WereBob's RPGs (Warning: Monster Post Ahead)
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Deciton_Reven
Joined: Mon Aug 11, 2008 9:41 am Posts: 1913 Location: In a candy coated heart of darkness. (free hugs!) Country:
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Right so I was thinking, that you guys could have some fun dissecting and telling me how horrid my games were, while helping me out with... help? You can comment on one or more and I'll listen to anything no matter how harsh. And I'd like to know if you'd like to see any of these redone. Provided I keep it alive/get a co-DM. If you'd like to take one and run it yourself please ask, chances are I'll give you the go ahead. | | | | Terra 2 wrote: The year is 3047. A new planet capable of sustaining life has been found. This planet is called Terra 2. It is 65% land and all of it's oceans are fresh water. Almost all its plant life is identical to Earth's, but very few of the lifeforms here are remotely close to Earth's (due to the lack of primates the dominant species is a reptilian race that behaves much live the Native Americans behaved when they first saw the European's ships.). The two suns that give light to this planet, that is slightly smaller than Earth, bathes the entire planet almost continuously in sunlight, and the temperature is nearly always in the 70*F-80*F range. Most all of the planet's one K-shaped continent is forest with a mountain range around the one desert.
Your character should start in the town of Fildel, the human capital of the planet.
The layout for your character should be something like this:
Name: ex. John ( nickname ) Doe Gender: MALE or FEMALE Occupation: ex. lumberjack, hunter, scientist. Appearance: ex. 5'6", blonde, medium build, wearing a white T-shirt and blue jeans.
post anything else you want, but I only really need the info above. ____________________________________________
notes: Earth has invented laser technology, but old fashion guns are still in common use. The Galactic People's Army tightly watches the town. The Retilles are a smart race, they picked up Earth language very fast, but not all of them can speak it.
____________________________________________
Any Questions? Just ask. | | | | |
| | | | Isle of Rebirth wrote: "Now that we are all here..." The Colonel starts but is cut off by a wild haired young woman that comes in and sets in the one unoccupied chair.
"As I was saying, you fine men and females," as his eyes pass over the group of people his expression hardens as he glances at the women of the group, "You have been chosen to carry out a very top secret mission. A group of terrorist calling themselves 'Rebirth' claim they can and will unleash an attack on the Capital if their demands are not met."
The same messy haired girl chips in saying, "So what are the demands?"
"Don't speak out of line girl! Besides we don't know their demands, we were cut off mid-communication," As he says this he turns to face another, more decorated, man.
The New man begins speaking right away, “My name is General O’Hue. I’m to be your mission briefer. These radicals ‘Rebirth’ are based on a remote island in the Pacific named, Teretadus. Although we do not know Rebirth’s demands we do know that we have a strict no negotiation policy. In short you are our ‘no negotiation policy’. Your mission is to get inside Rebirth’s base, find out their plans, and to stop them at all costs.”
General O’Hue walks over to a projector and turns it on, revealing a map of an island, Teretadus. Image
As O’Hue begins speaking again he uses laser pointer to show each point on the map as it is mentioned,”Here at this red X is your point of entry. You will be parachuting down so Rebirth will know of your arrival. This is why you should make you way north-east to this run-down beached air craft carrier, to make a base of operations before infiltrating Rebirth’s base. We do not know the exact location of this base, but it is most likely to be due west of the carrier, harbored in the dual mountains near this makeshift airstrip. Any Questions so far?”
This is where you can come in. This is a free-form RPG so the character sheet is really quite simple.
Name: Your character’s name. Appearance: What your character looks like. Gender: Are your playing as a male or female. Age: How old are you. You may put a range here too. (Optional) Race: Umm… I can’t think of a good description… This is if your Caucasian, Hispanic, Chinese, ect. Personality: The general way you act. (Optional) Expertise: What are the skills you’re good at? Why may have you been chosen for this mission?
Or if you learn by example:
Name: Tsuru Niles Appearance: Messy short red hair, jade green eyes, and a small build. Gender: Female Age: Mid-Twenties Race: Japanese-Irish Personality: Will be reviled though game play. Expertise: The type of person who can make a plan on the fly. Her skill with small firearms is not to be over looked either.
With your character start yourself off. If you have a question for O'Hue or not, make some sort of reference that you're there.
Questions for me can also be asked before or during character creation.
EDIT: Gah! I forgot to say: This is a character limit RPG. Only five players one character apiece.
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| | | | STALKER: The Devourer wrote: Iz do RPG! Every day the zone expands. More and more mayhem erupts though once peaceful lands... blowouts are worse and worse every day. New Mutants, Factions, lands, and anomalies appear. With all of this why do people still go into the zone? Some have no choice as the zone has devoured their homes. Some are protectors of those before mentioned people. Some go to escape the law. But most go to hunt for the "artifacts" that appear there. Why are you here is the question? Who are you, and why are you? Now... I do say before I get a whole lot of people, maybe, I suggest you Google S.T.A.L.K.E.R. and/or read this book: Roadside Picnic book download Character sheet: Name: (Really anyone who doesn't know what this is cannot get in) Age*: (how old are you/how old you look) Gender: (Are you a guy or girl) Faction: (Will be explained) Brief Bio: (a short story or what ever. MUST explain how and why your in the zone) About factions: The lone Stalker: A person in the zone that hasn't join a faction yet for whatever reason. Pros: Access to many jobs and items. Cons: Factions are not that trustworthy of you. Duty: As a Dutyer you believe that the zone must be stopped at all costs. Pros: You are a trusted person with lots of support. Cons: Other factions are constantly at war with you. You hate all factions other than Lone Stalker and Duty. Freedom: As a member of Freedom you believe in the motto "live and let live... unless its a Dutyer". You are here to protect the people of the Zone and not to stop it Pros: Can interact with most factions freely, for trading and missions. Cons: Poor base and equipment. Bandits: A bandit. You take from the poor and give to yourself. Pros (This was hard to think of): You have lots of access to equipment and artifacts. Cons: You are hated by every one, and equipment is in poor shape. Scientist/Escort Stalker: You want to explore and harness the Zone, or to get payed for helping do so. Pros: Well payed, unique items. Cons: High risk missions, constantly being attacked. Military: Self explanatory. Pros: Good everything. Cons: You can not "join" this group... and they hate you. May have missions for you though. Monolith: Believe the zone is everything, life, death, God, the devil, sanity, and madness. Pros: Unbelievable items and support. Cons: No one can "join" this group... and they hate you. No missions. They shoot to kill, and shoot on sight. ________________________________________ The first four people get in free, other people must be smuggled in by existing players. PM to join. I will advise you from there. You Must be a normal human, as in no super anything type stuff. ________________________________________ Questions and such should be posted in this topic: viewtopic.php?t=9340 | | | | |
| | | | Dead End 2: Death Yields for No One wrote: The (maybe) long awaited sequel to My first PbP.
Aug 10, 2012: A man goes to the ER saying he was bit by a man in a Halloween mask.
Aug 13, 2012: After flat lining the same man begins to attack people in the hospital. After being shot repeatedly in the chest by the local police a mysterious man in black shoots the crazed man in the head.
Aug 14, 2012: The "Men in Black" quarantines the city and starts to eradicate the "infected".
Aug 17, 2012: A call comes over the "Black Channel" to withdraw from town "this is just what the 'Boss' needed all along."
Aug 21, 2012: Nearly all the city is infected. Even the animals are not spared from the infection. Worst of all the "Men in Black" have orders to use deadly force on infected and non-infected.
Aug 22&23, 2012: Survivors find their way to New Place mall and plan an escape, but no one makes it, except a Man named Nick and a pair of kids, John and Julie. This was thanks to a man named David, his sister Rebecca, and a voice called Flat Line.
Aug 24, 2012: The 'Black Bloods' Nuke New Place City in an attempt to contain the virus. But it was to late as simple mosquitoes had escaped with the virus days before.
Over the next few years the world went to hell and hell came back with it. Now the only hope for survival it constant moving.
It is now Dec 24, 2016.
Now signing up hmm...
The caravan will come to you one at a time as you sign up the later you sign up the more zombie hell you must face... ALONE
Character Sheet:
Name. Age. Gender. Race (as in Caucasian, Italian, Japanese. All players must be human.) Appearance. Pet (If you have one.) Bio. Other.
Some learn by example so...
Name. Suki Stein Age. 18 Gender. Female Race (as in Caucasian, Italian, Japanese. All players must be human.) Japanese-American Appearance. Short black hair, brown eyes, wearing a tan Kimono and a Santa Claus hat. Pet (If you have one.) None Bio. Her parents were killed one year ago by zombies. The only thing that keeps her going is the voice of a radio DJ named John. Other. Ah I have nothing to go here.
What you guys think? | | | | |
| | | | Parasite Eve: The Hunters Of MIST wrote: Story
After the events of New York city on Christmas Eve and the days after, a Agency known as MIST was established. MIST's goal was simple, protect the human populace and destroy the rest of Eve's Mitochondria Mutants. Of course this wasn't an easy task as they had escaped all over the U.S. This is the tale of one group of hunters as they discover a dark twisted secret rooted in many origins, civilian and government.
Sheet
Hunter's name: Hunter's gender: Hunter's age*: Hunter's appearance: Hunter's personality*: Hunter's bio/back story*: Hunter's notable skills or trades: [might choose stuff like a favored weapon, people skills, medical training, engineering training, ect.]
Inventory: Simple pistol: _Base range: 40+1 _Base attack: 10+2 _Clip size: 8+0 _Rate of fire: medium _Notes __uses 8x18 ammo Baton: _Base range: 5+0 _Base attack: 5+1 _Clip size: -- 1 Pepper spray 50 8x18 pb bullets 2 lite medicines (heal 30) Flash light
Extra notes: Health: 100/100 [yeah I use it] Parasite power: 0/0 [no one has parasite powers to use] Cash on hand: $200 [used to buy important things] Bounty points: 0 [gain when you kill a mutant, solve a important puzzle, ect. Used to get very special items.] Exp: 0 [not used in the traditional sense, gained for killing mutants, being clever, role playing well, ect.]
*optional traits
Shop lite medicine $100 Pepper spray $50 Cure status $200 50 8x18 pm bullets $100 Leather jacket: $300 _Def base: 10+2 _Crt base: 5+1 _P.Def base: 5+2
Missions: Check Here Often Sewer Rats wrote: Difficulty: novice Goal: Find the 'True Rats' in the Long Island's sewers and kill them... Reward: $1000 to be split between all participants. 30 bounty points per participants. Exp may or may not be awarded. Wings of Fury wrote: Difficulty: novice Goal: Kill the 'True Robins' in Central Park. Reward: $800 to be split between all participants. 15 bounty points per participant. Exp may or may not be awarded.
Eh, anything else... maybe I forgot. | | | | |
| | | | Jade Cocoon: Return of Sleep wrote: STORY
Many decades after the Events of the sleeping locusts, The forest reshaped it self and new boundaries where made. The people split into two villages and lost it's tales of Levant, the Calmer of monsters. The villages, Deran, which was a farming town, and Pulchu, an industry city, lived in peace for a time, but then the people of Deran began to fall into sleeping comas. Pulchu separated itself, but soon came under much the same sickness. Both villages are losing hope, but you have received a mysterious note calling you to the Larva forest, saying your the only hope for the people of your town.
Character sheet:
Name: [name] Age: [how old are you] Gender: [are you a girl or a boy] Village: [Derains are good tamers, Pulchuans are good warriors.] Gift: [choose: fire, water, earth, or air]
Stats: Lv. 1 exp. 0/1 Health: 25 Mana: 25 Atk: 1[bonus chance of hitting] Dex: 1[bonus chance to dodge] Off: 1[extra damage done] Def: 1[reduces damage taken] Spd: 1[increases the chance you move first] Magic: 1[spell power] Vit: 1[increases health by 5] Ene: 1[increase mana by 5]
You have five points to spend if your a Derain, eight if your a Pulchuan. (You can start with a dagger[1-4 melee damage] and a leather vest[def+1], a dagger and a simple spell[1-4 element damage], or a bronze short sword[2-6 melee damage])
Element attacks deal half damage to toppers, double to lowers. Water, beats Fire, beats Air, beats Earth, beats Water, beats --------
Monster stats are close to the above, but conditions are different for different monsters. Derains' monsters gain more points a level. --------
A map: Image | | | | |
| | | | Flame of the Heart wrote: This is turn based AND grid based, hexagrid
A General Guideline to Wesnoth
Wesnoth is a turn-based strategy game that follows events that happen at different points of time in a place call Wenoth, along with a few other minor contents. Most of these events focus on the royal family and the Specter of Fire. This story will not follow any of the mainstream events. Instead this story will be about a caravan of travelers for various reasons are looking for the rumored 'Flame of Wesnoth' a stone said to be the twin of the gem in the Specter of Fire. Unfortunately it is said that the Flame of Wesnoth lies deep in the frozen Northlands, home of the Orcs, and worse. The caravan will begin traveling through the Pass of Darkness, as the name suggests darkness roam the pass at night. Good thing your passing through at day...
Character Sheet:
Basic
Name: Race: Gender: Aliment: Lawful (Fight well in day, bad at night), Neutral (No change in fighting), Chaotic (Fight well at night, bad in day) Background: (Must explain your abilities, reasons for looking for the Flame of Wesnoth) Appearance:
HP: MP: Lv: 1 Exp: 0/50 Attacks: (Up to three) Skills:
Resistances: 0% vs blade 0% vs impact 0% vs pierce 0% vs fire 0% vs cold 0% vs arcane
Terrain Evasion: 30% plains, 1 move 40% forest, 2 move 20% swamp, 2 move 40% hills, 2 move 40% mountains, 3 move 30% cave, 2 move 20% sand, 2 move 20% snow, 2 move 10% ice, 2 move 0% water, 3 move
(50 creation points)
Races: You can make custom, but they must be approved
Human Humans are a versatile race every one is different from the next. They receive an additional 5 creation points.
Elf Elves are dexterous and fleet-of-foot, they also pick up combat very quickly when needed. They receive +1 attack and +1 damage on a weapon of choice, They only spend 1 movement point to pass through forest, They gain an extra 20% defense in forest, or a 70% if their defense is 60%.
Dwarf Dwarfs are a strong and healthy lot, and are very militant. They only spend 1 movement point to pass though a cave, They gain an extra 10% defense in caves, hills, and mountains, up to 60% They gain 10 extra hit points, but lose 1 movement point.
Orc Orcs are strong, but are generally labeled as dumb. They gain +2 damage on a weapon of choice, They only spend 1 movement point to pass through snow, They gain an extra 10% defense in snow, hills, and mountains, up to 60% They gain 10% resistance vs cold, but a -10% vs arcane.
Saurian A small reptilian people, they are expert strategists. They only spend 2 movement points to pass through water, and 1 to pass through a swamp, They gain an extra 10% defense in all terrain types, up to 70% They gain -10 resistance to everything.
Merfolk Merfolk are a carefree water-dwelling race, but are loyal to anyone who helps them. They only spend 1 movement point to pass through water and swamps, But an extra point on all others, they cannot pass through mountains, Their defense in water and swamps is 60%, They gain 10% resistance vs fire and cold.
Weapons
(Weapon name_changeable, damage-attacks, damage type, ranged or melee, effect, cost) Sword 3-3 blade melee, cost 2 Club 4-2 impact melee, cost 2 Spear 3-3 pierce melee, cost 2 Axe 4-2 blade melee, cost 2 Hammer 9-1 impact melee, cost 2 Dagger 4-2 blade melee, cost 2 Bow 3-2 pierce ranged, cost 2 Javelin 6-1 pierce ranged, cost 2 Sling 3-2 pierce ranged, cost 2 Knife 2-3 pierce ranged, cost 2 Shield 12-1 impact melee, defend only, cost 2 Bolas 2-2 impact ranged, slows, cost 2 Curse 2-2 cold ranged, magical, cost 2 Bolt 2-2 fire ranged, magical, cost 2 Missile 2-2 arcane ranged, magical, cost 2 Staff 4-1 impact melee, cost 1 Fist 1-5 impact melee, cost 1 Net 2-1 impact ranged, slows, cost 1
Weapon Add-ons
(Add-on name) Extra attack, cost 1 (+1 attack) Extra damage, cost 1 (+1 damage) Backstab, cost 2 (You deal double damage while flanking) Berserk, cost 2 (Presses the attack until you or the opponent is slain) Charge, cost 2 (When on the attack doubles damage dealt and received) Firststrike, cost 2 (Always attacks first) Slow, cost 2 (Opponent deals half damage and moves at half their normal rate next turn) Marksman, cost 2 (You always have a 60% chance to hit when attacking) Counter, cost 2 (You always have a 60% chance to hit when defending) Poison, cost 3 (Poisoned creatures will take 8 damage every turn until they have 1 hit point left) Dread, cost 4 (When attacking you take one-third less damage) Drain, cost 4 (You heal your self by half the damage you deal) Hit and Run, cost 4 (You may move after attacking) Magical, cost 5 (Magical weapons always have 70% chance to hit) Parlay, cost 5 (Parlayed Opponents cannot attack their next turn) Deteriorate, cost 6 (You weapon deals permanent hit point damage) Plague, cost 8 (And enemy slain by this attack becomes a zombie you control) Swarm, cost -2 (You attack less when your hit points are lower) Attack only, cost -2 (This attack can only be used to attack) Defend only, cost -2 (This attack can only be used to defend) Change weapon type to impact, blade, or pierce, cost 0 Change weapon type to fire, or cold, cost 1 Change weapon type to arcane, cost 2
Defense
+5% Resistance vs blade, impact, pierce, cold, or fire, cost 1 +5% Resistance vs arcane, cost 2 +10% Dodge on, up to 60%, cost 2 _70% Dodge on, must have 60%, cost 4 __80% Dodge on, must have 70%, cost 6
Skills
Heals +4, cost 3 (On the beginning of your turn you heal adjacent allies by 4 hit points) _Heals +8, must have Heals +4, replaces Heals +4, cost 3 Cures, cost 3 (On the beginning of you turn you cure adjacent allies from poison) Distract, cost 1 (Enemies focus all their ZoC on you when you're next to them) Skirmisher, cost 2 (Ignore enemy ZoC) Steadfast, cost 2 (While defending your resistances are double up to 50%) Dauntless, cost 2 (While attacking your resistances are double up to 50%) Danger sense, cost 2 (You are not effected by Backstab) Keen reflexes, cost 3 (Marksman and Counter do not effect you) Protects, cost 3 (Adjacent allies gain +10% to all their resistances) Fearless, cost 3 (Aren't effected by negative times of the day) Illuminates, cost 3 (You light up adjacent hexes) Leadership, cost 4 (Friendly lower level units adjacent to you deal more damage) Terror, cost 4 (Enemy lower level units adjacent to you deal less damage) Ambush in, cost 4 (Select a terrain, you're invisible in that terrain) Nightstalk, cost 5 (You're invisible at night) Immune, cost 5 (You cannot be poisoned or turned into a zombie) Deceive, cost 6 (When an enemy moves into your ZoC they lose all movement and attacks until your next turn) Teleport, cost 6 (For one movement point you can teleport from one friendly town to another) Regenerates, cost 8 (You heal yourself by 8 at the beginning you turn, or cure your own poison) Willful, cost 10 (Their is a 5% chance an attack that would normally kill you reduces you to 1 hit point instead)
Other
+5 hp, cost 1 +1 movement, cost 2 -1 movement cost on, cost 3
Please note the system is broken so rules are: Don't be an a** about it. Questions? Just ask.
No I'm not removing the grid, it's for the strategy. | | | | |
| | | | The Lost Continent (A pokemon RP) wrote: The Lost Continent (A pokemon RP)
Recently in the pokemon world a discovery was made. A continent, the mythical Alantica, was found on a routine scouting mission by a pokemon ranger. The small Island had been covered in a strange mist, the reason why it had escaped discovery for so long. Now the new and experienced trainers from all over are going to Alantica for a variety of reasons. One is the search for the Pokemon of Seasons, Gornala. Another is to research all the new pokemon.
Sign up sheet:
Character name: (first and last) Character gender: (male or female) Character appearance: (If left blank you aren't accepted and will be ignored) Character backstory: (If left blank it is assumed you are just starting your pokemon career, and had nothing important in your life up to this point. And you lazy.*) Pokemon: (If left blank you have decided to start with an Alantica pokemon)
The Alantica Starters:
Vineper The Vine Snake Pokemon Grass A green boa about the length of a grown man's arm, it seems to have tuffs of grass growing from the back of it's neck. | ---->Cobranch The Vine Snake Pokemon Grass-poison Twice the size of Vineper, it's even more intimidating because the grass is replaced by two large leaves, giving it the appearance of a cobra. | ---->Pythorn The Vine Snake pokemon Grass-poison A staggering 11ft long the leaves of the Cobranch have made a row down Pythorn's back, it has a large leaf at the end of it's tail that is as sharp as a sword.
Blantz The Army Ant Pokemon Fire-Bug A red-orange ant about the size of a grown man's head, it has Ice blue eyes and a black skull-like marking on it's back. | ---->Flarecoon The Campfire Cocoon Pokemon Fire-Bug Flarecoons are all different, they all are rounded at bottom and are spiked, like fire frozen in place. | ---->Heatwavesp The Heat Hornet Pokemon Fire-bug A Heatwavesp looks like a Blantz save for a large harpoon-like stinger, two 5ft long antenna, and three pairs of wings that look like fire when in flight.
Minafin The Tadpole Pokemon Water A dark blue tadpole with two fins and two smooth tails, it is about the size of a football, excluding the tails. | ---->Tadzurd The Tide Pool Pokemon Water A bipedal lizard the size of a Marrowak, it is a lighter blue than Minafin. It has a pink dorsal fin on its back, and a pink webbing connects it's two tails. | ---->Tidaliz The Tsunami Pokemon Water-dragon Titaliz is the size of a Sceptile, it replaces the fin with a foam-like crest along it's back. It's tail is the size of a wardrobe and resembles a Tidalwave.
(*don't expect to get rare pokemon and items, because I hate lazy people) | | | | |
_________________ When my eyes be rollin' The haters get goin' The seeds I'm sowin' With a smile I'm flowin' And if I be trollin' Ya never be knowin' 'Cause when the haters get goin' My eyes just start a-rollin'
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Fri Feb 06, 2009 9:50 pm |
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ConquestStreak
Joined: Fri Sep 19, 2008 11:37 pm Posts: 295 Location: [Away] Country:
Gender: Male
Currently Playing: Team Fortress 2, Osu!, FTL, Cortex Command, Hearthstone
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Men In Black? Yay. Ok, Let me start. I like it. The storyline looks flexable, yet restricts unreasonable things such as magic. I'm thinking that there should be a map included in this, to help find the way across the city. I'm wondering why the Men in Black never go into the mall. If it is a hotspot for resources and such, then why wouldn't the Men in Black be there. It makes sense for a typical commander to observe the situation and immediately see that the mall is an excellent place for any survivors. If your character could figure that out, I'm guessing the boos can too. I guess you needed to throw the people playing it a rope. Bum with a rocket launcher... I laughed so hard... I'm guessing that you could leave the city though. Leave and get shot two feet from the wall, If you're lucky. Perhaps we'll do the resident evil way, and jack the boss's helicopter. I don't get the Halloween mask part. Perhaps some more details on that situation may help in an objective when you reach the mall. | | | | Isle of Rebirth wrote: "Now that we are all here..." The Colonel starts but is cut off by a wild haired young woman that comes in and sets in the one unoccupied chair.
"As I was saying, you fine men and females," as his eyes pass over the group of people his expression hardens as he glances at the women of the group, "You have been chosen to carry out a very top secret mission. A group of terrorist calling themselves 'Rebirth' claim they can and will unleash an attack on the Capital if their demands are not met."
The same messy haired girl chips in saying, "So what are the demands?"
"Don't speak out of line girl! Besides we don't know their demands, we were cut off mid-communication," As he says this he turns to face another, more decorated, man.
The New man begins speaking right away, “My name is General O’Hue. I’m to be your mission briefer. These radicals ‘Rebirth’ are based on a remote island in the Pacific named, Teretadus. Although we do not know Rebirth’s demands we do know that we have a strict no negotiation policy. In short you are our ‘no negotiation policy’. Your mission is to get inside Rebirth’s base, find out their plans, and to stop them at all costs.”
General O’Hue walks over to a projector and turns it on, revealing a map of an island, Teretadus. Image
As O’Hue begins speaking again he uses laser pointer to show each point on the map as it is mentioned,”Here at this red X is your point of entry. You will be parachuting down so Rebirth will know of your arrival. This is why you should make you way north-east to this run-down beached air craft carrier, to make a base of operations before infiltrating Rebirth’s base. We do not know the exact location of this base, but it is most likely to be due west of the carrier, harbored in the dual mountains near this makeshift airstrip. Any Questions so far?”
This is where you can come in. This is a free-form RPG so the character sheet is really quite simple.
Name: Your character’s name. Appearance: What your character looks like. Gender: Are your playing as a male or female. Age: How old are you. You may put a range here too. (Optional) Race: Umm… I can’t think of a good description… This is if your Caucasian, Hispanic, Chinese, ect. Personality: The general way you act. (Optional) Expertise: What are the skills you’re good at? Why may have you been chosen for this mission?
Or if you learn by example:
Name: Tsuru Niles Appearance: Messy short red hair, jade green eyes, and a small build. Gender: Female Age: Mid-Twenties Race: Japanese-Irish Personality: Will be reviled though game play. Expertise: The type of person who can make a plan on the fly. Her skill with small firearms is not to be over looked either.
With your character start yourself off. If you have a question for O'Hue or not, make some sort of reference that you're there.
Questions for me can also be asked before or during character creation.
EDIT: Gah! I forgot to say: This is a character limit RPG. Only five players one character apiece. | | | | |
Ok... I'm guessing this looks pretty good. I was thinking, however, that there could be a private organization in this. Like a covert operation group that's been against Rebirth, yet doesn't side with the government. Perhaps there could be more strategy than just parachuting downwards. I'm thinking, like a boat diversion, or some kind of cloaking vessel. I don't know the type of technology that they utilize at this point, whether it be still with ballistics or with other weapons. Looks more stable than the other ones. | | | | The Lost Continent (A pokemon RP) wrote: The Lost Continent (A pokemon RP)
Recently in the pokemon world a discovery was made. A continent, the mythical Alantica, was found on a routine scouting mission by a pokemon ranger. The small Island had been covered in a strange mist, the reason why it had escaped discovery for so long. Now the new and experienced trainers from all over are going to Alantica for a variety of reasons. One is the search for the Pokemon of Seasons, Gornala. Another is to research all the new pokemon.
Sign up sheet:
Character name: (first and last) Character gender: (male or female) Character appearance: (If left blank you aren't accepted and will be ignored) Character backstory: (If left blank it is assumed you are just starting your pokemon career, and had nothing important in your life up to this point. And you lazy.*) Pokemon: (If left blank you have decided to start with an Alantica pokemon)
The Alantica Starters:
Vineper The Vine Snake Pokemon Grass A green boa about the length of a grown man's arm, it seems to have tuffs of grass growing from the back of it's neck. | ---->Cobranch The Vine Snake Pokemon Grass-poison Twice the size of Vineper, it's even more intimidating because the grass is replaced by two large leaves, giving it the appearance of a cobra. | ---->Pythorn The Vine Snake pokemon Grass-poison A staggering 11ft long the leaves of the Cobranch have made a row down Pythorn's back, it has a large leaf at the end of it's tail that is as sharp as a sword.
Blantz The Army Ant Pokemon Fire-Bug A red-orange ant about the size of a grown man's head, it has Ice blue eyes and a black skull-like marking on it's back. | ---->Flarecoon The Campfire Cocoon Pokemon Fire-Bug Flarecoons are all different, they all are rounded at bottom and are spiked, like fire frozen in place. | ---->Heatwavesp The Heat Hornet Pokemon Fire-bug A Heatwavesp looks like a Blantz save for a large harpoon-like stinger, two 5ft long antenna, and three pairs of wings that look like fire when in flight.
Minafin The Tadpole Pokemon Water A dark blue tadpole with two fins and two smooth tails, it is about the size of a football, excluding the tails. | ---->Tadzurd The Tide Pool Pokemon Water A bipedal lizard the size of a Marrowak, it is a lighter blue than Minafin. It has a pink dorsal fin on its back, and a pink webbing connects it's two tails. | ---->Tidaliz The Tsunami Pokemon Water-dragon Titaliz is the size of a Sceptile, it replaces the fin with a foam-like crest along it's back. It's tail is the size of a wardrobe and resembles a Tidalwave.
(*don't expect to get rare pokemon and items, because I hate lazy people) | | | | |
I DOO TOO! I'm not sure what to expect from a pokemon RP, but this seems ok. I'm confused on what tactics we will utilize to catch a pokemon, however. You mentioned a pokemon ranger, who uses a top, I believe, to catch pokemon, but many people recognize pokemon catching with poke balls. I'm also curious as to whether currency will be kept track of here, seeing how money is crucial to a trainer's actions, and I'm guessing there would be some huge argument on the pricing of things. Actually, scratch that, unless poke marts/poke centers have been established, since its was, ahem, recently found. I'm thinking that this may seem most complicated, aside from your stat ones (Well, I read something about hex boards), as people may have differences on techniques, and small biases may prove to ruin a fight experience. On the other hand, ALL of these seem good. To me, they also seem kind of short, but, if they were any longer, my computer might have died. Or, Chrome would have another fatal error. As another side note, do you prefer to be called Werebob? Negative Null doesn't fit your personality and posts, from what little I've heard or read about you. Now, Is that good? Nice review? No? Yes?
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Sat Feb 07, 2009 12:35 am |
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Zesper
Joined: Thu Nov 06, 2008 11:11 pm Posts: 530
Gender: Male
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I think I'll pass... Thank you...
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Sat Feb 07, 2009 1:40 am |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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Of all the ones I skimmed, Isle of Rebirth looked promising. However, if it were in any case a military RP, parachuting would probably be the last option they would take. Low altitude whirly bird insertion is a staple, unless you go in like SEALs, by sub. As a spec op, it would require they not have a base of operations, and keep moving to stay out of enemy hands. That and if they had an image of the island, why wouldn't they have the picture of the base entrance unless it was well camouflaged?
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Sun Feb 08, 2009 4:03 pm |
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{420}sMoKeWeEd{420}
Joined: Fri Aug 15, 2008 10:03 pm Posts: 2825 Location: being a genius Gender: little girl Country:
Gender: Anime Girl
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Grid RPs have been dead ever since the removal of the initial intent of RPB.
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Sun Feb 08, 2009 7:28 pm |
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