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Danny
Joined: Fri Jun 17, 2011 4:12 am Posts: 2932 Location: The Schwarzwelt Country:
Gender: Male
MGN Username: ;Danny;
Skype: N/A
Currently Playing: Poker
Waifu: Gwyndolin
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So I finally got the chance to play him properly now, and oml he's f*** perfect I take back what I said earlier about reverting his smashes
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Wed Jun 21, 2017 2:28 am |
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Jobin
Joined: Thu Jun 15, 2017 5:16 pm Posts: 87 Location: Meme Hell Country:
Gender: Male
MGN Username: Jobin
Currently Playing: FusionFall
Waifu: Sandbag
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His combo game and F-Air is pretty based. Same goes for Ichigo.
F-Air to F-Air to F-Air will kill a man (I feel like N-Air is more suitable for most situations though). The aerial momentum you can get from Fire and Blizzard is also great.
_________________Main Man: Side Chick: Hoping for: [jojo reference]
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Wed Jun 21, 2017 12:05 pm |
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MeleeWaluigi
Joined: Sat Jul 30, 2016 6:18 pm Posts: 257 Location: Somewhere in Hell Country:
Gender: Male
MGN Username: riku434
Skype: riku434
Currently Playing: Project M
Waifu: Joseph Joestar
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A SH Blizzard could be a good approach option though it is situational as you won't have Blzzard all the time. But since it has good range, low end lag, and it doesn't stop or slow down your momentum in the air I don't see a reason of not using SH Blizzard as an approach option.
_________________Main: Pocket:
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Sat Jun 24, 2017 6:50 am |
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TarriestMetal27
Joined: Thu Jun 08, 2017 4:02 pm Posts: 4 Country:
Gender: Male
MGN Username: TarriestMetal27
Currently Playing: SSF2 SSB4
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So I found a lot more things with in this game. The first thing I want to talk about is his chain grab. He can down throw, run at the enemy and catch them for another down throw. This obviously works better on bigger targets such as and , but it still works. Another thing I want to talk about is his FlowMotion. This move can combo into a lot of things, but mainly I want to talk about his forward FlowMotion to fair combo. This can kill at higher percents and can also be done with downwards FlowMotion. You can also potentially string more fairs with this for an early kill. The final thing I want to talk about is his new kind of FlowMotion cancel. Instead of propelling you in a different direction you can just interrupt it with another type of Flowmotion. For example you can do the first half of downwards Flowmotion and the second half of upwards FlowMotion. This can be used for a lot of different mix-ups and combos. Ill keep finding new things and I hope that the rest of the community can find things too. Once again I don't know if anyone else has found these so please don't flame me.
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Wed Jun 28, 2017 1:39 pm |
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Jeffdebrine
Joined: Sat Jan 28, 2017 10:54 pm Posts: 103 Location: Fl Country:
Gender: Male
MGN Username: Jeffdebrine
Currently Playing: Ssf2,ssbb,mariokart wii
Waifu: zero suit samus
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Its tech chasing not chaingrabbing just to let you know
_________________Mains In beta ill see and pit Secondaries:
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Wed Jun 28, 2017 8:46 pm |
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TSF.Strife
BR Member
Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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| | | | TarriestMetal27 wrote: So I found a lot more things with in this game. The first thing I want to talk about is his chain grab. He can down throw, run at the enemy and catch them for another down throw. This obviously works better on bigger targets such as and , but it still works. Another thing I want to talk about is his FlowMotion. This move can combo into a lot of things, but mainly I want to talk about his forward FlowMotion to fair combo. This can kill at higher percents and can also be done with downwards FlowMotion. You can also potentially string more fairs with this for an early kill. The final thing I want to talk about is his new kind of FlowMotion cancel. Instead of propelling you in a different direction you can just interrupt it with another type of Flowmotion. For example you can do the first half of downwards Flowmotion and the second half of upwards FlowMotion. This can be used for a lot of different mix-ups and combos. Ill keep finding new things and I hope that the rest of the community can find things too. Once again I don't know if anyone else has found these so please don't flame me. | | | | |
1) You might be able to buffer a pivot grab, similar to 9b. 2) Nice, might give FFlow a use at long last. 3) That's been around since 9b. It's called a Flowcancel. You should check out the Sora discord.
_________________Follow me on Twitter here.Youtube channel.
Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
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Thu Jun 29, 2017 10:09 am |
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TarriestMetal27
Joined: Thu Jun 08, 2017 4:02 pm Posts: 4 Country:
Gender: Male
MGN Username: TarriestMetal27
Currently Playing: SSF2 SSB4
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Whoops didn't know it was tech chasing lol. I also din't know you could Flowmotion Cancel without propelling yourself in a different direction. Out of curiosity did anyone pay attention to the combo I put on page 1. It has lots of potential I think. (Honestly I just want to contribute in a great way.) Thanks for correcting me on my mistakes and I hope to see more talk about this character.
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Thu Jun 29, 2017 12:36 pm |
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billnyetho
Joined: Tue Jul 04, 2017 10:44 am Posts: 1 Country:
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Nah for Sora Dthrow->dthrow is indeed a chaingrab since you're grabbing them out of the air in a "chain" of "grabs" VS them landing on the ground and you "chasing" their "tech". Doesn't work on fastfallers tho since they actually hit the ground before you can grab them. Also, in an unrelated vein of thought dair->dair is literally the best.
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Tue Jul 04, 2017 10:57 am |
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MeleeWaluigi
Joined: Sat Jul 30, 2016 6:18 pm Posts: 257 Location: Somewhere in Hell Country:
Gender: Male
MGN Username: riku434
Skype: riku434
Currently Playing: Project M
Waifu: Joseph Joestar
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Is it me or does Thunder feel a bit weak? For me it doesn't kill until 130% unless it hits with the tip
_________________Main: Pocket:
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Fri Jul 07, 2017 3:20 pm |
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Mysteric
Joined: Thu Jul 24, 2014 10:15 am Posts: 225 Location: Wherever the hell I wanna be. Country:
Gender: Male
MGN Username: Vega
Currently Playing: The Beta
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Is there anyone else here that doesn't like Aerial Recovery? It's just Finishing Leap without a hitbox, essentially, and it made Sora lose a lot of combo potential in the end. I'd be mighty fine if he had the former move again.
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Fri Jul 14, 2017 6:31 pm |
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Sonario
Joined: Wed May 29, 2013 5:15 am Posts: 2481 Location: The MG Discord Country:
Gender: Male
MGN Username: Sonario
Currently Playing: games probably
Waifu: Speedwagon
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I don't like it either. The new recovery is literally a third jump you have to press Up-B for. Yes, you can follow it up with another move but it should at least do something on it's own.
_________________Through plenty of determination, I've beaten I Wanna Be The Guy and so I am a The Guy. My save proves it.My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.
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Sat Jul 15, 2017 2:16 am |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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I mean, you can side-b out of it or attack while recovering
It's literally a third jump, you have 5 aerials to use while in mid-animation, and that's better than one imo
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Sat Jul 15, 2017 4:36 am |
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TheBlue10
Joined: Sun Nov 30, 2014 12:24 pm Posts: 770 Location: Somewhere Country:
Gender: Male
MGN Username: TheBlue10
Currently Playing: Life.
Waifu: I have a husbando.
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If you don't like Aerial Recovery then you aren't playing Sora right. His up b is much more useful than his 0.9b one. Smfh.
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Sat Jul 15, 2017 12:07 pm |
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Mysteric
Joined: Thu Jul 24, 2014 10:15 am Posts: 225 Location: Wherever the hell I wanna be. Country:
Gender: Male
MGN Username: Vega
Currently Playing: The Beta
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I really have to question the developers' decisions on this; there should have been no reason to change Finishing Leap into Aerial Recovery whatsoever. They could have just slapped on the added ability to act out of Finishing Leap with Flowmotion, and called it a day; in fact, they should have just done that from the beginning instead of making a choice that was a nerf to Sora.
Also, the 2-hit jab is something I don't like either. It just felt more fluid with Sora having a 3-hit jab that was more iconic and not Samus-y.
There are just times where I wish the developers could rethink their decisions on certain things with characters. They could easily revert these two little changes, and it'd make Sora monumentally better both in playstyle and in feel. Having a completely unsafe Up B doesn't feel good and having a 2 hit jab that's kind of clunky definitely doesn't feel good either.
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Sun Jul 16, 2017 2:35 am |
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Jobin
Joined: Thu Jun 15, 2017 5:16 pm Posts: 87 Location: Meme Hell Country:
Gender: Male
MGN Username: Jobin
Currently Playing: FusionFall
Waifu: Sandbag
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I'm perfectly fine with these changes. It actually made me play him better than in 0.9b
_________________Main Man: Side Chick: Hoping for: [jojo reference]
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Sun Jul 16, 2017 4:14 am |
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