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WiIE04
Joined: Tue Aug 30, 2016 9:49 am Posts: 138 Country:
Gender: Male
MGN Username: WilE04
Currently Playing: A lot of games
Waifu: King Dedede
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Not trying to derail, but on a side note, that combo in your signature is awesome! Did you do that? 
_________________Current mains:  in SSF2 and  in SSF1. I freaking love SSF2. I think it should be considered an official game, like how Project M is.
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Wed Aug 31, 2016 9:07 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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No. It's what's called TAS, or tool-assisted superplay (really tool-assisted speedrun, although obviously that doesn't apply.) The people or person who made that use a program to play the game frame-by-frame and rewind if they ever mess up, allowing for complete control over the inputs. The inputs are then played back and recorded. There are "TASes" of SSF2, but they can only slow the game down to 1 FPS as opposed to determining when to go to the next frame, and they can't rewind frame-by-frame and rerecord if you mess up, so it's difficult to make really good TASes (check out Starkiller for cool stuff, though). There are LOTS of TAS videos of Smash (especially Melee), but in my opinion this is the best one, and that combo above is probably my favorite combo in all of Smash. The rhythm of the final few hits builds anticipation, and then Jesus Christ the ending. If you want to see other TASes or learn how to make your own, go to http://tasvideos.org. The source of the video:
Last edited by TheCodeSamurai on Sat Sep 03, 2016 4:37 pm, edited 2 times in total.
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Wed Aug 31, 2016 6:28 pm |
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TheBeep
Joined: Mon Nov 10, 2014 8:44 pm Posts: 336 Location: Lanham, Maryland Country:
Gender: Male
MGN Username: thebeep41
Currently Playing: Void Els, BnS, AK, DFO, GA2, and SSF2
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so er
back to falco pls
How do you guys think the matchups would go for Falco vs. characters like BBM, Ichigo, etc.
_________________ Alpha: "Man, I'm tired of "..." Omega: "No, you're not." Alpha: "How could you tell if I was or not?" "Because if you were truly tired of it, you would've done something about it." 
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Wed Aug 31, 2016 8:45 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I think it all depends on whether Falco retains the combo game he's so known for, or whether he's more like Brawl and gets his strengths from an amazing neutral and micro-game. Melee-style Falco does very well against Falcon which I think is indicative of how it will play out against a lot of big heavy fast-fallers. Ichigo in particular seems hard: how do you get around lasers?
Brawl-style, it'll depend. Ichigo and Bomberman specifically might have a huge edge, because Ichigo can close space really quickly and Bomberman has amazing implicit pressure. Other slower chars might have trouble not getting locked down (Bowser or DK).
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Wed Aug 31, 2016 10:41 pm |
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mewthree
Joined: Wed Jan 22, 2014 5:33 pm Posts: 138 Country:
Gender: Male
Waifu: waifu's aren't real
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Falco's a pelican not a falcon
_________________I got laid a few months ago... http://i.imgur.com/THkBjYT.jpg
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Wed Aug 31, 2016 11:07 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I would like to have him use Brawl down throw. Actually what lasers would you guys prefer? Melee blaster or Brawl blaster, we don't discuss Smash 4 blaster.
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Thu Sep 01, 2016 11:19 am |
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WiIE04
Joined: Tue Aug 30, 2016 9:49 am Posts: 138 Country:
Gender: Male
MGN Username: WilE04
Currently Playing: A lot of games
Waifu: King Dedede
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_________________Current mains:  in SSF2 and  in SSF1. I freaking love SSF2. I think it should be considered an official game, like how Project M is.
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Thu Sep 01, 2016 11:33 am |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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Pls no short hop double laser, I don't want to get timed out because I'm using a character with like no approach options.
_________________Mains  and 
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Thu Sep 01, 2016 11:57 am |
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JalStar
Joined: Fri Jun 03, 2016 2:12 pm Posts: 157 Location: Belly Of The Beast Country:
Gender: Male
MGN Username: JalStar
Currently Playing: SSF2
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As someone who's not that big of a fan of Falco, can someone explain how he's any different from Fox  besides his down air?
_________________MADE IN THE
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Sat Sep 03, 2016 2:18 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Certainly! There are quite a number of differences that all together make Falco play completely differently. Firstly, Falco runs and walks slower, but has higher jumps. Falco has his fair from brawl onward, his uair doesn't kill like fox's does, bair and nair fulfill similar roles to their fox counterparts (but given Falco's lower speed nair doesn't get used that much for raw approaches). Falco has less kill power on upsmash, but more on fsmash. His upb also doesn't go nearly as far as fox's, and Falco's side-b meteors. But the two big differences that complete Falco's different playstyle are his laser and shine. Laser can't be shot as fast, but it deals a small amount of knockback (unlike Fox). Finally, Falco's shine sends upward rather than horizontally, which leads into down air for combos. Falco tends to control mid range space with short hop lasers, and mixes up his approaches from there. Once in, he relies on pillar combos rather than throw followups or the more horizontal combo game that Fox has (ironic considering Falco tends to kill off of the bottom or the sides instead of the top like Fox). In many ways, Falco's combo game is drastically better than Fox's, and his strong onstage presence has the drawback of him being very susceptible offstage.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sat Sep 03, 2016 3:17 pm |
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WiIE04
Joined: Tue Aug 30, 2016 9:49 am Posts: 138 Country:
Gender: Male
MGN Username: WilE04
Currently Playing: A lot of games
Waifu: King Dedede
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 |  |  |  | Starkiller wrote: Certainly! There are quite a number of differences that all together make Falco play completely differently. Firstly, Falco runs and walks slower, but has higher jumps. Falco has his fair from brawl onward, his uair doesn't kill like fox's does, bair and nair fulfill similar roles to their fox counterparts (but given Falco's lower speed nair doesn't get used that much for raw approaches). Falco has less kill power on upsmash, but more on fsmash. His upb also doesn't go nearly as far as fox's, and Falco's side-b meteors. But the two big differences that complete Falco's different playstyle are his laser and shine. Laser can't be shot as fast, but it deals a small amount of knockback (unlike Fox). Finally, Falco's shine sends upward rather than horizontally, which leads into down air for combos. Falco tends to control mid range space with short hop lasers, and mixes up his approaches from there. Once in, he relies on pillar combos rather than throw followups or the more horizontal combo game that Fox has (ironic considering Falco tends to kill off of the bottom or the sides instead of the top like Fox). In many ways, Falco's combo game is drastically better than Fox's, and his strong onstage presence has the drawback of him being very susceptible offstage. |  |  |  |  |
And that  is low tier tr4sh
_________________Current mains:  in SSF2 and  in SSF1. I freaking love SSF2. I think it should be considered an official game, like how Project M is.
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Tue Sep 06, 2016 12:15 pm |
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Sienrid
Joined: Sat Jan 02, 2016 12:42 pm Posts: 29 Location: The Roshpit Country:
Gender: N/A
Currently Playing: DOTA 2, League of Legends, Warframe
Waifu: ZSS
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Don't care how trash Falco will be, dropping Fox for Falco. Always preferred him. Also, I was reallly scared that he was gonna get his Smash 4 shine but thankfully that didn't happen (I think?). Also good that Falco looks pretty top tier.
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Fri Sep 09, 2016 1:10 pm |
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TheBeep
Joined: Mon Nov 10, 2014 8:44 pm Posts: 336 Location: Lanham, Maryland Country:
Gender: Male
MGN Username: thebeep41
Currently Playing: Void Els, BnS, AK, DFO, GA2, and SSF2
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He's likely not going to be top tier tbh. His dash speed and his recovery being even worse than in Melee (which went longer and had 360 degree precision), his neutral will rely a little more in his lasers, I bet. Falco's recovery in Melee had many options, and here we have everything but a better-aimed Firebird. We're taking glass cannon to paper gun imo He's still going to be at least high-mid to me. His aerials seem legit, and his SH laser looks even more gay than in Melee Now, if we had 360 degree movement with the controllers... eyyy that's pretty goodwhat about walljumping tho 
_________________ Alpha: "Man, I'm tired of "..." Omega: "No, you're not." Alpha: "How could you tell if I was or not?" "Because if you were truly tired of it, you would've done something about it." 
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Fri Sep 09, 2016 2:40 pm |
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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
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anyone else think shine is gonna be s*** for combos you can't really followup if they DI away cause you can't WD out of shine so you can only really combo off it if they DI poorly
unless they make it like fox's uthrow where you can't DI it (NotLikeThis)
_________________ Youtube Twitch <insert giant anime gif here>
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Sat Sep 10, 2016 6:00 pm |
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dragonballhero
Joined: Sat May 14, 2016 9:56 pm Posts: 376 Country:
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Sat Sep 10, 2016 6:19 pm |
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