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BluePikmin11R
Joined: Fri Jan 27, 2012 7:11 pm Posts: 1593 Location: Springdale Country:
Gender: Male
Currently Playing: SSF2
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Isaac's F-Smash and U-Smash need visual improvement.
_________________Vote for who you want to see in SSF2 (2016 Edition): http://goo.gl/UmTgcP
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Mon Feb 02, 2015 1:17 pm |
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Lisnovski
Joined: Wed Oct 15, 2014 8:03 pm Posts: 882 Country:
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
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There's an Issac focused thread
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Mon Feb 02, 2015 1:25 pm |
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BluePikmin11R
Joined: Fri Jan 27, 2012 7:11 pm Posts: 1593 Location: Springdale Country:
Gender: Male
Currently Playing: SSF2
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I didn't know this existed until now.
_________________Vote for who you want to see in SSF2 (2016 Edition): http://goo.gl/UmTgcP
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Mon Feb 02, 2015 1:41 pm |
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Utah P. Teasdale (Harr)
BR Member
Joined: Sat Sep 20, 2008 12:40 pm Posts: 2880 Location: ...if you bougth this cd you have been cheated... Country:
Gender: Male
MGN Username: KarmaPilcrow
Skype: BaffleBlend
Currently Playing: the waiting game
Waifu: Furry trash.
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Oh yeah, one that's been bothering me:
Make Sand Ocean affected by the hazard switch. I'd like to be able to play on it without the track.
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Wed Feb 04, 2015 6:00 am |
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V-mon X
Joined: Mon Feb 02, 2015 12:22 am Posts: 51 Country:
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For Sand Ocean I feel like while the track below is a hazard; Sand Ocean kind of feels like a major toned down Big Blue. I'm not sure if that's what you guys were going for but as an F-Zero stage it should have more going on. The speed should slowed a bit on the racetrack so you can recover easier back onto the stage. I have several ideas I have to say to make the stage more exciting but I understand if you can't do these.
These ideas would all be hazards to the stage and can be turned if wanted.
1. Add in speed boosts to the track underneath these would speed up the Falcon Flyer making more air resistance to make recovering harder than it is normally on the track. This promote different tactics to the stage to take advantage of this new speed by knocking players off easier or being safe and dodging the attacks to not get blown off the stage. This also would show off the speed that F-Zero games are known for making seem more of a real representation. Of course the speed boosts would wear off after time though.
2. The ceiling of the tunnel should do damage or hit the player down a lot quick like a meteor smash, this again would show off the stages speed, add a hazard in, and make the inner tunnel a little unique than just a roof.
Last two I feel would make the stage more unique but it would take a lot more time and sprites.
3. Have another car bump into the Falcon Flyer or maybe it hits some bump in the road. This would cause the ship to shoot up and bash the front of the ship against the ceiling damaging the players on that part and then falling back down onto the track smashing the players on the track and then floating back into place. There should be a warning though as this is a deadly hazard if the car idea then the car could pull next to the ship for a little while then hits the ship. If the rock then it should give an exclamation mark warning before it hits.
4. Different ships are on the track. You still only have one ship on the stage but it could be the Falcon Flyer or you could be on someone else's ship from F-Zero games. The other ships would not handle the track the same as the falcon flyer as faster ships, according to the stats in the F-Zero games, would have more air resistance sent against players when it goes on boost pads. Heavier ships would do more damage when they smash players. Better handling ships probably won't smash players against the track or ceilings and instead will just wave up and down a bit in the air.
These are just able suggestions I would like to throw out. Sorry if it's to long for this specific post area or if I posted in the wrong area.
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Wed Feb 04, 2015 4:00 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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Something that kind of bugs me about the main SSF2 theme, is that it sounds pretty repetitive. Don't get me wrong, I like it, just that it has little variation in comparison to the official Smash games, because most remixes in the game just sound too repetitive. Also, years ago, I found this theme that was supossed to be the main theme. Let's compare: Unused version, sounds kind of over-the-top for a main theme, but still works. Sounds good, but I think it starts way too fast for a menu theme. And in my opinion, most parts of the song sound a bit too repetitive. I think the main theme would sound less if both the unused and actual versions were mixed into one version. I'm mostly pointing this out, mostly because I think the Final Destination theme sounds waayy too synthesize and waayy too soft for a Final Destination theme, and most importantly: too similar to the Menu theme. It think it would sound better if the game used orchestra or more traditional instruments to give some more variety in the game's soundtrack. Tough, if the devs decide to keep the current main theme, I'm okay with that.
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Thu Feb 05, 2015 6:12 pm |
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V-mon X
Joined: Mon Feb 02, 2015 12:22 am Posts: 51 Country:
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| | | | Shiver-Star wrote: Something that kind of bugs me about the main SSF2 theme, is that it sounds pretty repetitive. Don't get me wrong, I like it, just that it has little variation in comparison to the official Smash games, because most remixes in the game just sound too repetitive. Also, years ago, I found this theme that was supossed to be the main theme. Let's compare: [ https://www.youtube.com/watch?v=mdxEm41wXwk ] Unused version, sounds kind of over-the-top for a main theme, but still works. [ https://www.youtube.com/watch?v=LzxDZ-FHLEQ ] Sounds good, but I think it starts way too fast for a menu theme. And in my opinion, most parts of the song sound a bit too repetitive. I think the main theme would sound less if both the unused and actual versions were mixed into one version. I'm mostly pointing this out, mostly because I think the Final Destination theme sounds waayy too synthesize and waayy too soft for a Final Destination theme, and most importantly: too similar to the Menu theme. It think it would sound better if the game used orchestra or more traditional instruments to give some more variety in the game's soundtrack. Tough, if the devs decide to keep the current main theme, I'm okay with that. | | | | |
Something like this? https://m.youtube.com/watch?v=wNuitoYQrJU or you talking about making like Brawl?
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Thu Feb 05, 2015 7:36 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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| | | | V-mon X wrote: | | | | Shiver-Star wrote: Something that kind of bugs me about the main SSF2 theme, is that it sounds pretty repetitive. Don't get me wrong, I like it, just that it has little variation in comparison to the official Smash games, because most remixes in the game just sound too repetitive. Also, years ago, I found this theme that was supossed to be the main theme. Let's compare: [ https://www.youtube.com/watch?v=mdxEm41wXwk ] Unused version, sounds kind of over-the-top for a main theme, but still works. [ https://www.youtube.com/watch?v=LzxDZ-FHLEQ ] Sounds good, but I think it starts way too fast for a menu theme. And in my opinion, most parts of the song sound a bit too repetitive. I think the main theme would sound less if both the unused and actual versions were mixed into one version. I'm mostly pointing this out, mostly because I think the Final Destination theme sounds waayy too synthesize and waayy too soft for a Final Destination theme, and most importantly: too similar to the Menu theme. It think it would sound better if the game used orchestra or more traditional instruments to give some more variety in the game's soundtrack. Tough, if the devs decide to keep the current main theme, I'm okay with that. | | | | |
Something like this? https://m.youtube.com/watch?v=wNuitoYQrJU or you talking about making like Brawl? | | | | |
Something like that, except less dubstep and more saxophones.
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Thu Feb 05, 2015 8:14 pm |
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IncredibleLuigi
Joined: Tue Sep 25, 2012 5:53 pm Posts: 464 Country:
Gender: Male
MGN Username: ProLuigi
Currently Playing: Super Smash Flash 2 Demo v0.9b, Pokemon Moon
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| | | | Shiver-Star wrote: Something that kind of bugs me about the main SSF2 theme, is that it sounds pretty repetitive. Don't get me wrong, I like it, just that it has little variation in comparison to the official Smash games, because most remixes in the game just sound too repetitive. Also, years ago, I found this theme that was supossed to be the main theme. Let's compare: [ https://www.youtube.com/watch?v=mdxEm41wXwk ] Unused version, sounds kind of over-the-top for a main theme, but still works. [ https://www.youtube.com/watch?v=LzxDZ-FHLEQ ] Sounds good, but I think it starts way too fast for a menu theme. And in my opinion, most parts of the song sound a bit too repetitive. I think the main theme would sound less if both the unused and actual versions were mixed into one version. I'm mostly pointing this out, mostly because I think the Final Destination theme sounds waayy too synthesize and waayy too soft for a Final Destination theme, and most importantly: too similar to the Menu theme. It think it would sound better if the game used orchestra or more traditional instruments to give some more variety in the game's soundtrack. Tough, if the devs decide to keep the current main theme, I'm okay with that. | | | | |
I love the main menu OST we have currently. Especially the new Final Destination OST music shown off at APEX 2015. It seems catchy and it has has an original tune too.
_________________MGN ONLINE ID: ProLuigi.
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Thu Feb 05, 2015 9:32 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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| | | | SuperLuigi wrote: | | | | Shiver-Star wrote: Something that kind of bugs me about the main SSF2 theme, is that it sounds pretty repetitive. Don't get me wrong, I like it, just that it has little variation in comparison to the official Smash games, because most remixes in the game just sound too repetitive. Also, years ago, I found this theme that was supossed to be the main theme. Let's compare: [ https://www.youtube.com/watch?v=mdxEm41wXwk ] Unused version, sounds kind of over-the-top for a main theme, but still works. [ https://www.youtube.com/watch?v=LzxDZ-FHLEQ ] Sounds good, but I think it starts way too fast for a menu theme. And in my opinion, most parts of the song sound a bit too repetitive. I think the main theme would sound less if both the unused and actual versions were mixed into one version. I'm mostly pointing this out, mostly because I think the Final Destination theme sounds waayy too synthesize and waayy too soft for a Final Destination theme, and most importantly: too similar to the Menu theme. It think it would sound better if the game used orchestra or more traditional instruments to give some more variety in the game's soundtrack. Tough, if the devs decide to keep the current main theme, I'm okay with that. | | | | |
I love the main menu OST we have currently. Especially the new Final Destination OST music shown off at APEX 2015. It seems catchy and it has has an original tune too. | | | | |
Oh boy, I couldn't have figured it out, sherlock. *Sarcasm*I honestly think the theme feels too soft in comparison to the epic Final Destination themes from the official Smash games. SSF2's. Official Smash games. I know music takes lots of effort and I'm not the best qualified to judge it, but this is seriously a major problem.
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Thu Feb 05, 2015 9:42 pm |
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IncredibleLuigi
Joined: Tue Sep 25, 2012 5:53 pm Posts: 464 Country:
Gender: Male
MGN Username: ProLuigi
Currently Playing: Super Smash Flash 2 Demo v0.9b, Pokemon Moon
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They worked hard on the music and it doesn't matter because its a flash smash game. They can do whatever they want with it. And plus, they don't work with real instruments for this. Its synthesized.
_________________MGN ONLINE ID: ProLuigi.
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Thu Feb 05, 2015 9:50 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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That's the reason I'm asking for a change, because there is just way too much synthesized music in the game, which gives the game little variety when it comes to custom music. I think I should stop complaining because you will just use the argument "it's unique to ssf2".
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Thu Feb 05, 2015 10:10 pm |
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IncredibleLuigi
Joined: Tue Sep 25, 2012 5:53 pm Posts: 464 Country:
Gender: Male
MGN Username: ProLuigi
Currently Playing: Super Smash Flash 2 Demo v0.9b, Pokemon Moon
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I don't think they can really change the songs that much but we'll see.
_________________MGN ONLINE ID: ProLuigi.
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Thu Feb 05, 2015 10:25 pm |
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V-mon X
Joined: Mon Feb 02, 2015 12:22 am Posts: 51 Country:
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It's possible for them to make a new song that is better than the current one. I would like if they do actually make it different cause more variety make the game more enjoyable to everyone. I've been around since SSF2 v. 0.3 and they have improved a billion times over what they have done in that demo. The whole they worked thing is not something that should stop them from improving something in fact it should a spurring factor in making it better. Plus if they can make that Peach sprite sheet from nothing then I have a huge confidence in them being able to make improvements song-wise.
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Thu Feb 05, 2015 10:39 pm |
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Utah P. Teasdale (Harr)
BR Member
Joined: Sat Sep 20, 2008 12:40 pm Posts: 2880 Location: ...if you bougth this cd you have been cheated... Country:
Gender: Male
MGN Username: KarmaPilcrow
Skype: BaffleBlend
Currently Playing: the waiting game
Waifu: Furry trash.
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SuperLuigi, just stop. "Unique to SSF2" does not necessarily mean "better" automatically. It CAN be better, but not everything is.
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Fri Feb 06, 2015 8:26 am |
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