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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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_________________Adopted by Spikeman & capcomflash.
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Fri Oct 24, 2008 11:41 pm |
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:WEE:
Joined: Mon Aug 11, 2008 10:50 am Posts: 470 Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
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DT, is that the goomba one? because, well, i basically just copied that code over to my engine. and yes, i know that's cheating and all, but i'm desperate. oh, and thanks for the speed thing. but i still wanna know what the origin is, and how to change it.
_________________ Default: Haingi Purple: Hollow Orange: Uchiwa Blue: Orine
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Sat Oct 25, 2008 10:05 am |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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mine is the goomba one, it is on the first or second page
_________________Adopted by Spikeman & capcomflash.
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Sat Oct 25, 2008 10:19 am |
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:WEE:
Joined: Mon Aug 11, 2008 10:50 am Posts: 470 Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
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kk, then i'll download DT's now i guess... EDIT: it's just too confusing for me... i'm gonna start with a zelda-style game and once i get used to the code i'll pick up on this again. thanks, though.
_________________ Default: Haingi Purple: Hollow Orange: Uchiwa Blue: Orine
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Sat Oct 25, 2008 10:21 am |
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Deep Thought 42
Legendary Ghost
Joined: Mon Aug 04, 2008 7:44 am Posts: 1031 Location: Pennsylvania Country:
Gender: Male
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You can change the origin in the sprite settings. You'll see the box with the preview of the sprite. There you can either click to choose the origin or type it in manually.
_________________ Place all complaints in the circular file.
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Sat Oct 25, 2008 12:09 pm |
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:WEE:
Joined: Mon Aug 11, 2008 10:50 am Posts: 470 Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
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thanks, but i already figured out how to walk normally in overworld, so i'm gonna start with pokemon. once again, thanks a lot.
_________________ Default: Haingi Purple: Hollow Orange: Uchiwa Blue: Orine
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Sat Oct 25, 2008 12:24 pm |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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no prob
_________________Adopted by Spikeman & capcomflash.
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Sat Oct 25, 2008 1:17 pm |
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Feng
Joined: Tue Aug 12, 2008 4:01 pm Posts: 239 Location: GA
Gender: Male
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_________________Live by the sword die by the sword... Adopted by KonamiFlash, Guitar_Hero is my uncle mii and j-corp are my grandparents children:SmashKing08, maniacmario64, Glydekid, SolidKlonoa wife:ashante08 Intelligence Test
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Sat Oct 25, 2008 4:34 pm |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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iknowrite?
_________________Adopted by Spikeman & capcomflash.
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Sat Oct 25, 2008 5:29 pm |
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Captain Mew
Joined: Mon Aug 11, 2008 6:40 am Posts: 1648 Location: ... Not America
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NVM. Do you guys now how to make this. Let's say I want this guy to do an attack, but he has to press the buttons A+B, do you guys know if thats possible.
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Sun Oct 26, 2008 9:57 am |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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that would be a DT question i could answer it, but it might confuse you Dt is better with the organization
_________________Adopted by Spikeman & capcomflash.
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Sun Oct 26, 2008 12:07 pm |
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Deep Thought 42
Legendary Ghost
Joined: Mon Aug 04, 2008 7:44 am Posts: 1031 Location: Pennsylvania Country:
Gender: Male
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1) Set a variable call it "press" or something inside a "Create" event. 2) Create these events: Press A Key Press B Key A Key Release B Key Release Step 3) In the "Press A" and "Press B" key event, add this: Set Variable: press to 1 relative 4) In the "A Key Release" and "B Key Release" event add this: Set Variable: press to -1 relative 5) In the Step Event add this: Check variable: step equal to 2 start block *add attack code here* Set Variable: press to 0 (not relative) end block A bit complicated, but that's what's required.
_________________ Place all complaints in the circular file.
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Sun Oct 26, 2008 7:12 pm |
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Feng
Joined: Tue Aug 12, 2008 4:01 pm Posts: 239 Location: GA
Gender: Male
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Might have been asked, but how do you make a character double jump??
_________________Live by the sword die by the sword... Adopted by KonamiFlash, Guitar_Hero is my uncle mii and j-corp are my grandparents children:SmashKing08, maniacmario64, Glydekid, SolidKlonoa wife:ashante08 Intelligence Test
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Sun Oct 26, 2008 8:27 pm |
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Deep Thought 42
Legendary Ghost
Joined: Mon Aug 04, 2008 7:44 am Posts: 1031 Location: Pennsylvania Country:
Gender: Male
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1) Make these events: Create Collision with Floor Up Key Press 2) In the Create Event put: Set Variable jump to 0 (not relative) 3) In the Collision with Floor Event put: Set Variable jump to 0 4) In the Up Key Press event put: Check Variable jump is less than 2 Start Block *jump code here* Set Variable Jump to 1 (relative) End Block
_________________ Place all complaints in the circular file.
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Sun Oct 26, 2008 11:44 pm |
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:WEE:
Joined: Mon Aug 11, 2008 10:50 am Posts: 470 Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
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umm... i have 2 questions:
how do you create a variable? how come my solid character (overworld) won't stop when he hits another solid object, even if i set his speed to 0 in a collision event with it?
_________________ Default: Haingi Purple: Hollow Orange: Uchiwa Blue: Orine
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Tue Oct 28, 2008 6:27 pm |
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