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Super Smash Bros for Wii U/3DS 
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PioneerPeaco-ck wrote:
I think you meant Down Throw

Thank you for adding that.

My source:
YouTube Video:

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Wed Nov 18, 2015 4:24 pm
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DSwift wrote:
I have some ideas for DLC customs, but I have Mewtwo's and Lucas' finalised. Have a look.

Mewtwo: show
NSpec 2 - Dark Pulse
Fires an unchargeable, fast projectile with lower kill power.

NSpec 3 - Psycho Cut.
A slow, powerful projectile that moves faster if charged. Moves in a straight line.

SSpec 2 - Psyshock
A command grab that hits the opponent with psychic energy before launching them. Deals high damage.

SSpec 3 - Gravity
A command grab that spins opponents around before meteor smashing them.

USpec 2 - Phantom Force
A shorter Teleport that finishes with a powerful attack upon reappearing.

USpec 3 - Trick
A Teleport that doesn't cause helplessness, and matches the air dodge animation. Designed for being a mindgaming tool.

DSpec 2 - Hypnosis
Instead of causing dizziness, the move puts opponents to sleep. Doesn't have increased range.

DSpec 3 - Mean Look
A terrifying look that paralyses opponents with fear. Has slightly longer range than a normal Disable


Lucas: show
NSpec 2 - Offence Up
Charge up this move to increase the power of Lucas' attacks. Works like Deep Breathing.

NSpec 3 - Defence Up
Charge up this move to increase Lucas's defence. This gives him buffs like giving him more shield longevity and minor knockback resistance at the cost of slowing him down. Lasts 10 seconds.

SSpec 2 - PK Beam
Shoots a beam that multihits when it comes into contact with the opponent, does minimal knockback.

SSpec 3 - PK Love
A slower, more powerful version of PK Fire, that powerfully explodes on contact.

USpec 2 - Zap Jump
A large jump that shoots a small projectile whilst pushing him back slightly. Whilst it doesn't leave him helpless, he can't use it again if he's hit out of it, and it depletes his double jump.

USpec 3 - PSI Teleport
A teleport that goes a respectably long distance. Does no damage to the opponent and can be angled in any direction.

DSpec 2 - PSI Paralysis
The magnet is replaced by a reticle that paralyses opponents instead of launching them. Doesn't absorb projectiles.

DSpec 3 - Magnet Pull
Whilst the magnet itself is smaller, it moves him forward a significant distance upon use. Autocancels on landing so can be used as an approach option. Can be used once in the air, and heals less from absorbed projectiles.

I can't see offence up or defense up being in, solely because of project m. they would definitely be variations of pk freeze.

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Wed Nov 18, 2015 5:52 pm
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Riolu wrote:
DSwift wrote:
I have some ideas for DLC customs, but I have Mewtwo's and Lucas' finalised. Have a look.

Mewtwo: show
NSpec 2 - Dark Pulse
Fires an unchargeable, fast projectile with lower kill power.

NSpec 3 - Psycho Cut.
A slow, powerful projectile that moves faster if charged. Moves in a straight line.

SSpec 2 - Psyshock
A command grab that hits the opponent with psychic energy before launching them. Deals high damage.

SSpec 3 - Gravity
A command grab that spins opponents around before meteor smashing them.

USpec 2 - Phantom Force
A shorter Teleport that finishes with a powerful attack upon reappearing.

USpec 3 - Trick
A Teleport that doesn't cause helplessness, and matches the air dodge animation. Designed for being a mindgaming tool.

DSpec 2 - Hypnosis
Instead of causing dizziness, the move puts opponents to sleep. Doesn't have increased range.

DSpec 3 - Mean Look
A terrifying look that paralyses opponents with fear. Has slightly longer range than a normal Disable


Lucas: show
NSpec 2 - Offence Up
Charge up this move to increase the power of Lucas' attacks. Works like Deep Breathing.

NSpec 3 - Defence Up
Charge up this move to increase Lucas's defence. This gives him buffs like giving him more shield longevity and minor knockback resistance at the cost of slowing him down. Lasts 10 seconds.

SSpec 2 - PK Beam
Shoots a beam that multihits when it comes into contact with the opponent, does minimal knockback.

SSpec 3 - PK Love
A slower, more powerful version of PK Fire, that powerfully explodes on contact.

USpec 2 - Zap Jump
A large jump that shoots a small projectile whilst pushing him back slightly. Whilst it doesn't leave him helpless, he can't use it again if he's hit out of it, and it depletes his double jump.

USpec 3 - PSI Teleport
A teleport that goes a respectably long distance. Does no damage to the opponent and can be angled in any direction.

DSpec 2 - PSI Paralysis
The magnet is replaced by a reticle that paralyses opponents instead of launching them. Doesn't absorb projectiles.

DSpec 3 - Magnet Pull
Whilst the magnet itself is smaller, it moves him forward a significant distance upon use. Autocancels on landing so can be used as an approach option. Can be used once in the air, and heals less from absorbed projectiles.

I can't see offence up or defense up being in, solely because of project m. they would definitely be variations of pk freeze.

remind me again why this is important

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Wed Nov 18, 2015 5:53 pm
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Offence Up and Defence Up are PSI attacks that are used by Lucas. Plus, they are literally just Deep Breathing and Shield Shulk (almost).

Nintendo doesn't give two s*** about whether Project M's done it. I reckon they're looking for an excuse to send them a cease-and-desist letter.

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Wed Nov 18, 2015 5:58 pm
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They don't need an excuse

If they wanted to shut down Project M, they have every right to do so. There's no way the company as a whole isn't aware of it

Same with SSF2 to a lesser extent, they exist because Nintendo allows it

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Wed Nov 18, 2015 6:05 pm
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I do hope they make DLC customs though that would be cool.

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Wed Nov 18, 2015 7:03 pm
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Hopefully they'll give Mewtwo a broken custom so he'll actually be worth using.

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Wed Nov 18, 2015 8:44 pm
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Anyone else think that Cloud's gonna be OP?

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Thu Nov 19, 2015 4:51 am
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doubt it
he looks a little faster than Ike and if he's not Sheik/ZSS/Pika speed level, he won't be overpowered unless his LIMIT does a LOT

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Thu Nov 19, 2015 9:15 am
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Kuro Kagami wrote:
doubt it
he looks a little faster than Ike and if he's not Sheik/ZSS/Pika speed level, he won't be overpowered unless his LIMIT does a LOT


God help us all if that happens....

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Thu Nov 19, 2015 10:46 am
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I really can't wait to play as him though. He looks like he'd be fairly easy to go to after maining Ike.
Most definitely the december direct will be like E3, have several characters and stages ready to release after it goes offline.
I really don't know if they would actually show the ballot character(s), or if they'd just say how many more will come in the future and keep it a surprise. I'd much prefer that method.

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Thu Nov 19, 2015 3:25 pm
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BlueFirebird wrote:
Kuro Kagami wrote:
doubt it
he looks a little faster than Ike and if he's not Sheik/ZSS/Pika speed level, he won't be overpowered unless his LIMIT does a LOT


God help us all if that happens....

Who cares, by the looks of it his frame data doesn't look too good from what the analysis of a 30 FPS video say. If Cloud is going to be OP he'll need grab combo's, a good respectable projectile, speed, and amazing aerials along with reliable kill confirms.

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Thu Nov 19, 2015 4:05 pm
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Aside from characters, what sort of DLC would everyone actually like to see?

For me, new modes would be welcomed. But what I'd actually like to see more is new alt costumes for characters (Like Yarn Yoshi, Mario Maker Mario, Evil Ryu etc.) and new sets of trophies for both versions.

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Fri Nov 20, 2015 1:59 pm
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I honestly think those should be updates, rather than paid DLC

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Fri Nov 20, 2015 3:04 pm
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Steven wrote:
Aside from characters, what sort of DLC would everyone actually like to see?

For me, new modes would be welcomed. But what I'd actually like to see more is new alt costumes for characters (Like Yarn Yoshi, Mario Maker Mario, Evil Ryu etc.) and new sets of trophies for both versions.

Can the 3DS handle that? Because if it can't, it's not going to happen.

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Fri Nov 20, 2015 3:10 pm
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