blastzones etc. will not get tested. Stages that the hazards make untenable, won't get tested. The reason we test the ones on the borderline, and/or if differences get better with hazards on the less obviously intrusive ones is to make sure we cover our bases.

Historically, Comp. Smash gets too conservative, forcing certain meta shifts that only benefit the best characters/certain playstyles. We see this in Melee since the stagelist is very anti-floaty character. Part of that is because there are few viable stages, other reasons are less set in stone but they figured oout the bad stages because of testing- like Corneria was legal back in Melee at one point. Meanwhile, Smash 4 goes from a not terrible stagelist (allowing for DSR, multiple bans, characters actually had meaningful counterpicks), to one that is frequently demanded to be made smaller even as those changes were tested, AND not only did the majority of the player base recognize/saw that the changes were bad (I.E. the attempted Lylat ban), they saw other unintended consequences such as players forced to CP themselves in BO5's at the highest level due to the stagelist because 6 (technically 5) stages with DSR is stupid in longer sets.

Is the way stages are decided perfect? No, but historically and in all of the games, you start large, and you test boundaries and you dump things when they are obviously a problem. We start large because it's far easier to figure out what stages are good early than trying to defend stages after a meta's been set. Also game hasn't been out a week so testing is best. I remember when the .9b stagelist was large and varied- stopped playing because the lack of good online was frustrating, BUT there was a lot of testing done before the stagelist shrunk in size.


Wed Jun 07, 2017 3:12 pm
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firewater wrote:
...I mean as we agreed last night there are certain things that have 0 chance of working or being tested.

tson wrote:
I never said steel diver should be legal or tbh even TOS, I just said they deserve testing.


galaxy tours is whatever. that one's less of an offender. but stages like Saturn Valley or Tower of Salvation are perfectly fine without hazards and there isn't any valid reason to test them with hazards.

smash 4 and melee are different games that have smaller stagelists because they don't happen to have a lot of stages that are very good for competitive play. however, here, we have way better alternatives to the point where if we used every stage that was very neutral we'd still have a pretty big stagelist. we don't need to test dumb stuff because we already have more than enough to the point where we probably won't see it all in a final stagelist.

look at project m for example. you don't see people pushing Pokemon Stadium 1 to be legal or even tested anymore because there is an outright superior (and incredibly neutral) Pokemon Stadium 2. people aren't pushing Castle Siege with transformations because there's Castle Siege without transformations which already isn't used because there's better options and they don't have a need to bloat the stagelist.

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Wed Jun 07, 2017 3:34 pm
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Kuro Kagami wrote:
firewater wrote:
...I mean as we agreed last night there are certain things that have 0 chance of working or being tested.

tson wrote:
I never said steel diver should be legal or tbh even TOS, I just said they deserve testing.


galaxy tours is whatever. that one's less of an offender. but stages like Saturn Valley or Tower of Salvation are perfectly fine without hazards and there isn't any valid reason to test them with hazards.

smash 4 and melee are different games that have smaller stagelists because they don't happen to have a lot of stages that are very good for competitive play. however, here, we have way better alternatives to the point where if we used every stage that was very neutral we'd still have a pretty big stagelist. we don't need to test dumb stuff because we already have more than enough to the point where we probably won't see it all in a final stagelist.

look at project m for example. you don't see people pushing Pokemon Stadium 1 to be legal or even tested anymore because there is an outright superior (and incredibly neutral) Pokemon Stadium 2. people aren't pushing Castle Siege with transformations because there's Castle Siege without transformations which already isn't used because there's better options and they don't have a need to bloat the stagelist.

...We agree on a lot more than you realize- like the stagelist I suggested last night had all hazards off. Simiarily to you I don't think we need Hazards on, that being said the stages where it could improve the stage (Siege, Dracula's, Central Highway) are worth testing. It's worth testing if whispy isn't as bad if hazards are on. It's better to test so we have the data of, ok this thing appeared to be ok but it's actually trash, so it's gone rather than blanket assuming it's all terrible.

Yes PM example is right, yes we have a good problem of too many stages, doesn't mean we shouldn't test a few of the questionable ones.


Wed Jun 07, 2017 3:42 pm
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those examples are different than ones like Saturn Valley though or whatever memes TSON is suggesting

i'm not directly against all hazards. Dracula's Castle having the platforms move is nice in particular. but ones that add nothing meaningful to competitive gameplay (like Saturn Valley) shouldn't really be bothered with because in the end we get the same result that we expect: usable, but no reason to run it.

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Wed Jun 07, 2017 4:48 pm
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the arguing in this thread is pretty dumb, u guys keep going in circles chofl.

kinda agree with kuro on most of this s***, but i guess some of the stages are worth testing cause why not.

I really think the consensus is gonna be that while some stages/hazards might technically be viable, people are gonna hate playing on em cause our competitive community doesn't like janky stuff imo :pikachu:

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