Author |
Message |
3ds1234
Joined: Tue Nov 18, 2014 3:36 pm Posts: 139 Location: Why do you want to know? Country:
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
|
Yeah I noticed when I was practicing with Marth that the backside is easy to spike with.
_________________ Mains: Marth Secondaries: Marth Characters in training: Marth Characters I barley use: Marth
|
Fri Nov 21, 2014 3:30 pm |
|
|
goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
|
Srlsy tho, marth is the first character that i found myself actually having to counterpick against. :/
2 stronk
|
Fri Nov 21, 2014 4:25 pm |
|
|
3ds1234
Joined: Tue Nov 18, 2014 3:36 pm Posts: 139 Location: Why do you want to know? Country:
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
|
Actually I found out that most Marth players can't really do that well against Zelda.
_________________ Mains: Marth Secondaries: Marth Characters in training: Marth Characters I barley use: Marth
|
Fri Nov 21, 2014 4:31 pm |
|
|
3ds1234
Joined: Tue Nov 18, 2014 3:36 pm Posts: 139 Location: Why do you want to know? Country:
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
|
Okay now as a Marth main who is using him in Wifi I have two match ups I am terrible against. Ichigo and Link Ichigo: I actually do win against Ichigo players but sometimes I rage quit in frustration because of that side special. When I see it coming I usually can shield but then I can't go for a grab or attack because the other player immediately attacks. I don't know if it is the lag online has or something else but I can't counter. HALP! Link: I never do well against Link. All the projectiles and annoyances he has makes me frustrated. Any tips guys?
_________________ Mains: Marth Secondaries: Marth Characters in training: Marth Characters I barley use: Marth
|
Mon Nov 24, 2014 7:23 pm |
|
|
RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
|
We must also take into account ourselves as players. Not just our characters' strengths. Since Marth is one of my joke characters it's hard to gauge such a thing.
_________________Rem is my main. Kinda looks like Tails doesn't she?
|
Mon Nov 24, 2014 7:52 pm |
|
|
WAR-THERAPY
Joined: Fri Jan 18, 2013 5:31 pm Posts: 556 Location: Tatooine
Gender: Male
|
1 - grow some chest hairs and accept defeat. i understand that ragequiting sometimes happens by accident... sometimes when im training techs with fox vs CPUs and i miss, i often restart the match without even thinking about it. but seriously, dont do that in online mode... it just looks so bad... i am yet to win my first online match, since i cannot play at all on this puny netbook, but when i had the chance to, and got thoroughly grinded to bodyparts , i didnt quit. that doesnt mean i was smiling at the end of the game, though.
2 - in off-line, its not as much of an annoyance since you can allways powershield his projectiles. in online it should be quite hard to deal with, specially arrows and bombs which come out fast, on angles in the case of bombs, and the bombs themselves seem to pierce shields. havent tested on the latest patch though.
in both cases the strategy is as simple as rushing and staying allways very very close to the opponent where simultaneously all of marth's options can be used and his attack speed and disjoints pretty much outclass anything at that range. with link, you go in hard, try your best to dodge everything, corner your foe and make DAMN SURE he cant get away to camp. follow with an edgeguard and abuse the Counter on link's recovery. as for ichigo, you should use the same strategy, but be more carefull with your spacing. a grab-game of techchases and chaingrabs should be a very viable strategy, specially against a relatively wide character like ichigo. and of course, you can use counter against his side special, both in and off-stage, for really good punishes. just make sure to be standing near the very end of the attack.
_________________ Some claim, the glass is half full.
Others claim, it is half empty.
I, personally, Claim Nothing.
Instead, i Ask:
WHO THE %&(%/))% DRANK HALF OF MY BEER??!
|
Mon Nov 24, 2014 7:53 pm |
|
|
goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
|
Bro, Marth's side B is more annoying than Ichigo's side B imo.
|
Mon Nov 24, 2014 8:14 pm |
|
|
Doof
Joined: Thu Nov 13, 2014 9:56 pm Posts: 791 Location: California Country:
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
|
I agree. A lot of Marths online seem to mash Side-Spec when they get hitstunned.
_________________
|
Mon Nov 24, 2014 8:27 pm |
|
|
RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
|
That's because it's fun to create rainbows. I admit I don't agree totally with War-Therapy's approach on Link. I think it is a good idea to stay close and wait for the link player to attempt the first move. You can go in to attack if the Link player is too passive, but you can easily take advantage of the endlag of Link's attacks to jump in and Strike him. Once you have him, pummel him till he's off stage, then do as War suggested. That's just how I approach Link.
As for Ichigo I feel it's the same thing. Wait for them to make the first move, then strike back. with sideb you can either do what War suggested, or move to a spot that forces Ichigo to do something else. Learn the spacing of sideb and you'll beat it out. Shield or sidestep can help too, but you gotta be a little more careful with those.
This stuff doesn't work for every character, but for Marth of all people this is very doable.
_________________Rem is my main. Kinda looks like Tails doesn't she?
|
Mon Nov 24, 2014 8:43 pm |
|
|
goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
|
The best way to fight ichigo is spot dodge everything.
And its not very hard to do that either.
|
Mon Nov 24, 2014 9:30 pm |
|
|
WAR-THERAPY
Joined: Fri Jan 18, 2013 5:31 pm Posts: 556 Location: Tatooine
Gender: Male
|
well, thats how i use marth, and its been working for me. but on second thought, this strategy IS obvious, and expectable. hm. i wouldnt discard the possibility of a cautious Link effectively keeping a super aggro marth at bay.
...gosh, i am so aggro with all characters... im too reckless for patient and defensive play. I WANNA KO PEOPLE, not "dance" with them!
_________________ Some claim, the glass is half full.
Others claim, it is half empty.
I, personally, Claim Nothing.
Instead, i Ask:
WHO THE %&(%/))% DRANK HALF OF MY BEER??!
|
Mon Nov 24, 2014 10:38 pm |
|
|
3ds1234
Joined: Tue Nov 18, 2014 3:36 pm Posts: 139 Location: Why do you want to know? Country:
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
|
| | | | WAR-THERAPY wrote: 1 - grow some chest hairs and accept defeat. i understand that ragequiting sometimes happens by accident... sometimes when im training techs with fox vs CPUs and i miss, i often restart the match without even thinking about it. but seriously, dont do that in online mode... it just looks so bad... i am yet to win my first online match, since i cannot play at all on this puny netbook, but when i had the chance to, and got thoroughly grinded to bodyparts , i didnt quit. that doesnt mean i was smiling at the end of the game, though.
2 - in off-line, its not as much of an annoyance since you can allways powershield his projectiles. in online it should be quite hard to deal with, specially arrows and bombs which come out fast, on angles in the case of bombs, and the bombs themselves seem to pierce shields. havent tested on the latest patch though.
in both cases the strategy is as simple as rushing and staying allways very very close to the opponent where simultaneously all of marth's options can be used and his attack speed and disjoints pretty much outclass anything at that range. with link, you go in hard, try your best to dodge everything, corner your foe and make DAMN SURE he cant get away to camp. follow with an edgeguard and abuse the Counter on link's recovery. as for ichigo, you should use the same strategy, but be more carefull with your spacing. a grab-game of techchases and chaingrabs should be a very viable strategy, specially against a relatively wide character like ichigo. and of course, you can use counter against his side special, both in and off-stage, for really good punishes. just make sure to be standing near the very end of the attack. | | | | |
Thank You for the advice and it is not that I can't accept defeat. It is just that I can't think of a good startegy
_________________ Mains: Marth Secondaries: Marth Characters in training: Marth Characters I barley use: Marth
|
Tue Nov 25, 2014 10:20 am |
|
|
RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
|
Admittedly, this is how I attack everybody with any character I use. Depending on which character you're using is if you are forced to attack more slowly. Tails vs Wario or link for example you have to slow down. Marth vs Link however, you can go in with reckless abandon. Unless he starts with boomerang you can either punish after links 1st attack, or go in for a fast attack to start things off yourself.
_________________Rem is my main. Kinda looks like Tails doesn't she?
|
Tue Nov 25, 2014 11:14 am |
|
|
sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
|
I'd say it's just as annoying. It's way too fast. Should be more like melee.
_________________Please...
|
Tue Nov 25, 2014 4:24 pm |
|
|
Descended_Sun
Joined: Tue Feb 04, 2014 10:28 am Posts: 327 Location: Try and guess. .-. Country:
Gender: Male
MGN Username: DescendedSun
Skype: DescendedSun
Currently Playing: SSF2
|
I've come across times where Side B just takes away all my approaches. I'd honestly Increase the ending lag on all the slashes so it's not as quick and powerful, so people wouldn't abuse it as much. And Dolphin Slash, that needs to be changed. It's not like Melee or Brawl when he can hardly move at all after using it. Instead, he can move freely after using it and avoid attacks. And i'm pretty sure he's not suppose to be able to Fast Fall after it's use. Both attacks are too safe.
I really like Marth, but it makes me sad when i come across players who spam Dolphin Slash and Side B. This game is promoting aggressive play too much and making people attack without thinking because most of the time you can't punish them. It's not like Melee when you have to think of your approaches and strategies before attacking. And it's not like Brawl when you have the ability to punish on a high scale. At least that what most players online show me.
Seriously this sort of play needs to change.
_________________YoutubeLatest video!CPU Battles! Support my songs! SoundcloudMG: Descended_sun - YT:Powerofzarak/DescendedSun - MGN: Descendedsun
Last edited by Descended_Sun on Wed Nov 26, 2014 4:16 pm, edited 1 time in total.
|
Wed Nov 26, 2014 6:45 am |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|