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 [ 12 posts ] 
Geno sprites 
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Joined: Tue Jan 15, 2013 12:12 am
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I making a Geno project, and I'm wondering what's your opinion about Geno here.
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I'm going to be focusing on this task often, with the animations as smooth as(nearly) possible.


Sat Mar 02, 2013 2:59 am
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That's super cute!


Sat Mar 02, 2013 3:50 am

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Dr.Geno wrote:
That's super cute!

Yeah, that's what I was thinking. Hard to find a way out of that though.Thanks none the less.


Sat Mar 02, 2013 4:00 am
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If you don't want them to be cute, I'd say upsizing them slightly would probably be a good idea. It gives you more leeway as far as proportion goes.


Sat Mar 02, 2013 4:01 am

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Good suggestion, but it will be much more time consuming and frustrating, even if it's just two pixels bigger. And I don't have a lot of time due to school. Ah well, I will try to find another way to make him less cute.
EDIT: I was thinking about making his head smaller/body bigger. Any thoughts/suggestions on that?


Sat Mar 02, 2013 4:06 am
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I understand that Geno is supposed to be a puppet, but I think his body language is too lifeless. If you broadened the shoulders it would likely look tougher. Also the mouth is up too high almost giving the impression of an pouty face, which is very child like.

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Sat Mar 02, 2013 4:39 am

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Nick wrote:
I understand that Geno is supposed to be a puppet, but I think his body language is too lifeless. If you broadened the shoulders it would likely look tougher. Also the mouth is up too high almost giving the impression of an pouty face, which is very child like.

I actually tried lowering his mouth, but it looked droopy and unlike Geno. I actually fixed it up a little, but he looks a little depressed, and still kinda cute.
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any suggestions on that?


Sat Mar 02, 2013 5:12 am
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Reduce the Head/body ratio AKA Shrink the head and make the head bigger.


Sat Mar 02, 2013 11:38 am
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@Kiddragon: not sure if that's consistent with Geno's pre-made proportions. Edit: Yes, 1 or 2 pixel shrink would be in order
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Right now the head is too far forward, making it look like he's pouting and reinforcing the cute factor.
As Ramsey said, proportions aren't helping, but I'm pretty sure you can fix those without completely reconstructing the sprite.
Depending on what this is for, you may want to avoid Selout. It starts to have strange effects when placed on a dark background.
Some shading on the bottom would be nice.

Good progress so far, eager to see more.

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Sat Mar 02, 2013 11:52 am
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Kiddragon wrote:
Reduce the Head/body ratio AKA Shrink the head and make the head bigger.


Up to some degree large head-small body is just his style.

Also 'shrink the head and make the head bigger'? Now that just sounds awefully ineffecient. Just imagine the stretch marks you could get from that. Yeowch.

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Sat Mar 02, 2013 12:40 pm
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I would still broaden his shoulders. I would also raise the hat so the eyes are more exposed, then see if lowering the mouth at that point is better.

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Sat Mar 02, 2013 8:01 pm
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Steven wrote:
Kiddragon wrote:
Reduce the Head/body ratio AKA Shrink the head and make the head bigger.


Up to some degree large head-small body is just his style.

Also 'shrink the head and make the head bigger'? Now that just sounds awefully ineffecient. Just imagine the stretch marks you could get from that. Yeowch.


Lemme make my typos in peace Damian.


Sun Mar 03, 2013 9:53 am
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