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det makes some sprites: shady waifus incoming 
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It translated smaller really well, just a bit harder to see the shades on the tail.


Fri Aug 15, 2014 10:48 am
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Joined: Sun Apr 10, 2011 2:18 am
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Location: drowning in pixels and waifus
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MGN Username: Detta
Waifu: Zinnia
i mean, shading is inherently harder to see on smaller sprites purely because they're smaller

and since the entire sprite is basically grayscale it's hard to use higher-contrast shades because they become the same color as other parts of the sprite

for anyone who missed it from the last page:

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i need to stop posting new sprites on the last post of a page

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Fri Aug 15, 2014 12:37 pm
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Location: drowning in pixels and waifus
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Waifu: Zinnia
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Wyra, from an adorable little webcomic called Battle Dog, by Andrew Duff and Matt Cummings. Might add Battle Dog himself later, and possibly tweak Wyra a bit as well since it’s kind of 2:30 in the morning.
Decided to base this roughly on the style I used for my Cucumber Quest sprites a while back.

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Wed Sep 17, 2014 3:41 am
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Location: drowning in pixels and waifus
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Waifu: Zinnia
might not be doing a lot of personal spriting this month because i decided to try inktober:

DettaDoodle wrote:
heyyyyyy alsoooooo

i decided i'm gonna challenge myself and participate in inktober

my plan

where to find my posts (since i won't post everything here): -main blog- -art only blog-

here's today's for an example

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Wed Oct 01, 2014 10:50 pm
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Location: drowning in pixels and waifus
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welp, i get a kind of solid idea for a new game every like 8ish months, so it's about that time

idk about names or anything and obviously designs arent final, but the general idea is you play as a little ufo and have to collect stuff for your creator so he can build things and escape a post-apocalyptic world.
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meet U.O.F.-002. the acronym stands for Unknown Object Finder. design is super basic right now, somewhat based on the Kirby UFO power. you have several utilities at your disposal - a tractor beam for moving and collecting objects, a laser for damaging potential enemies or breaking through obstacles (current plan is to control laser aiming and firing with the mouse and movement/tractor beam stuff with keyboard), questionably mobile landing gear that allows a low-power option for movement (and is also the only way you can recharge), and solar panels for recharging your battery (important!!!).

since its creator had limited resources, U.O.F.-002 is solar powered with a decent battery; an upgrade will probably be hidden somewhere in the game that makes utilities more efficient. upon a full charge, you also store 5 seconds of reserve power, which hopefully is enough to get to the ground and pop out the solar panels if you run out of battery.
but don't assume you can always charge up, as some levels might require you to go indoors or into caves, where light will be limited. you can charge off any decent light source though.

(HUD preview, will be in top left corner)
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every action you perform, even idling, takes up some percent of your battery. it lasts about 5 minutes if you're using your landing gear for grounded movement, a little over a minute and a half hovering, laser usage takes 3% flat, tractor beam takes 10% over a five second interval.

you can also take damage. after taking certain amounts, starting at 50%, you begin to lose functionality.

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first you lose your aiming retical, causing you to only fire lasers forward. at 65% you lose your tractor beam, which is a pretty big deal since you kind of need it to complete tasks. at 80 you lose your hovering capabilities, requiring you to traverse the level on your landing gear until you can get repaired (it will also start failing in the air if you take the damage while already hovering, so you might take extra damage during the landing).


aaaaand that's what i've got so far.

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Wed Nov 12, 2014 4:39 am
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Joined: Wed Oct 15, 2014 8:03 pm
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Country: Argentina (ar)
MGN Username: Lisnovski1
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Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
So... You maded Super Smash Bros Crusade's R.O.B.?

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Wed Nov 12, 2014 1:11 pm
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Yea like... two years ago

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Wed Nov 12, 2014 1:28 pm
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You continue to improve. Very nice.

Also, I love the contrast between your old Ancient Minister and the modern version you did.

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devs!!!!!!!!!! im so mad how come u didnt fix every single bug in the history of bugs!!!!


Wed Nov 12, 2014 5:31 pm
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I don't think I've ever seen any of R.O.B's animations, could you post some ehere or is that not possible?

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(you can now tweet mean things at me on Twitter @StevenEggplant)


Wed Nov 12, 2014 6:13 pm
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Steven wrote:
I don't think I've ever seen any of R.O.B's animations, could you post some ehere or is that not possible?

Some are on the OP.

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Wed Nov 12, 2014 6:17 pm
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Waifu: Zinnia
posting bc i know i wont finish tonight seeing as it's almost 3am and i have an 11am class tomorrow but

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guess who im obsessed with now

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Fri Nov 14, 2014 4:41 am
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Your waifu that I'm totally stealing, Zinnia

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Fri Nov 14, 2014 5:03 am
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Location: drowning in pixels and waifus
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Waifu: Zinnia
Shaske wrote:
Your waifu that I'm totally stealing, Zinnia

rude

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update with completish outlines and base colors

also looksies
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my sprite thread just hit 7777 views
how monumental

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Fri Nov 14, 2014 5:26 am
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Hey, that's a good base. I'm actually excited to see how this turns out.

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[TSON] wrote:
devs!!!!!!!!!! im so mad how come u didnt fix every single bug in the history of bugs!!!!


Fri Nov 14, 2014 8:44 am
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Is it Pokemon trainer Yuffie


Fri Nov 14, 2014 5:19 pm
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