Author |
Message |
Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
|
Good change list. It's all minor tweaks and keep him as a destructive offensive-character, but he'll be much more balanced while still having good options.
We also should make to so during the launch, you can slightly tilt the travel path of Fire-Fox. Just so we can emulate those Melee angles.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
|
Wed Sep 16, 2015 9:39 am |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
Do you mean like Ness PKT2, at the end, or during the entire animation of FF?
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Wed Sep 16, 2015 2:50 pm |
|
 |
Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
|
I think he means like this  or maybe slighter
|
Wed Sep 16, 2015 5:00 pm |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
I'm thinking that Firefox sets a direction out of the normal eight, but continuing to press things alters the direction slightly.
|
Wed Sep 16, 2015 6:41 pm |
|
 |
Savvy, eh?
BR Member
Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
Gender: Anime Girl
MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
|
I think this is the way to do it. There could be a "locked in" graphic that appears a couple frames before Fox takes off, indicating that his initial direction is set. That would allow him to keep the option of changing his mind about the angle during startup. However, in those couple frames after the graphic and before he goes, the appropriate right/left/up/down input would cause him to move at the chosen secondary-intercardinal angle. That gives him 16 total possible angles, which I think is just enough to buff his recovery to an acceptable level without making the system overly complicated.
|
Wed Sep 16, 2015 9:20 pm |
|
 |
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
rofl I made this suggestion ages ago but nobody seemed to understand me XD
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Wed Sep 16, 2015 10:12 pm |
|
 |
Corvid Crow
Joined: Wed Jul 29, 2015 5:15 am Posts: 569 Location: Afairica Country:
Gender: Male
MGN Username: Corvid_Crow
Skype: AUS_Corvid
Currently Playing: With nice hens out there...
|
Im trying to learn the character, and as someone who has no experience with Melee, I have no idea how to multishine and shinecancel. Can someone here let me know?
|
Sat Oct 03, 2015 11:03 am |
|
 |
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
Simple, jump while in your shine. It will cancel into a jump. Now, if you input down + B while in jumpsquat, Fox will shine again the first frame out of jumpsquat. If you use tap jump you have to alternate up to jump then down +B to shine, but if you use a separate jump button you can just hold your down button, then alternate between jump + B and it'll work.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Sat Oct 03, 2015 3:22 pm |
|
 |
Mikael-Fernandes
Joined: Sun Aug 30, 2015 4:38 pm Posts: 56 Location: The deeps of the internet Country:
Gender: Male
MGN Username: mikael_fernandes
|
So,i've been trying out fox for a while and he is very fun to play! u-tilts into u-air does so much damage and just feels satisfied to do it. i may pick him up as a secondary. Any more tips for fox?
|
Tue Oct 06, 2015 11:27 am |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
Weak nair is your best tool: safe on shield if you land with it, combos into utilt -> uair, uthrow -> uair, usmash, uair, bair, or nair depending on DI and percent, and has good priority. Bair is your best kill-fishing move, not usmash.
|
Tue Oct 06, 2015 11:33 am |
|
 |
doPe
BR Member
Joined: Mon Apr 06, 2015 9:52 pm Posts: 387 Location: Killafornia Country:
Gender: Male
Skype: dopenessvg
Currently Playing: w/ emotions
Waifu: joey
|
You forgot to mention that it jab-resets
|
Tue Oct 06, 2015 12:54 pm |
|
 |
Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
|
My changelists for Fox, I'il try not to be extremely biased here. BuffsMake his Dair connect better Allow all hits of Fair to connect Buff power on Dsmash, and make it knock you lower Make Dthrow deal more damage Buff lazers to deal more damage Make him able to jump/upb after SideB in the air NerfsI know Fox's Bair is getting nerfed in Beta, but give him a sourspot in his Bair, and make the sweetspot a bit weaker, and make it launch you higher up. Nerf the damage and power of the fully/uncharged Usmash, give it more endlag, and make it knock you more sideways. Nerf damage on fully charged Dsmash Make Uthrow Uair DI-able, and nerf damage on Uthrow Nerf power a bit on Uair Give Utilt more endlag, and reduce hitstun Give Dtilt less reach and power And lastly... Give Nair some endlag on the ground. Oh yeah I forgot, remove lazer glitch on black mage. This will make me hate fox less. Yay! 
_________________Mains  and 
|
Sat Oct 10, 2015 1:21 pm |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
I really don't like a lot of this stuff, to be honest. Dair already connects fine and even if the whole thing doesn't hit it often still combos. Fair is fine as is: what we don't need is an aerial that can do 20+% with good KB. I really don't want dsmash to be a semi-spike or close: we already have enough of those. Jumping after Illusion would just straight-up make him OP: you can now instantly get away from any situation unpunishably, against slow opponent lasers become more insane then they are already, Illusion -> uair becomes a bread-and-butter kill setup at mid-high percents, and his recovery becomes insane. Nerf usmash a little, but don't change the angle IMO, because one of the interesting things about Fox is that he kills vertically, and so he provides depth to a game where most characters kill horizontally. Changing the angle impacts his MU's against floaties and fast-fallers considerably, and also removes a really cool combo tool when used creatively. Utilt is a really cool move as it is right now: it gives his combo game a lot of depth and makes some of the awful floaty matchups a bit more palatable. Dtilt is also a really cool move when used creatively, and it's not like it's unpunishable or anything. Nair is really awesome as it is right now, and essentially what makes Fox Fox, so I don't see why you need to nerf it. If you nerf it too much and it becomes unsafe on shield or close, Fox loses his entire approach game.
If you want to nerf Fox's worst aspects a little, tone down his kill moves on floaties, remove uthrow auto-combos, and perhaps make Fox a little more technical by decreasing jumpstart (with online becoming less laggy hopefully, this will even out online). If you want to keep what makes him awesome, then keep his combo game, his singular approach, and his mobility.
|
Sat Oct 10, 2015 1:52 pm |
|
 |
Savvy, eh?
BR Member
Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
Gender: Anime Girl
MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
|
Fox does not lose his entire approach game with a nerfed Nair. His speed is what makes him, not the overbearing properties of a single move. At the very least, Nair should have more landing lag than soft landing. No character deserves to get to throw out a hitbox that is safe on shield for the low price of completely free on their way to the ground.
Also, decreasing jumpsquat is the complete opposite of a nerf. It doesn't matter how technical something is; making a technique hard to pull off is an artifical means for balance. Someone will get consistent with it and then we'll have a Fox running around with even more blindingly fast out-of-shield options and an exponentially more terrifying neutral game. Multishines could be thrown out ridiculously quickly and any combos that rely on jumping - which is a majority of the combos in Smash - would be directly buffed. For example, Uthrow - Uair would be even more free on everyone even with DI on Uthrow. Fox with a frame less of jumpsquat is a nightmareish prospect.
|
Sat Oct 10, 2015 5:07 pm |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
Sorry if I wasn't clear, but I agree that jumpstart increase is a buff. I'm just saying that people in the past have complained that Fox's auto-combos are too easy, and if you wanted to make them harder you could. I personally am pretty ambivalent on what the value should be.
While Fox can use his speed to be more evasive and approach with dair, bair, Shine, or grab, you can't deny that the cornerstone of Fox's approach game is nair. At least 90% of true neutral approaches that I see (i.e., not just punishing another person's neutral approach or making a read) are with nair. While certainly if it was nerfed Foxes would start being more evasive with lasers and not doing the sort of blind run-in SH nair that is so common nowadays, it would definitely be an enormous nerf to Fox's approach game and would redefine the character (depending on how large the change is).
|
Sat Oct 10, 2015 6:50 pm |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|