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Tails 
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Joined: Wed Feb 26, 2020 2:17 am
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Personally I would have no issue with T-Pup (what I believe Remote Robot came from) being the up special if tails had a form of legitimate recovery to make up for it...

I have read that it was added to show how much the devs knew about the sonic series which is cool... but was it really worth making him practically effortless to KO offstage?

Hell, they could actually fix this by making T-Pup function like Mega-Man's up-special when used in the air since it canonically has a helicopter rotor inside of it. That would allow them to keep the robot but still give tails a decent recovery if done right.



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Wed Feb 26, 2020 2:33 am
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Pixel-Taimushedo wrote:
Personally I would have no issue with T-Pup (what I believe Remote Robot came from) being the up special if tails had a form of legitimate recovery to make up for it...

I have read that it was added to show how much the devs knew about the sonic series which is cool... but was it really worth making him practically effortless to KO offstage?

Hell, they could actually fix this by making T-Pup function like Mega-Man's up-special when used in the air since it canonically has a helicopter rotor inside of it. That would allow them to keep the robot but still give tails a decent recovery if done right.



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Okay, that was a GREAT idea.

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Fri Feb 28, 2020 8:43 am
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Or here's my suggestion, make Remote Robot his Down-B, make Spindash his Side-B and move Airlift to Up-B, but make it limited chargeable while slowing descent in the air like Green Missile (might just be me for the Luigi Tails parallel but still) and omnidirectional, making it a useful versatile recovery tool like a stronger Sanddash. Sure even fully charged it wouldn't take you THAT far so that it's not unbalanced, but it would definitely help Tails' recovery game since as a character, I believe he's supposed to have a strong recovery as a flier who recovers well in his games.

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Fri Feb 28, 2020 9:58 am
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Or just ditch Airlift and bring back Whirlwind.
Airlift is just up throw but with a leap before it.

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Fri Feb 28, 2020 11:23 am
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BandanaDeeMain wrote:
Or just ditch Airlift and bring back Whirlwind.
Airlift is just up throw but with a leap before it.

But it's also a useful tool for interrupting opponents, positioning and combos and an important part of his moveset IMO. Plus having a multidirectional chargeable airlfit would be a more unique recovery than another "tap up-b to go up a bit"

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Fri Feb 28, 2020 12:02 pm

Joined: Wed Feb 26, 2020 2:17 am
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Sonario wrote:
Or here's my suggestion, make Remote Robot his Down-B, make Spindash his Side-B and move Airlift to Up-B, but make it limited chargeable while slowing descent in the air like Green Missile (might just be me for the Luigi Tails parallel but still) and omnidirectional, making it a useful versatile recovery tool like a stronger Sanddash. Sure even fully charged it wouldn't take you THAT far so that it's not unbalanced, but it would definitely help Tails' recovery game since as a character, I believe he's supposed to have a strong recovery as a flier who recovers well in his games.



If you mean having his "leap" go up or down as well... That could fix the recovery...
Not sure if having it be a charged moved would work however as that would emulate the psuedo-sitting duck problems similar moves like Ness or Diddy Kong's up special share, especially since a lot of the move's current effectiveness is locked to its command grab status.
However, if the move had just an uncharged leap and a stomp similar to Diddy's Side-B where you jump off the grabbed opponent that could add some more utility to it as well for recovery... maybe incorporate the hover to that so you could recover that way?

idk tho... I might just be biased towards the T-Pup copter idea I had

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Tue Mar 03, 2020 12:50 am
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Pixel-Taimushedo wrote:
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mains in signature please

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Tue Mar 03, 2020 8:31 am

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Sorry I'm new to forums and I have no idea how that works


Thu Mar 05, 2020 12:45 am
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the sad thing about his nerfed jump is that his up-smash makes him jump higher than his actual jump does :sandbag:
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Tue Mar 17, 2020 7:11 pm
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The post above was published before the 1.2.1 patch has dropped out (maybe his jumps were low-key buffed, yet I still uncomfortable about his jumps coverage).

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Fri Mar 20, 2020 11:39 pm
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