The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 6:37 pm



 [ 586 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 40  Next
Marth 
Author Message
User avatar

Joined: Tue Nov 18, 2014 3:36 pm
Posts: 139
Location: Why do you want to know?
Country: United States (us)
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
MaskofTruth wrote:
3ds1234 wrote:
Can anyone tell me how people are able to spike when they are online because I've had it done to me a couple times and when it happens I just stare in pure amazement.

It is most easy to perform at Marth's backside.

Yeah I noticed when I was practicing with Marth that the backside is easy to spike with.

_________________
Mains: Marth
Secondaries: Marth
Characters in training: Marth
Characters I barley use: Marth


Fri Nov 21, 2014 3:30 pm
BR Member
User avatar

Joined: Sat Aug 23, 2014 12:22 pm
Posts: 1448
Gender: Female
Srlsy tho, marth is the first character that i found myself actually having to counterpick against. :/

2 stronk

_________________
SoldierSunday wrote:
Nothing you do is viable.


Fri Nov 21, 2014 4:25 pm
User avatar

Joined: Tue Nov 18, 2014 3:36 pm
Posts: 139
Location: Why do you want to know?
Country: United States (us)
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
FedoraTheExplorer wrote:
Srlsy tho, marth is the first character that i found myself actually having to counterpick against. :/

2 stronk

Actually I found out that most Marth players can't really do that well against Zelda.

_________________
Mains: Marth
Secondaries: Marth
Characters in training: Marth
Characters I barley use: Marth


Fri Nov 21, 2014 4:31 pm
User avatar

Joined: Tue Nov 18, 2014 3:36 pm
Posts: 139
Location: Why do you want to know?
Country: United States (us)
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
Okay now as a Marth main who is using him in Wifi I have two match ups I am terrible against. Ichigo and Link

Ichigo: I actually do win against Ichigo players but sometimes I rage quit in frustration because of that side special. When I see it coming I usually can shield but then I can't go for a grab or attack because the other player immediately attacks. I don't know if it is the lag online has or something else but I can't counter. HALP! :cry:

Link: I never do well against Link. All the projectiles and annoyances he has makes me frustrated. Any tips guys?

_________________
Mains: Marth
Secondaries: Marth
Characters in training: Marth
Characters I barley use: Marth


Mon Nov 24, 2014 7:23 pm
User avatar

Joined: Mon Aug 05, 2013 9:01 pm
Posts: 530
Country: United States (us)
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
We must also take into account ourselves as players. Not just our characters' strengths. Since Marth is one of my joke characters it's hard to gauge such a thing.

_________________
Image

Rem is my main. Kinda looks like Tails doesn't she?


Mon Nov 24, 2014 7:52 pm
User avatar

Joined: Fri Jan 18, 2013 5:31 pm
Posts: 556
Location: Tatooine
Gender: Male
1 - grow some chest hairs and accept defeat. i understand that ragequiting sometimes happens by accident... sometimes when im training techs with fox vs CPUs and i miss, i often restart the match without even thinking about it. but seriously, dont do that in online mode... it just looks so bad... i am yet to win my first online match, since i cannot play at all on this puny netbook, but when i had the chance to, and got thoroughly grinded to bodyparts , i didnt quit. that doesnt mean i was smiling at the end of the game, though.

2 - in off-line, its not as much of an annoyance since you can allways powershield his projectiles. in online it should be quite hard to deal with, specially arrows and bombs which come out fast, on angles in the case of bombs, and the bombs themselves seem to pierce shields. havent tested on the latest patch though.


in both cases the strategy is as simple as rushing and staying allways very very close to the opponent where simultaneously all of marth's options can be used and his attack speed and disjoints pretty much outclass anything at that range. with link, you go in hard, try your best to dodge everything, corner your foe and make DAMN SURE he cant get away to camp. follow with an edgeguard and abuse the Counter on link's recovery. as for ichigo, you should use the same strategy, but be more carefull with your spacing. a grab-game of techchases and chaingrabs should be a very viable strategy, specially against a relatively wide character like ichigo. and of course, you can use counter against his side special, both in and off-stage, for really good punishes. just make sure to be standing near the very end of the attack.

_________________
Some claim, the glass is half full.

Others claim, it is half empty.

I, personally, Claim Nothing.

Instead, i Ask:

WHO THE %&(%/))% DRANK HALF OF MY BEER??!


Mon Nov 24, 2014 7:53 pm
WWW
BR Member
User avatar

Joined: Sat Aug 23, 2014 12:22 pm
Posts: 1448
Gender: Female
Bro, Marth's side B is more annoying than Ichigo's side B imo.

_________________
SoldierSunday wrote:
Nothing you do is viable.


Mon Nov 24, 2014 8:14 pm
User avatar

Joined: Thu Nov 13, 2014 9:56 pm
Posts: 791
Location: California
Country: Philippines (ph)
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
I agree. A lot of Marths online seem to mash Side-Spec when they get hitstunned.

_________________
Image


Mon Nov 24, 2014 8:27 pm
User avatar

Joined: Mon Aug 05, 2013 9:01 pm
Posts: 530
Country: United States (us)
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
That's because it's fun to create rainbows. I admit I don't agree totally with War-Therapy's approach on Link. I think it is a good idea to stay close and wait for the link player to attempt the first move. You can go in to attack if the Link player is too passive, but you can easily take advantage of the endlag of Link's attacks to jump in and Strike him. Once you have him, pummel him till he's off stage, then do as War suggested. That's just how I approach Link.

As for Ichigo I feel it's the same thing. Wait for them to make the first move, then strike back. with sideb you can either do what War suggested, or move to a spot that forces Ichigo to do something else. Learn the spacing of sideb and you'll beat it out. Shield or sidestep can help too, but you gotta be a little more careful with those.

This stuff doesn't work for every character, but for Marth of all people this is very doable.

_________________
Image

Rem is my main. Kinda looks like Tails doesn't she?


Mon Nov 24, 2014 8:43 pm
BR Member
User avatar

Joined: Sat Aug 23, 2014 12:22 pm
Posts: 1448
Gender: Female
The best way to fight ichigo is spot dodge everything.

And its not very hard to do that either.

_________________
SoldierSunday wrote:
Nothing you do is viable.


Mon Nov 24, 2014 9:30 pm
User avatar

Joined: Fri Jan 18, 2013 5:31 pm
Posts: 556
Location: Tatooine
Gender: Male
well, thats how i use marth, and its been working for me. but on second thought, this strategy IS obvious, and expectable. hm. i wouldnt discard the possibility of a cautious Link effectively keeping a super aggro marth at bay.

...gosh, i am so aggro with all characters... im too reckless for patient and defensive play. I WANNA KO PEOPLE, not "dance" with them!

_________________
Some claim, the glass is half full.

Others claim, it is half empty.

I, personally, Claim Nothing.

Instead, i Ask:

WHO THE %&(%/))% DRANK HALF OF MY BEER??!


Mon Nov 24, 2014 10:38 pm
WWW
User avatar

Joined: Tue Nov 18, 2014 3:36 pm
Posts: 139
Location: Why do you want to know?
Country: United States (us)
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
WAR-THERAPY wrote:
1 - grow some chest hairs and accept defeat. i understand that ragequiting sometimes happens by accident... sometimes when im training techs with fox vs CPUs and i miss, i often restart the match without even thinking about it. but seriously, dont do that in online mode... it just looks so bad... i am yet to win my first online match, since i cannot play at all on this puny netbook, but when i had the chance to, and got thoroughly grinded to bodyparts , i didnt quit. that doesnt mean i was smiling at the end of the game, though.

2 - in off-line, its not as much of an annoyance since you can allways powershield his projectiles. in online it should be quite hard to deal with, specially arrows and bombs which come out fast, on angles in the case of bombs, and the bombs themselves seem to pierce shields. havent tested on the latest patch though.


in both cases the strategy is as simple as rushing and staying allways very very close to the opponent where simultaneously all of marth's options can be used and his attack speed and disjoints pretty much outclass anything at that range. with link, you go in hard, try your best to dodge everything, corner your foe and make DAMN SURE he cant get away to camp. follow with an edgeguard and abuse the Counter on link's recovery. as for ichigo, you should use the same strategy, but be more carefull with your spacing. a grab-game of techchases and chaingrabs should be a very viable strategy, specially against a relatively wide character like ichigo. and of course, you can use counter against his side special, both in and off-stage, for really good punishes. just make sure to be standing near the very end of the attack.

Thank You for the advice and it is not that I can't accept defeat. It is just that I can't think of a good startegy

_________________
Mains: Marth
Secondaries: Marth
Characters in training: Marth
Characters I barley use: Marth


Tue Nov 25, 2014 10:20 am
User avatar

Joined: Mon Aug 05, 2013 9:01 pm
Posts: 530
Country: United States (us)
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
WAR-THERAPY wrote:
well, thats how i use marth, and its been working for me. but on second thought, this strategy IS obvious, and expectable. hm. i wouldnt discard the possibility of a cautious Link effectively keeping a super aggro marth at bay.

...gosh, i am so aggro with all characters... im too reckless for patient and defensive play. I WANNA KO PEOPLE, not "dance" with them!


Admittedly, this is how I attack everybody with any character I use. Depending on which character you're using is if you are forced to attack more slowly. Tails vs Wario or link for example you have to slow down. Marth vs Link however, you can go in with reckless abandon. Unless he starts with boomerang you can either punish after links 1st attack, or go in for a fast attack to start things off yourself.

_________________
Image

Rem is my main. Kinda looks like Tails doesn't she?


Tue Nov 25, 2014 11:14 am
User avatar

Joined: Mon Aug 04, 2014 12:30 am
Posts: 510
Location: Michigan
Country: United States (us)
Gender: Male
MGN Username: sparty88
FedoraTheExplorer wrote:
Bro, Marth's side B is more annoying than Ichigo's side B imo.

I'd say it's just as annoying. It's way too fast. Should be more like melee.

_________________
Image
Please...


Tue Nov 25, 2014 4:24 pm
User avatar

Joined: Tue Feb 04, 2014 10:28 am
Posts: 327
Location: Try and guess. .-.
Country: United Kingdom (uk)
Gender: Male
MGN Username: DescendedSun
Skype: DescendedSun
Currently Playing: SSF2
I've come across times where Side B just takes away all my approaches. I'd honestly Increase the ending lag on all the slashes so it's not as quick and powerful, so people wouldn't abuse it as much. And Dolphin Slash, that needs to be changed. It's not like Melee or Brawl when he can hardly move at all after using it. Instead, he can move freely after using it and avoid attacks. And i'm pretty sure he's not suppose to be able to Fast Fall after it's use. Both attacks are too safe.

I really like Marth, but it makes me sad when i come across players who spam Dolphin Slash and Side B. This game is promoting aggressive play too much and making people attack without thinking because most of the time you can't punish them. It's not like Melee when you have to think of your approaches and strategies before attacking. And it's not like Brawl when you have the ability to punish on a high scale. At least that what most players online show me.

Seriously this sort of play needs to change.

_________________
Image

Youtube

Latest video!
CPU Battles!
YouTube Video:


Support my songs! Soundcloud

MG: Descended_sun - YT:Powerofzarak/DescendedSun - MGN: Descendedsun


Last edited by Descended_Sun on Wed Nov 26, 2014 4:16 pm, edited 1 time in total.



Wed Nov 26, 2014 6:45 am
WWW
Display posts from previous:  Sort by  
 [ 586 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 40  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.