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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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SSF2 style Lloyd WIP. I know the shading on the hair needs tons o work, but here's an idea of it. I'm pretty happy with the face in general.
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Thu Dec 31, 2015 7:07 pm |
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-Micbro
Joined: Sat Nov 28, 2015 1:07 pm Posts: 153 Country:
Gender: Male
MGN Username: Micbro
Currently Playing: Super Smash Brothers for 3ds, Super Smash Flash 2, Kid Icarus Uprising (after game stuff)
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The face is excellent! Lloyd looks too tall and what is his stance based on?
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Thu Dec 31, 2015 7:28 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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I agree that he's too tall, I plan on making his upper body a bit shorter as it's too long now. Thanks for the compliment on the face!
The stance is an edited version from the one in ssf2 currently; I just didn't like the way he held his swords. I could boot up ToS 1 or 2 and check out that stance though. I recently played ToS: 2 (I actually like that game...so sue me) and he stood quite erect in that one, so there's some inspiration there.
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Thu Dec 31, 2015 7:30 pm |
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-Micbro
Joined: Sat Nov 28, 2015 1:07 pm Posts: 153 Country:
Gender: Male
MGN Username: Micbro
Currently Playing: Super Smash Brothers for 3ds, Super Smash Flash 2, Kid Icarus Uprising (after game stuff)
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The body being too tall is one of the most annoying things in spriting characters.
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Tue Jan 12, 2016 11:12 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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Here's a small sample of my SSBC Pikachu work: (faster in game)
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Last edited by Alexander on Sun Apr 24, 2016 3:12 pm, edited 1 time in total.
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Sun Apr 24, 2016 2:17 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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Lookin good.
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Sun Apr 24, 2016 3:01 pm |
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-Micbro
Joined: Sat Nov 28, 2015 1:07 pm Posts: 153 Country:
Gender: Male
MGN Username: Micbro
Currently Playing: Super Smash Brothers for 3ds, Super Smash Flash 2, Kid Icarus Uprising (after game stuff)
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your pikachu work is pretty good. the only thing I don't really like about the new pikachu is the frames that his tail is represented by a strip of pixels, it looks kind of weird.
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Sun Apr 24, 2016 5:37 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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Yeah, in stills it does look a bit odd like that. I think it looks much better passing in motion.
Thank you for the input.
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Sun Apr 24, 2016 6:49 pm |
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Tupilluis
SSF2 Developer
Joined: Wed Mar 12, 2014 11:19 am Posts: 146 Country:
Gender: Male
MGN Username: Killatores
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Those are looking quite good, specially the pikachu animation, really smooth and clean. I would like to see more animations like that from you
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Fri Apr 29, 2016 8:03 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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Keep your eye out for SSBC updates for more
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Fri Apr 29, 2016 10:34 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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update on lloyd Still very much a wip. Def not happy with the hair yet.
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Wed May 04, 2016 10:48 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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The base. Working on some demon fang key frames. EDIT: Question, for SSF2 style, should these swords have black outlines or no?
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Thu May 05, 2016 5:51 pm |
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Lisnovski
Joined: Wed Oct 15, 2014 8:03 pm Posts: 882 Country:
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
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Well, Most of the weapons used by the SSF2 characters have black outlines
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Thu May 05, 2016 8:45 pm |
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TheRealHeroOfWinds
Joined: Thu Dec 23, 2010 12:16 pm Posts: 1583 Country:
Gender: Anime Girl
MGN Username: TheRealHeroOfWinds
Skype: TheRealHeroOfWinds
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If any outline at all, it should be a colored outline to fit the swords color.
Because right now, they stick out like a sore thumb.
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Thu May 05, 2016 8:49 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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Meh I like the black outline look, personally. But to fit in with SSF2 I'll try coloring them. EDIT: Flamberg could probably use to be a bit larger, plus needs the hilt fixed to match ToS. Hair could probably use a colored outline. I think it's getting there though. EDIT II: Worked on some of the above.
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Fri May 06, 2016 6:31 am |
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