The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 4:05 pm



 [ 444 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 30  Next
Captain Falcon 
Author Message
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
I found a Falcon 'tech' that allows you to use a reverse ftilt while in the running animation while sliding a bit. The timing is kind of hard and I can't think of any useful application, but it looks kind of cool and I thought I'd throw it out here to see if any of you guys can think of a use for it.

To do it, make sure you're in the running animation (not the dash one) and simply press in the opposite direction and attack at the same time. Might take you a few tries to get the timing down, and even once you do it's kind of hard to pull off.

EDIT: You can't be holding down dash while doing the attack.

YouTube Video:

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Last edited by Jammy on Thu Nov 06, 2014 1:38 pm, edited 1 time in total.



Wed Nov 05, 2014 4:28 pm
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
Jammy wrote:
I found a Falcon 'tech' that allows you to use a reverse ftilt while in the running animation while sliding a bit. The timing is kind of hard and I can't think of any useful application, but it looks kind of cool and I thought I'd throw it out here to see if any of you guys can think of a use for it.

To do it, make sure you're in the running animation (not the dash one) and simply press in the opposite direction and attack at the same time. Might take you a few tries to get the timing down, and even once you do it's kind of hard to pull off.

[ https://www.youtube.com/watch?v=6RKoAQgVL1w ]

This actually has great use in neutral! If you are dash dancing around, and your opponent comes in, you can punish the mis-spaced attack with this retreating ftilt.

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Wed Nov 05, 2014 9:16 pm
BR Member
User avatar

Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
Jammy wrote:
I found a Falcon 'tech' that allows you to use a reverse ftilt while in the running animation while sliding a bit. The timing is kind of hard and I can't think of any useful application, but it looks kind of cool and I thought I'd throw it out here to see if any of you guys can think of a use for it.

To do it, make sure you're in the running animation (not the dash one) and simply press in the opposite direction and attack at the same time. Might take you a few tries to get the timing down, and even once you do it's kind of hard to pull off.

[ https://www.youtube.com/watch?v=6RKoAQgVL1w ]

This works for all characters. Discovered it some days ago, but I thought everyone knew about it. But jes, it is really good for a surprise attack and stuff.

_________________
Join Team Star Flash!
Image


Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

Click to expand thumbnail


Thu Nov 06, 2014 1:21 am
WWW
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
Skailler wrote:
Jammy wrote:
I found a Falcon 'tech' that allows you to use a reverse ftilt while in the running animation while sliding a bit. The timing is kind of hard and I can't think of any useful application, but it looks kind of cool and I thought I'd throw it out here to see if any of you guys can think of a use for it.

To do it, make sure you're in the running animation (not the dash one) and simply press in the opposite direction and attack at the same time. Might take you a few tries to get the timing down, and even once you do it's kind of hard to pull off.

[ https://www.youtube.com/watch?v=6RKoAQgVL1w ]

This works for all characters. Discovered it some days ago, but I thought everyone knew about it. But jes, it is really good for a surprise attack and stuff.

Then this tech becomes more useful for a character based on their ftilt and movement speed then. Characters that benefit from this tech a lot would probably be Falcon, Marth, MK, and Fox off the top of my head. There are others, but I'm not really thinking about it lol.

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Thu Nov 06, 2014 1:43 am
BR Member
User avatar

Joined: Wed Mar 20, 2013 10:37 pm
Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
Sheik would also be a good one since her F-tilt leads into stuff and it's pretty quick.

_________________
Image

ZERO_OR wrote:
Also their is no such things as GODS.


Thu Nov 06, 2014 10:07 am
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
Confirmed it works for every character, distance they slide seems to be affected by run speed, but not definitively. For example, Sonic is quick but doesn't slide at all, whereas Black Mage slides for a decent amount whilst being quite slow.

From a quick bit of testing, best users seem to be (not in any particular order):
Sheik (best combo potential)
Lloyd
Ichigo
Metaknight (amazing ftilt)
DK
Black Mage (slides the second furthest, comes out fast)
Falcon (slides the furthest, knockdown at ~40%)

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Last edited by Jammy on Fri Nov 07, 2014 12:51 pm, edited 2 times in total.



Thu Nov 06, 2014 1:36 pm
Site Admin
User avatar

Joined: Mon Aug 11, 2008 12:27 pm
Posts: 9545
Country: United States (us)
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
Friction/traction my boi. BM has a very low deceleration value and an average runspeed so he feels slippery, while Sonic has a very fast deceleration and a high runspeed so he feels precise on the ground.

_________________


Fri Nov 07, 2014 9:36 am
WWW
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
Captain Falcon

  • Ledge Attack updated graphically
  • New effects for Falcon Kick
  • Max jump speed slightly lowered
  • “Gentleman Jab” added

ooh baby

new falcon kick animation is sexy as hell
falcon also has new colour palettes on his costumes(!!)
kool-aid red costume to match marth
emerald green looks even more badass now

not noticing too much of a difference on jump speed atm, he even feels a little crisper in the air, that's probably just placebo tho

gentleman appears unchanged, perhaps there's a bit more knockback but it's still not significant, doesn't knock down until 80%

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Fri Nov 07, 2014 1:12 pm
User avatar

Joined: Sun May 31, 2009 6:52 pm
Posts: 59
Location: Halifax, NS, Canada
Country: Canada (ca)
Gender: Male
MGN Username: Quote
Skype: Camdenml
Back-air has a much better hitbox now. You can actually hit small characters with it reliably now (lookin' at you, Kirby).

_________________
Image

Image


Fri Nov 07, 2014 1:19 pm
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
Is it just me or was uair changed too? I'm finding it a lot easier to get uair strings now.
EDIT: I think it's due to the jump speed thing

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Fri Nov 07, 2014 1:24 pm
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
ok I take it back the jump speed is very different and I love it holy crap

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Fri Nov 07, 2014 1:28 pm
User avatar

Joined: Sat Oct 01, 2011 2:28 am
Posts: 2796
Location: Los Angeles & San Luis Obispo, California
Country: United States (us)
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
u-air, d-tilt, and n-air got some minor tweaks
as well as d-air


Fri Nov 07, 2014 1:29 pm
WWW

Joined: Fri Aug 08, 2014 1:18 am
Posts: 609
Location: Lagcity, or lagless city if my phone is working
Country: United States (us)
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
TacThree wrote:
minor tweaks as well as d-air


D-air still hitting opponents at Falcon's head. Still a good day :D

_________________
Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Fri Nov 07, 2014 1:57 pm
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
I think nair and dtilt send opponents a *bit* further away horizontally than before. First hit of nair has certainly changed.

uair seems *better* now, can't really put my finger on why

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Fri Nov 07, 2014 2:40 pm
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
Jammy wrote:
I think nair and dtilt send opponents a *bit* further away horizontally than before. First hit of nair has certainly changed.

uair seems *better* now, can't really put my finger on why

It has more KB at low percents, but I think it may have lower KB scaling. For instance, unless Bomberman's weight was made drastically lower the uair puts him into tumble at 30%, compared to 36% last demo.

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Fri Nov 07, 2014 3:32 pm
Display posts from previous:  Sort by  
 [ 444 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 30  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.