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[v0.9b] SSF2 Bugs 
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Joined: Sat Sep 06, 2014 7:43 am
Posts: 5
Country: Saudi Arabia (sa)
pls anyone answer me
when my friend makes a room it doesnt apper for me
i tried changing the filter but still dosent work
other rooms apper but not my friends room pls help :cry:


Thu Sep 11, 2014 7:32 am

Joined: Wed Jul 30, 2014 12:47 pm
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Country: United States (us)
Gender: Anime Girl
So I wanted to access Smashville faster on the stage select screen instead of having to click "Past Stages" beforehand. I went about setting it as the only stage in the random stage select thing in the options, so I could just press space on the stage select screen and play the random stage.

First I went to the random stage select, and I started turning off stages with the keyboard. Then I realized doing it that way was inefficient so I switched to mouse. Then after turning a few off individually I realized you could turn off the two sets of stages off with the buttons. So I did that, so that Smashville was the only one "On" by the end.

Then I backed out and pressed space to go to the stage select screen. I pressed space again to choose random... but then it didn't go to a stage. It didn't freeze; I could go back to the character select screen again, but if I tried going to stage select again and choosing a stage, it still wouldn't respond and take me there. After assuming it wasn't going to work at all I then closed the window.

Now I've tried reopening and I keep getting stuck at "100% Loading"... I think it might be a save data corruption thing. I'm gonna try redownloading, and I'll see if that works. Thought I'd let y'all know about this.


Thu Sep 11, 2014 9:31 pm
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Joined: Sat Aug 23, 2014 12:22 pm
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It seems some characters dont have a jump speed/distance difference from jumping from a walk and jumping from a run

I dont know if this is intentional or not, but just in case heres what i believe to be the characters affected by this based on trials conducted in training mode

Link
Samus (actually there might be a negligable difference, I'm still kinda unsure here)
Megaman
Peach
Wario
Jigglypuff
Yoshi

Again idk if this was an intentional design choice, but whatevs
Also jeez samus got jumps

Im only human so if it turns out im wrong about some of these, then the jump distance is instead extremely negligable, and imo should be changed

How I tested:
I tested the jumps repeatedly for every character in dreamland, jumping from the area right under the right edge of the left platform.

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Fri Sep 12, 2014 8:43 pm
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Joined: Wed Sep 10, 2014 7:05 pm
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Country: Argentina (ar)
Gender: Male
Currently Playing: Whatever game I get to download, M.U.G.E.N and Super Smash Flash 2.
I've got some:

-E-Tank doesn't try to heal indefinitely as it should. This seems to be something character related, though. As it'll attempt to fully heal certain characters (Like Ness and DK) but it'll barely heal 3 or 4% of damage on others (like Peach).

-When watching replays, Sometimes your character goes crazy and starts to move randomly around the stage, always commiting suicide. It does this several times, which modifies the result of the match.

And then there's this one that happened to me the other day: I was doing a match agnaist 3 AI's, one of them was Lloyd. At one point of the match he got a Smash Ball. He juggled me on the air a little and then performed his Final Smash. My character got caught by it. But I was above him the moment the unleashed the attack, the sparks of his aura couldn't touch my character, and because of that, it didn't took damage from them. I was also behind him, so it didn't got damage from the slash he performs at the end either. Then, After Lloyd was done doing his FS, my character just kept being stunned there, until one of the CPUs came and hit it, getting it out of that state.

I was going to save a replay of this one. But I completely forgot of doing so. :/
If it ever happens again, I'll make sure of saving it, though.

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Fri Sep 12, 2014 9:43 pm
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schmerpin wrote:
So I wanted to access Smashville faster on the stage select screen instead of having to click "Past Stages" beforehand. I went about setting it as the only stage in the random stage select thing in the options, so I could just press space on the stage select screen and play the random stage.

First I went to the random stage select, and I started turning off stages with the keyboard. Then I realized doing it that way was inefficient so I switched to mouse. Then after turning a few off individually I realized you could turn off the two sets of stages off with the buttons. So I did that, so that Smashville was the only one "On" by the end.

Then I backed out and pressed space to go to the stage select screen. I pressed space again to choose random... but then it didn't go to a stage. It didn't freeze; I could go back to the character select screen again, but if I tried going to stage select again and choosing a stage, it still wouldn't respond and take me there. After assuming it wasn't going to work at all I then closed the window.

Now I've tried reopening and I keep getting stuck at "100% Loading"... I think it might be a save data corruption thing. I'm gonna try redownloading, and I'll see if that works. Thought I'd let y'all know about this.

http://tinyurl.com/SSF2DataFix to fix that

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Fri Sep 12, 2014 10:52 pm
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Mario's foward aerial doesn't have mario making a sound effect.

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Sun Sep 14, 2014 12:59 pm
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Currently Playing: SSBM and SSF2
If Goku fires a uncharged/partially charged Kamehameha at Peach's counter, it only eliminates most of the attack, activates the counter, but Peach gets hit by the tail end of the Kamehameha


Mon Sep 15, 2014 1:09 am
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Joined: Fri Jul 25, 2014 3:06 pm
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Currently Playing: SSF2, Heroes of Might & Magic III, League of Legends, Sims 4.
Just played a match versus AI Marth. Used my 2nd FS and then I freezed. (Still won the match)


Attachments:
Another Freezing Link.rar [1.45 KiB]
Downloaded 27 times

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Mon Sep 15, 2014 11:12 am

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When Kirby copies someone, they appear where Kirby pressed down rather than eyed the swallow animation finished.

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Mon Sep 15, 2014 8:34 pm
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There's an Edge lean glitch. So far its only happened with tails, when fighting on the edge of the stage (and sometimes in the middle of the stage) tails will begin to edge lean and freeze everything. The only thing that doesn't freeze is me. I can move around an attack, but the screen stays on tails and the only way out of this is to commit suicide until the match is over.

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Tue Sep 16, 2014 9:24 am

Joined: Sun Aug 17, 2014 12:46 pm
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Country: United States (us)
Really annoying problem with Naruto's neutral B is that it sometimes loses full charge but retains the animation for no reason. You can charge it up and save it and some point later in the stock try and use it and whiff with an uncharged one.


Thu Sep 18, 2014 9:42 am
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Manta wrote:
Really annoying problem with Naruto's neutral B is that it sometimes loses full charge but retains the animation for no reason. You can charge it up and save it and some point later in the stock try and use it and whiff with an uncharged one.

This one's been annoying us for a while, we can't seem to find an exact formula to reproduce it consistently. Has anyone else been able to?

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Thu Sep 18, 2014 8:33 pm
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Joined: Fri Aug 08, 2014 1:18 am
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[TSON] wrote:
Manta wrote:
Really annoying problem with Naruto's neutral B is that it sometimes loses full charge but retains the animation for no reason. You can charge it up and save it and some point later in the stock try and use it and whiff with an uncharged one.

This one's been annoying us for a while, we can't seem to find an exact formula to reproduce it consistently. Has anyone else been able to?

This can also happen to Samus' and DK's charges.

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Thu Sep 18, 2014 9:11 pm

Joined: Thu Sep 18, 2014 8:44 pm
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I've encountered 2 gamebreaking bugs since I started playing:

1. Ichigo's B down (floating blades) can sometimes get stuck and you shoot infinite blades without having to do anything, simply speaking, it works like an armor that emits blades. (you can do other attacks during this)

2. Black Mage can become invincible after using his Final Smash but he can not move or attack. (Black Mage wins by default due to this)

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Thu Sep 18, 2014 11:03 pm
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Joined: Sat Mar 16, 2013 1:29 pm
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Location: U.S.
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Currently Playing: SSF2, SSB, SSBM
[TSON] wrote:
Manta wrote:
Really annoying problem with Naruto's neutral B is that it sometimes loses full charge but retains the animation for no reason. You can charge it up and save it and some point later in the stock try and use it and whiff with an uncharged one.

This one's been annoying us for a while, we can't seem to find an exact formula to reproduce it consistently. Has anyone else been able to?

It happens randomly, but most of the time when we don't use the move for a while.

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Fri Sep 19, 2014 12:56 am
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