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[v0.9b] SSF2 Bugs 
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Joined: Sun Nov 09, 2014 9:19 pm
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Country: United States (us)
I have found an interesting glitch involving trophies. In this replay I am posting I grab a trophy and use it while Samus was in the air, summoning Renji and then everything freezes when I summon him except me and I can continue summoning more Renji, and once I jump off the stage everything resumes. So far I have only been able to recreate this in training mode with Samus jumping and me using a trophy.


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Trophy Glitch.zip [2.66 KiB]
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Sun Nov 09, 2014 10:08 pm
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Joined: Sun Aug 17, 2008 12:29 am
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Sonic's basic standard attack is slowed down a bit. It doesn't go as fast when you try it.

When Peach uses Toad when she jumps, she floats up a bit. If she double jumps when using it, it's normal.

This could be a problem. Any character who has an infinite jab needs to have it mashed with the A button.

Ex: Kirby's i-jabs can be mashed, Fox's can not.

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Sun Nov 09, 2014 10:12 pm
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Shield stabs seem to happen more often, even when the shields are healthy. For example, last patch I could shield Sonic's U-smash as Captain Falcon every time. Now, it seems to shield stab more often.

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Mon Nov 10, 2014 11:17 am
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Joined: Fri Jul 25, 2014 3:06 pm
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Currently Playing: SSF2, Heroes of Might & Magic III, League of Legends, Sims 4.
Quote:
Final Smash attacks no longer cancelable in Turbo mode


This is false.. Link can still cancel his FS, not sure about other characters. /:|


Attachments:
Cancelled FS.rar [1.1 KiB]
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Mon Nov 10, 2014 12:35 pm
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In Silph Co., CPUs waste their time walking/running back and forth on the center of the platform that transports everyone from the first room to the 2nd room (and from the 2nd room to the 3rd room) even when CPU's action is set to "Idle" on Training mode.

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Mon Nov 10, 2014 12:42 pm
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When you throw an item up to the highest point of a stage, it never comes back.

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Mon Nov 10, 2014 1:31 pm
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Heh guess I should be called the "Trophy Glitch Guy" because I got another replay here but with Kirby this time. So I guess it is not completely linked with Samus.
Anyways the constant appears to be when the opponent is in the middle of a jump now. So I have the replay for this but it happens much later in the match(about 5 min in) when Kirby has 2 stock left and at ~90%. Quite an amusing glitch but I am not sure what happens when the cpu activates it, I would assume it keeps using it and never jumps off the stage because it just does not know what is going on.


Attachments:
File comment: When Kirby is at 2 stock and ~90% damage is when it happens.
Kirby Trophy Glitch.zip [3.93 KiB]
Downloaded 28 times
Mon Nov 10, 2014 11:20 pm

Joined: Mon Sep 15, 2014 9:33 pm
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Find's Grand Vault of Sleeping Bugs

(?) - Not sure if it is supposed to be like that.

- Mario's audio keeps repeating when sleeping.
- Kirby's sleeping animation is too fast.
- Pikachu's sleeping animation looks a bit awkward. (?)
- Sonic has no animation when sleeping. (?)
- Yoshi's audio repeats too quickly when sleeping.
- Marth has no animation when sleeping. (?)
- Llyod has no animation when sleeping. (?)
- Sora has awkward animation when sleeping. (?)
- When landing on the ground during Jigglypuff's B-Up attack, a slight lag between touching the ground and executing the sleep animation can be seen. (Seen near the end of "Sora awkward animation" replay.
- Naruto has no animation when sleeping. (?)
- When charging Ichigo's B attack, the opponent can get pushed away from Ichigo when too close. (?)


Attachments:
SSF2 0.9.1.1965 bugs.zip [13.46 KiB]
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Tue Nov 11, 2014 3:47 pm
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New bug with Yoshi:

https://www.mediafire.com/?ley59evzr9mr97g

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Tue Nov 11, 2014 6:14 pm

Joined: Sun Nov 09, 2014 9:19 pm
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Hey "Trophy Glitch Guy" here again with another trophy glitch replay. This just demonstrates how destructive this glitch can be when active mainly with summoning so many trophy characters that it dooms the opponent. The victim today is Naruto who was helpless against the swarm Starfy, a weak trophy alone but with many creates a vortex of no escape. Now I have said that this glitch happens when using a trophy when the opponent is in mid-jump, but as seen here Naruto lands and is in the middle of his landing animation so this could mean that any part of the jump this could happen, or it just happens. Really all I can say is go easy on the trophy glitching especially if it is against someone who does not know of it. Just a recap: So far it is activated by using a trophy when the opponent is in the air(not sure about 1-2 opponent(s) in the air and 1-2 on the ground scenarios). The person who activated the glitch can move around and use the trophy more while everything else is frozen and can even do some other stuff(ex. Link firing an arrow and it staying in place). The only way to unfreeze everything is to jump off the edge of the stage.
Feel free to add thoughts or your own "Trophy Glitch" replays.


Attachments:
Naruto Trophy Glitch.zip [3.83 KiB]
Downloaded 21 times
Tue Nov 11, 2014 6:46 pm
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I stumbled upon a pretty strange bug, but I'm not exactly sure how to replicate it. I was playing online, with turbo and lightning enabled. When I used Sonic's side B, I flew off the stage. Here's a video of it:
https://www.youtube.com/watch?v=loF6uOHxlP8

I slowed it down to normal speed, so the audio might be a little weird. Near the end of the video is the bug, but I showed the full thing in case you can figure out how to do it.


Tue Nov 11, 2014 11:23 pm

Joined: Wed Nov 12, 2014 4:48 pm
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I just encountered the "Trophy Glitch" and wanted to post it here as I saw "Trophy Glitch Guy" report it many times. Will attach a replay once the match is done, but here's what happened:

Was in a free for all. 2 opponents were in the air and one was on the ground. Used the trophy that should make you continuously taunt, but everyone froze. I was able to hit one of the air opponents causing a visual glitch.

I'm Kirby.

Then I tried summoning more assists, like Trophy Glitch Guy did. It worked. However after pausing this time, the screen locked up in the position I left pause mode in every time. Wasn't a big deal though.

EDIT: You can make screen effects overlap with this and make the screen completely white with Kirby's Hammer.
EDIT 2: Going off the stage does make the screen effects go away and allow movement, but still laggy and the assist trophies don't actually go away (or in my case.) Replay added.

Pictures:
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Attachments:
File comment: SSF2 replay glitch
Complete Insanity.zip [2.49 KiB]
Downloaded 20 times
Wed Nov 12, 2014 4:58 pm
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Guys, okay. Thank you for reporting that bug. We got it.


Wed Nov 12, 2014 5:46 pm

Joined: Wed Nov 12, 2014 7:44 pm
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A few first when either player 3 or 2 press their direction and attack buttons no one else is able to move or are stuck doing what they were doing (i.e walking attacking). Second for Goku is able to fly across the screen at will if the right buttons are pressed and it's annoying when I play with one of my friends who mains Goku


Wed Nov 12, 2014 7:53 pm
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sean777o wrote:
A few first when either player 3 or 2 press their direction and attack buttons no one else is able to move or are stuck doing what they were doing (i.e walking attacking). Second for Goku is able to fly across the screen at will if the right buttons are pressed and it's annoying when I play with one of my friends who mains Goku

1. that's not a bug with the game, it's a limitation on how many keys can be pressed at one time for your keyboard (assuming you're sharing a keyboard with the other players
2. Goku has a "float" that allows him to basically move horizontally in the air without losing any height for about 4 seconds if the player hold the up or jump key.


Thu Nov 13, 2014 12:51 pm
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