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3ds1234
Joined: Tue Nov 18, 2014 3:36 pm Posts: 139 Location: Why do you want to know? Country:
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
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The thing Huey is that if you DI up you should be able to escape. It is harder at early percentages, but at later percentages it should be easy to DI out of. Also Marth, as said earlier in the topic, doesn't really have a good chain grab compared to other characters since it is quite easy to DI out of.
_________________ Mains: Marth Secondaries: Marth Characters in training: Marth Characters I barley use: Marth
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Thu Feb 05, 2015 9:06 pm |
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Huey
Joined: Wed May 14, 2014 4:26 pm Posts: 364 Location: Frank Block wit mah f#ckin gang Country:
Gender: Male
MGN Username: Huey
Currently Playing: Smash 4. Waiting for Beta. They better code in Bidou...
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Ah, maybe I was going out not up. Don't remember
_________________ I hate you all. Except you. I like you.
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Thu Feb 05, 2015 9:19 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Wait which chain grab happened?
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Thu Feb 05, 2015 9:29 pm |
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3ds1234
Joined: Tue Nov 18, 2014 3:36 pm Posts: 139 Location: Why do you want to know? Country:
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
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While that does work going up is more ideal. I have many experiences where people go up instead of out and I miss the next grab because of it, or maybe I just don't know what I'm talking about. I know someone is going to correct since I'm terrible at having discussions like these. I only gave advice out of personal experience as a Marth player.
_________________ Mains: Marth Secondaries: Marth Characters in training: Marth Characters I barley use: Marth
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Thu Feb 05, 2015 9:29 pm |
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Huey
Joined: Wed May 14, 2014 4:26 pm Posts: 364 Location: Frank Block wit mah f#ckin gang Country:
Gender: Male
MGN Username: Huey
Currently Playing: Smash 4. Waiting for Beta. They better code in Bidou...
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I'm not sure which throw it was. Looked like forward if I had to guess. 100% sure DIing out did nothing for me but I don't remember if I tried up. Gonna test it in a bit
_________________ I hate you all. Except you. I like you.
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Thu Feb 05, 2015 9:38 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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DI out doesn't help because the move already sends basically straight out.
Out DI would do this:
[0 degrees + 15 degrees (attack angle)] / 2 = 7 degrees. That's like no difference. You'd get a little shift from SDI but nothing that could break the CG.
However if you DI up:
[90 degrees + 15 degrees (attack angle)] / 2 = 52.5 degrees. Pretty big difference.
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Fri Feb 06, 2015 2:14 am |
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Huey
Joined: Wed May 14, 2014 4:26 pm Posts: 364 Location: Frank Block wit mah f#ckin gang Country:
Gender: Male
MGN Username: Huey
Currently Playing: Smash 4. Waiting for Beta. They better code in Bidou...
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Thanks, papa TSON. I didn't know that was the formula. Cool
_________________ I hate you all. Except you. I like you.
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Fri Feb 06, 2015 10:36 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Does anyone think Marth's SH should be a little lower than it is?
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Wed Feb 18, 2015 12:43 am |
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Lunary
Joined: Thu Dec 18, 2014 9:19 am Posts: 730 Location: Nopeville Country:
Gender: Male
MGN Username: Lunary
Skype: naruraptor
Currently Playing: Super Smash Bros. Melee , League Of Legends , Drinking
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Well it's as good as in Melee : you can do SH double fair. If it was lower, it would be nearly non existent.
_________________ ~ LunarySSF2 ~ Tournament Legend left SSF2 for Melee until he dies
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Wed Feb 18, 2015 4:35 am |
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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
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yeah I like the shorthop height as is, SH double fair is really nice.
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Wed Feb 18, 2015 6:29 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I mean for SH into up air.
Edit:Also has anyone been successful in doing the up air for days?
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Wed Feb 18, 2015 12:23 pm |
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Master Wex
Joined: Wed Apr 10, 2013 5:12 pm Posts: 160 Country:
Gender: Male
MGN Username: masterwex
Currently Playing: SSF2 Beta, Yeah Jam Fury: UME, CrossCode, Ace Attorney
Waifu: Lea (CrossCode)
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Anyone notice that's Marth's dizziness is not complete? (Sorry I don't know if anyone posted this I just know it was not fixed in the last patch)
_________________Hey! You! Yes you! ...never mind.
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Wed Feb 25, 2015 6:09 pm |
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smashplayer
Joined: Sun Feb 15, 2015 2:23 pm Posts: 27 Location: What ya lookin' at? ._.
Gender: Male
MGN Username: Smash_Player
Currently Playing: SSF2 on weekends :/
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Well, Marth is my favourite character, He's just so amazing. No one could have beaten me in online mode except zero suit zamus lol. but his counter-attack needs more improvements.. but still he's my favourite.
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Wed Feb 25, 2015 6:57 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I do agree with his counter. I want it to be a little faster because it already has the power it has in Brawl and Smash 4.
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Wed Feb 25, 2015 10:51 pm |
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Savvy, eh?
BR Member
Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
Gender: Anime Girl
MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
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Counter is already really good. It doesn't need a buff. It trades some of its traditional active frames for KO power in this game, which I suppose might not float everyone's boat, but it remains a really good move.
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Thu Feb 26, 2015 1:21 pm |
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