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Super Smash Bros. 
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Zapperrix wrote:
Why would you want to see Fox get buffed? He's never been bad at all.

Remember, I said bad characters.


Oh wait, that's right.
I would actually like to see Bowser get more buffed than anyone, seeing that he has new skills.
And Link definitely needs a buffing (I don't know if he will, though...)

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Wed Jul 31, 2013 8:37 pm
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Honestly what Link needs is a s*** recovery. Sure he has some really gimmicky recovery strats that can be kinda cool, like pulling out a bomb, up-bing and then letting it blow up so you can refresh your up-bs and stuff, but given that his up-b is kind of s*** at giving him an upwards recovery I've always been disappointed in how gimpable he is despite how strong you may play on the ground.

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Wed Jul 31, 2013 9:59 pm
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Sometimes, if you are good enough, though, Link's recovery in Brawl can be extended by his tether recovery, should he fail to reach the edge. Of course this may not always work if he is too far from the stage.

However, if you use the USpec>Bomb>USpec>Tether recovery method, you could possibly get back to the stage if you are too low and close enough.

As well, his Hookshot in Melee could be just enough for an opponent to more often or not, think you are going for the edge and edgehog. This doesn't necessarily mean that you will go for the edge, nor does it mean that all opponents will try to edgehog.

Link does, however, possess one of the best ground games in the series. If you are able to stay on the ground throughout a match, then you would possibly win with Link. This doesn't mean that you will win, though. It just increases your chances.

In SSB64, on Sector Z and Hyrule Castle, Link is one of the best characters, rather than one of the worst. This is a fact attributed with Link (and Fox's) ability to camp from a distance to defeat opponents. (I wonder who would win on Hyrule Castle, though. Link vs Fox?)

In the Japanese version of 64, though, Link is probably considered one of the best in any stage. This is a fact attributed with Link's U-Tilt comboing into itself, and his air speed being faster, which betters his recovery.

I am presenting facts that I have learned from other people, and as such are very, very little opinionated.

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Thu Aug 01, 2013 4:03 am
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i dont understand what you said in the first statement, elaborate plis?

cant hit your own bombs in brawl, so kinda hard to do this unless youve pulled out a bomb before hand

dont know melee too well

he possesses a good ground game, its not the best around but its good, but yeah he still gets gimped mercilessly

is sector z even legal?


Thu Aug 01, 2013 4:15 am
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igotnolife wrote:
i dont understand what you said in the first statement, elaborate plis? Well, basically, there's a certain frame in which Link can use his Clawshot in his recovery move in Brawl. It's extremely hard to pull off, but is effective for recovery.

cant hit your own bombs in brawl, so kinda hard to do this unless youve pulled out a bomb before hand Actually, I can, but I tend to like it when I go backwards to recover. It has better length than forward, ironically.

dont know melee too well Trust me, some of what I say is useful...if you do it right.

he possesses a good ground game, its not the best around but its good, but yeah he still gets gimped mercilessly He has powerful and fast ground attacks, with his tilts being good. Think of this: his F-Smash beats Fox and Falco's F-Spec.

is sector z even legal? It should be. It's pretty much the most basic stage in the game. More basic than Hyrule Castle and Dreamland. People say, "Oh, it's too large for competition, so I can ban it!" I say, "What the f*** man? It's a basic platform."

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Thu Aug 01, 2013 5:35 am
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Sector Z more basic than Dream Land? Are we playing the same game?


Thu Aug 01, 2013 5:54 am
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Look at the main platform. It's one gigantic platform. Absolutely nothing happens as a hazard on the main platform.

Dreamland has 4 platforms on the stage. The main platform and the side platforms can have the hazard used on them, Sector Z's can't.

But the most basic stage in SSB64 (even though it cannot be unlocked) is Fighting Polygon Stage (Battlefield).

If anything, tournaments should start using Battlefield as the most basic stage (hack the damn game for that stage only).

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Thu Aug 01, 2013 6:04 am

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I'm almost positive the arwing on Sector Z can go on both platforms.

And instead of Battlefield, why not play it on Final Destination?


Thu Aug 01, 2013 6:11 am
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And Dream Land is essentially Battlefield with occasional wind. Sector Z on the other hand is a ridiculously big, very uneven platform with that weird thing on the right and also lots of Arwings.

Of course, if I had my way, all SSB tournaments would be played on Kirby Beta Stage 2. That would be fun to watch.


Thu Aug 01, 2013 6:20 am
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dude smasherlink, i think you've changed and then you go and start talking nonsense again. seriously dude, stop with the condescending attitude - just because we disagree with you doesn't mean we don't understand the game or aren't giving your ideas a chance.

first of all, in 64, sector Z is a banned stage because of how large it is, it's not used in competitive play - and link's projectiles on that stage are hardly good enough to consider "campable" - none of your projectiles go far enough to force an approach. dreamland is pretty much objectively a better stage though, and is much more widely played and as a result, your "no platforms" strategy doesn't really hold much weight.

Firebrand wrote:
Sometimes, if you are good enough, though, Link's recovery in Brawl can be extended by his tether recovery, should he fail to reach the edge. Of course this may not always work if he is too far from the stage. this is not hard at all, and i freaking mained toon link for a year in brawl and play zss now. i think i know how tethers work. your tether is short ranged, your up-b does not give you the upwards momentum it should and does not have the hitbox frames to deal with a character who adequately edgeguards you - it's very predictable in movement (similar to marth's in momentum but slower and has many more holes in its hitboxes, look up the hitboxes

However, if you use the USpec>Bomb>USpec>Tether recovery method, you could possibly get back to the stage if you are too low and close enough. i freaking mentioned this in my previous post

As well, his Hookshot in Melee could be just enough for an opponent to more often or not, think you are going for the edge and edgehog. This doesn't necessarily mean that you will go for the edge, nor does it mean that all opponents will try to edgehog. edgehogging is not the only way to edgeguard a link. sweetspotting is required in that game, but link's recovery doesn't insta snap and especially considering he has a large hole in his up-b hitboxes right above his head, he is easily gimped by characters like falco and marth. if you're lucky enough to have a bomb out while you're recovering, you increase your options but doesn't make your recovery as strong as a character's like marth or jigglypuff.

Link does, however, possess one of the best ground games in the series. If you are able to stay on the ground throughout a match, then you would possibly win with Link. This doesn't mean that you will win, though. It just increases your chances. your opponents will not let you stay on the ground for an entire match, that doesn't make sense. but he does have a decent ground game, which i'll give you that.

In SSB64, on Sector Z and Hyrule Castle, Link is one of the best characters, rather than one of the worst. This is a fact attributed with Link (and Fox's) ability to camp from a distance to defeat opponents. (I wonder who would win on Hyrule Castle, though. Link vs Fox?) as i said before, sector z is banned, and on hyrule link is far from the best - the tier lists are still applicable here. link players aren't able to do the wallbounce combos as easily as the other characters, but they still exist, and link still has the recovery issues.

In the Japanese version of 64, though, Link is probably considered one of the best in any stage. This is a fact attributed with Link's U-Tilt comboing into itself, and his air speed being faster, which betters his recovery. his utilt always combos with himself, also i don't see where this is said, source pls?

I am presenting facts that I have learned from other people, and as such are very, very little opinionated. those are not facts, they are opinions


stop being so goddamned condescending, again. holy s***. link has a decent ground game, but his recovery is crap regardless of all of his options.

I REALIZE HE HAS OPTIONS. i have played link in the past, don't be all "oh you didn't know he has a tether??", because i've played toon link and link many times and i'm familiar with how they work.

yes, you pull out a bomb with the hopes that if you're knocked off stage, you can up-b, it'll blow up and you can up-b again. yes, i'm aware you can try to cover the ledge with projectiles. play against a strong link player, and play as falco. the majority of the time, link's recovery is extremely predictable. if he's down low and directly under you, he either up-bs or hookshots to up-b to the ledge or right above the sweetspot, if he's far away he's probably pulling bombs, throwing boomerangs, or waiting to use his double jump in which case you bait the double jump or try to force it out and gimp him (but if you can't get rid of his double jump he can usually get back).

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Thu Aug 01, 2013 7:10 am
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Doesn't Link's uspecial leave you helpless? You can't tether from helpless.


Thu Aug 01, 2013 7:19 am
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Dr.Geno wrote:
Doesn't Link's uspecial leave you helpless? You can't tether from helpless.


yep, although that would actually be an interesting buff :/

tether's a good option but that requires you to be close enough to get there, which means you need to DI perfectly and be able to wait to use your double jump (hence the common expression - "if you want to learn how to di, ask a link player" in brawl)

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Thu Aug 01, 2013 7:37 am
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I actually heard rumors that Link in the japanese version of Smash 64 has a better U-tilt.

It still doesn't make him one of the best characters, nor does it improve his MUs.

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Thu Aug 01, 2013 10:35 am
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DK needs buffs. Badly. Bowser, too. Bigger characters could have the ability to do cool things but they have more cons than pros at this point.

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im done


Thu Aug 01, 2013 10:38 am
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arctic the fox wrote:
DK needs buffs. Badly. Bowser, too. Bigger characters could have the ability to do cool things but they have more cons than pros at this point.


at least in brawl, dk is competitively viable though - will is probably one of the most gimmicky players on the planet but he always does pretty well with dk.

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