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Gamemaker help! (Now with FAQ) 
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Joined: Mon Aug 11, 2008 10:43 am
Posts: 641
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Sir, before you leave, can you answer my questions above?

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Tyler~


Sat Nov 29, 2008 8:45 pm

Joined: Wed Oct 22, 2008 7:46 pm
Posts: 278
Location: Florida
Gender: Male
Thanks SO much for the help with alarms, now I can get my game to run smoothly!


Sun Nov 30, 2008 1:42 am
SSF2 Developer
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Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
Living Shadow wrote:
Sir, before you leave, can you answer my questions above?

Alright, thanks. Also, do you know how to make it so that if you're making a sidescroller or rpg, the healthbar moves with the screen (like it stays in the same place no matter what happens?)

-- you want to make the MOVING character create the object relavitve to the character
(also make the health bar delete itself every 2 steps or so it doesn't leave a trail)

if that doesn't work, there is another way to do it, and it works much better
but it is very confusing and isn't recommended for new gm-ers

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Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Sun Nov 30, 2008 10:43 am
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Joined: Mon Aug 11, 2008 10:43 am
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Gender: Male
Sirtopeia wrote:
Living Shadow wrote:
Sir, before you leave, can you answer my questions above?

Alright, thanks. Also, do you know how to make it so that if you're making a sidescroller or rpg, the healthbar moves with the screen (like it stays in the same place no matter what happens?)

-- you want to make the MOVING character create the object relavitve to the character
(also make the health bar delete itself every 2 steps or so it doesn't leave a trail)

if that doesn't work, there is another way to do it, and it works much better
but it is very confusing and isn't recommended for new gm-ers

Alright, thanks :mrgreen: How do I jump? Everytime I try, he goes up slightly, then falls through partway. I would also like to make it turn into a fall, if I could.

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Tyler~


Sun Nov 30, 2008 3:03 pm
SSF2 Developer
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Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
Living Shadow wrote:
Sirtopeia wrote:
Living Shadow wrote:
Sir, before you leave, can you answer my questions above?

Alright, thanks. Also, do you know how to make it so that if you're making a sidescroller or rpg, the healthbar moves with the screen (like it stays in the same place no matter what happens?)

-- you want to make the MOVING character create the object relavitve to the character
(also make the health bar delete itself every 2 steps or so it doesn't leave a trail)

if that doesn't work, there is another way to do it, and it works much better
but it is very confusing and isn't recommended for new gm-ers

Alright, thanks :mrgreen: How do I jump? Everytime I try, he goes up slightly, then falls through partway. I would also like to make it turn into a fall, if I could.

just set the vertical speed relative to -10
that should work

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Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Tue Dec 02, 2008 7:25 am

Joined: Wed Oct 22, 2008 7:46 pm
Posts: 278
Location: Florida
Gender: Male
how do you make a Player 1-4? :wee: I had another question I forgot what... oh well


Wed Dec 03, 2008 11:00 pm
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Crazy wrote:
how do you make a Player 1-4? :wee: I had another question I forgot what... oh well

just make events with different keyboard functions.


Fri Dec 05, 2008 7:39 pm

Joined: Wed Oct 22, 2008 7:46 pm
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^That sentence right der confused me.

It's gotta go into more detail than that.


Fri Dec 05, 2008 7:44 pm
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Joined: Mon Aug 11, 2008 10:43 am
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http://trspriting.forumotions.com/progr ... lp-t44.htm

I'd rather not post it again, if you don't mind...

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Tyler~


Sat Dec 06, 2008 3:06 pm
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Location: ... Not America
Crazy wrote:
^That sentence right der confused me.

It's gotta go into more detail than that.

too make 4 players.
You need to make 4 different kinds of events/set of events.
In each event, make keyboard-events, each different kinds of keyboard buttons.


Sat Dec 06, 2008 7:12 pm

Joined: Wed Oct 22, 2008 7:46 pm
Posts: 278
Location: Florida
Gender: Male
i still dont know how to make the characters go to the stage (and don't say turn the char select into the character at the stage.)


Sat Dec 06, 2008 7:27 pm
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Joined: Mon Aug 11, 2008 6:40 am
Posts: 1648
Location: ... Not America
Crazy wrote:
i still dont know how to make the characters go to the stage (and don't say turn the char select into the character at the stage.)

Are you making a brawl-related game?


Sat Dec 06, 2008 7:36 pm
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Joined: Mon Aug 11, 2008 10:43 am
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Ok, here's an example for my game:
Quote:
Object Go for room stage select:
If at position (96,112) there is object Dry Stage Selected
Start Block
If at position (85,414) there is object Living Shadow
Start Block
For all Player 1: Destroy Instance
Create instance of Living Shadow at position (160,158)
If the number of Living Shadow is Larger than 1
For all Living Shadow: Destroy Instance
Create instance of Living Shadow at position (160,158)
Go to room Dry Bowser Stage with transition effect Interlaced from top
End Block
Else
Exit Event
End Block
Else
Exit Event


You can just customize that and add more characters (for a single character, edit the block inside the block)

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Tyler~


Sat Dec 06, 2008 8:04 pm
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Joined: Tue Aug 12, 2008 4:01 pm
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Location: GA
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Can you use c, c++, c#, java, or, etc. in GM?

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Intelligence Test


Fri Jan 02, 2009 6:56 pm
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Joined: Mon Sep 29, 2008 9:09 am
Posts: 697
Location: Southeast Region: Eutopia
i just recently installed it and when i try to execute it, i get this:
Critical Softwrap...
Softwrap file error3

i want to look up the error code, but i dont know where... any help?

Edit: Nevermind i fixed it, thanks anyway

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Sat Jan 03, 2009 11:04 am
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