If i understand you correctly, you're saying that luffy's pummel sometimes deals 3%, and then only 2% for a few hits before doing another 3%, right? Because yeah that happens, the game seems to round up any decimal above 0.09
for example if it's 2.12% it'll display as 3%, but 1.06% stays as 1% (which might explain why the 1% pummels deal 2% only in the second hit but not the first when at 0%)
i'll just put down what i noted down for the frames of every character's pummels i guess
pummel frame data or sumthin: show So i did further testing with a player 2 sandbag on group smash (with energy tank enabled to reset damage and check for staleness), i can safely say that pummels
do stale, although not from using the pummel itself, but rather it instead seems to use the staleness of your last non-projectile move used
for example - if you spam mario's up-smash A LOT, his pummel damage seems to drop to about maybe 0.36% (it sometimes took 3 pummels just to deal 1% total), but after a single jab (or fireball) it was back to its normal damage
or after spamming jab with Marth, his pummel damage seems to have been reduced to about 1 - 2% rather than the usual 2 - 3%, but after an up-tilt it got refreshed
throws that create projectiles (such as Fox) sometimes doesn't completely refresh staleness
yeah this got me a bit interested now, maybe i could look more into this later onedit: oh yeah and in the tiers for their DPS, characters in the same tier are in no particular order (aside from 2 or 3 which i think was mostly coincidental with the order i checked them), perhaps i'll correct that later on aswell