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Kirb-Star's Sprites - just doing some stuff 
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Joined: Tue Jul 27, 2010 2:01 pm
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Shiver-Star wrote:
TheRealHeroOfWinds wrote:
Shiver-Star wrote:
Sprited Adeleine (for the millionth time) in a style similar to SSF2:
[ Image ]
I'm not really satisfied with the shading so, tell me any mistake you find so I can fix it.

A few things to note are that the legs are too long (she should be shortercthan Mario, use Kirby as reference as well), and her hair is off.

Also the palette of the paint brush should darken from bottom of the brush to the top. (And I mean the actual brush on the paint brush.) Its just that the paint on the brush seems too bright.

Well, I'm not using the original version as a base, I tried to make her a bit older, mostly because her original design's legs were too short in comparison to the body.
But I get what you mean, the legs look really big actually. I'll try to fix that.
Also, considering Mario is a pretty short person, I think that she should be just a bit taller than Mario, hr sprite looks big because I want to give her a detailed look,. She would be resized in Flash, but I'll try to make her shorter.
I don't think Kirby would work well as a comparison, his sprite is too small in comparison to other characters (he was just resized in Flash).
Also, I made the Brush's Colors bright intentional, mostly because I wanted the brush's colors to remain intact when I give her different Pallettes (In a nutshell: I would change her clothes and paintbrush's pallette, with the paint remaining intact). I also made the paint colors to not have any kind of shading because I wanted it to stand out from the colors.

I'll take note of your tips and advices to improve her sprite. Anything else I should fix?

I made some edits to your sprite, if that's okay. It's not perfect, but It should provide you with some ideas:
Image
Adeline is pretty short, in fact I think she's only a few inches taller than Kirby. It's been awhile since I played Kirby 64, so please excuse me if I'm wrong. The fact that she was too tall already brought up though, however her legs wasn't making her tall. In fact, at least in my POV, her torso was the thing that was too long. The head was also bothering me. It was way too big in comparison to her body and the shape, hair, and eye were weird looking. My head isn't exactly canon, but maybe it would give an idea on how heads are using drawn in SSF2's style, which borrows some stuff from JUS. The colors you chose for her were low in contrast. Again, not a canon color scheme, and also I went WAY over the limits, but It should give you an idea on how colors are done. The Paint on the paintbrush didn't necessary need shading, but it can be a little darker.

Personal opinion: I think that Kirby's sprites might get redone, so I wouldn't rely heavily on Flash to fix detail problems. In fact, some sprites that are smaller than KSSU sprites have a very detailed appearance. Don't let something like 'size' get in your way. The details can be small, or completely left out as long as it isn't something important relating to the character.

Hope you don't mind any of this. I just thought I give my thoughts and suggestions out there.

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Wed Jan 14, 2015 8:15 pm
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This is how -not- to give sprite help. You ignored all of the points that he was trying to make, and said "here, let me give you my 'edit'" which is more or less a completely new base with one or two things being similar. That isn't helping him improve the sprite that is already there, made by him. That's just how you would sprite her.

Also, always get permission before editing someone's sprites. If shiver-star has said it's fine in the past then disregard this, but as a general rule you should always always get permission before editing and posting.


Wed Jan 14, 2015 8:23 pm
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Oh?

My apologies. I've never been really good at giving constructive criticism. I'll just keep quiet for now on.

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Wed Jan 14, 2015 8:30 pm
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Sage wrote:
Oh?

My apologies. I've never been really good at giving constructive criticism. I'll just keep quiet for now on.

You definitely don't have to be quiet lol, that wasn't the point that I was trying to make. Spriters helping spriters is a very good thing, but you have to remember there is a lot of emotional attachment with sprites as well. I'm just saying that on your next criticism, and this goes for anyone else reading too, work with the sprite instead of drawing it completely over and ask for permission. :)


Wed Jan 14, 2015 8:33 pm
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It's okay, as long as you ask for permission next time.
So, Been working a bit on her sprite, now she's just a few pixels taller than Mario.
I also created new legs (which are shorter), I haven't fixed the shading yet because I want to find a proper lightsoruce.
Image
Here are 3 versions of the same sprite, all with the new legs.
A has a smaller head than the original and has her face tilted
B has the same head as A escept the face is not tilted.
C has the Same Head as the original.
I want to stay with A, mostly because the lack of nose in B and C kind of annoyed me, and I can easily imply or add the nose without changing the head's shape.
Before I modify her again, I'd like to know what you think.

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Thu Jan 15, 2015 8:21 pm
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Personally I prefer A as well. It works without having to severely alter the head and make it look fitting.

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Thu Jan 15, 2015 9:28 pm
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Since nobody else is giving any more advice, I think I'll just start fixing the shading and begin sheeting

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Fri Jan 16, 2015 3:31 pm
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A looks the best imo, the head in view looks good even without a nose. So, nice work. :)

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Fri Jan 16, 2015 6:15 pm
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Thank you. A is it, then.
I tried to fix the shading using a lightsource. Here's the result:
Image
Positive Criticism is appreciatted. I don't know if she should stay like this or make more changes, but I want to listen to you fi

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Sat Jan 17, 2015 3:18 pm
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Are you Re-Posting?


Last time I checked this last message was uploaded today at 11AM

BTW, Her Chest would need some work

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Sat Jan 17, 2015 3:25 pm

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Shiver-Star wrote:
Omega Mode: show
[ Image ]
Fpurside
[ Image ]
Jungle Hijinx
[ Image ]
Shadow Moses Island

Earthbound x Yume Nikki: show
[ Image ]
Fleeing Ghost, Following Ghost, Nopperabou Ghost and O-Man
[ Image ]
Overworld Madotsuki.

Scrapped WIP: show
[ Image ]
Brinstar

Characters: show
[ Image ]
Adeleine


Amazing job dude!!

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Sat Jan 17, 2015 3:53 pm
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Lisnovski wrote:
Are you Re-Posting?


Last time I checked this last message was uploaded today at 11AM

BTW, Her Chest would need some work

I had to use an Edit-Delete Trick to get some attention. Since nobody was posting like a whole day.
Goku2500 wrote:
Shiver-Star wrote:
Omega Mode: show
[ Image ]
Fpurside
[ Image ]
Jungle Hijinx
[ Image ]
Shadow Moses Island

Earthbound x Yume Nikki: show
[ Image ]
Fleeing Ghost, Following Ghost, Nopperabou Ghost and O-Man
[ Image ]
Overworld Madotsuki.

Scrapped WIP: show
[ Image ]
Brinstar

Characters: show
[ Image ]
Adeleine


Amazing job dude!!

Thank you very much, but some criticism would come in handy

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Sat Jan 17, 2015 7:08 pm
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Fourside* (thank me later :P)

Your Omega Stages need work, can't really put my finger on it though.

Or you could work on other stages to convert them to Omega style.

edit: just noticed Adeleine's waist seems really strange.

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ImageImageImageImage


Sat Jan 17, 2015 7:26 pm
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I worked a bit on the waist but I can't get it done properly:
Image
I want to make her Smock go over her skirt (like in the image below) but I can't figure out how:
Image
I'd like to have as much help as possible, because I really want to start this project.

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Sun Jan 18, 2015 5:15 pm
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Use more of a cone-shape and make the smock a bit longer imo. As you see in that picture Adeleine's clothing makes her outline more of a simple triangle/cone shape, whilst your sprite version retains more of the traditional hourglass-shape for females.

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Sun Jan 18, 2015 5:20 pm
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