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Zero Insanity wrote:
Oh how I wish I can make this faster... Oh yea, I can in Flash. ^_^

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The arms should move a bit too, if you were not planning on doihg that already.

Also, you could give Death Machine some lighting effects, like most animations with guns have.

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Sun Feb 20, 2011 5:30 am
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I personally think the gun effects are fine. There are no lighting effects on guns like that, outside of your marvel comics.

What -does- need to be edited, though, is his stance while holding the weapon, and the anatomy that accompanies said stance. Not to mention that the only frame of recoil is more or less copy pasta frame pixel shifting. For a gun that heavy, and for such a light frame, there should definitely be much much more recoil.


Mon Feb 21, 2011 2:21 am
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Geno wrote:
I personally think the gun effects are fine. There are no lighting effects on guns like that, outside of your marvel comics.
.


Marvel
my universe


I guess the lightning effect depends on the kind of ammo is used, seeing as how it did work with Stitch, but not with something like the characters from Metal Slug. It also briefly applies to JUS, for example, Train Heartnet:
http://sdb.drshnaps.com/display.php?object=912
As you see, the shading briefly becomes lighter after the shot.

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Mon Feb 21, 2011 3:00 am
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His gun isn't exactly 'JUS styled', though. On a mechanical machine gun, I've never personally seen dramatic lighting effects other than what he already has to be honest. If you have, then alright. I just think the anatomy and recoil are both more pressing issues in the animation.


Mon Feb 21, 2011 3:04 am
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Well, I actually made that animation because Gatling Guns are kool... BUUUUUT now I have bigger plans for it. I could add some lightning effects too if wanted. So expect some fixing to come along sometime soon.

Thanks for the C+C.

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Mon Feb 21, 2011 3:08 am
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No problem, anytime.


Mon Feb 21, 2011 3:09 am
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For the record, here's the speed I wanted it to be.

http://spamtheweb.com/ul/s2012011971_Death_Machine.html

But apparently it's like impossible to achieve such speed when it comes to animating for some reason. I think I might doing something wrong... :?

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Mon Feb 21, 2011 3:11 am
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LOL over kill much. :3

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Mon Feb 21, 2011 3:13 am
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I understand that, but it still needs much more recoil. And not only that, but there is a way to efficiently make the animation look less... loopy. And the effect more transparent, but that's for a later day.


Mon Feb 21, 2011 3:13 am
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Geno wrote:
I understand that, but it still needs much more recoil. And not only that, but there is a way to efficiently make the animation look less... loopy. And the effect more transparent, but that's for a later day.

Mmmkay, do tell. Also, I made the effect waaay more transparent that what you see in the link above, but Flash f*** it up a bit as to where there's a white BG to it. I fix that too when I get to it.

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Mon Feb 21, 2011 3:28 am
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You don't have to make something literally transparent to make it look transparent.


Mon Feb 21, 2011 4:07 am
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I started to edit it so the Gatling went SHOOP DE WHOOP BLAARGG!! then got extremely bored and gave up.

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Mon Feb 21, 2011 4:19 am
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Geno wrote:
You don't have to make something literally transparent to make it look transparent.

That's what I always do when it comes to making something look transparent.

@G0L3M: Lolwut. =p

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Mon Feb 21, 2011 4:30 am
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Just thought id share =D

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Mon Feb 21, 2011 4:31 am
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It's all kool homie. =)

Before I go to sleep, edited that Flash example alittle bit. :3

http://spamtheweb.com/ul/s2112011235_Death_Machine.html

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Mon Feb 21, 2011 4:34 am
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