March 13, 2009 News (SSF2 v0.4b Released + 1 New Song)
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Cleod9
Site Admin
Joined: Sat Aug 02, 2008 4:07 pm Posts: 8058 Location: NJ Country:
Gender: Male
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I have no idea when I'll update it at the moment... I couldn't think of another way to toss items that wouldn't be extremely complicated (I temporarily had it so that you had to be air dodging and pressing the standard attack button ) I've been going to that site for 6 years... I believe they are all in Dreamland, but this particular area is Whispy Woods. I am not posting to much detail on it anywhere, but a lot of the suggestions you guys have been putting up will be fulfilled Haven't decided, but I'd like to stop perfectly on v0.9 if possible. I've been thinking about it but probably won't, since I don't really see a need to copy of Brawl's every detail I've been asked this before, I am not sure. Depends on if it fits well anywhere Constructive criticism helps, but that particular one should've been said a long time ago...
_________________Current project(s): SSF2 (Working Title) | Percent Done: 90% | Descrip: Sequel to SSF
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Fri Mar 13, 2009 9:49 pm |
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Lulu
Joined: Mon Aug 11, 2008 8:00 am Posts: 10856 Location: Gone. Like a finished flame.
Gender: Male
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Me too! I think 6 years, actually, might be longer. And Dreamland is the name of the N64 Kirby stage, which is what you put in. Green Greens is the name of the Melee Kirby stage that appeared in Brawl. Both stages have Whispy Woods...
_________________ 3DS FC: 5026-4428-6076
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Fri Mar 13, 2009 10:33 pm |
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Demx_the_hedgehog
Joined: Fri Jan 23, 2009 6:19 pm Posts: 59 Location: Nowhere, looking for myself
Gender: Male
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you gave whispy woods a new look. nice. and hyrule temple got some improvement. great demo
_________________People that have an Xbox 360 send me a friend request if you want. Look for me on Gears of War 2. Message me if you know how to change the user name on MG forums
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Fri Mar 13, 2009 10:40 pm |
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Shounic
Joined: Mon Aug 11, 2008 7:27 am Posts: 2333 Location: ???
Gender: Male
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_________________ I think this is my signature or something.
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Sat Mar 14, 2009 7:16 am |
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PinkiePie
Joined: Mon Aug 11, 2008 9:43 am Posts: 141 Location: The Boot State
Gender: Anime Girl
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Yet again, a great demo. But there's one thing I've noticed ever since you put Sonic in, and I don't think it's been reported: You're using the wrong noise when Sonic dies. That's Falco's death sound.
_________________ Previously known as somekido17, DadEsquire, and The Fredrick Stealer. (not that you would have known/remembered/cared about me in the first place...)
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Sat Mar 14, 2009 9:23 am |
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eddypc07
Joined: Tue Sep 02, 2008 6:58 pm Posts: 146 Location: Vzla Country:
Gender: Anime Girl
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Sat Mar 14, 2009 9:51 am |
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Chozo
Joined: Mon Aug 11, 2008 7:19 am Posts: 3590 Location: Boston, MA
Gender: Male
Skype: Chozo
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Cleod change sonic's dash attack plox. Along with all his other aerials... But Ched did the after images for you. HIs up aerial needs to be changed to this (this one has both kicks) THe forward air... the dair.. and basically everything else in the archive....for sonic anyway. I'd suggest making this his item throw anim And this reminds me that you gave sonic's dsmash after images but they don't look good unless the opacity is turned down. And Cleod add forward tilts p0lease...
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Sat Mar 14, 2009 11:49 am |
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Frusciante
Joined: Mon Aug 11, 2008 10:28 am Posts: 840 Location: Hialeah, Florida
Gender: Male
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_________________"The wise man embraces silence, while the fool can be heard for miles."
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Sat Mar 14, 2009 12:56 pm |
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shadow0knight
Joined: Sat Mar 14, 2009 12:16 pm Posts: 112 Location: Shadow Moses Island
Gender: Male
Skype: shadow0knight
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Yeah, it's good you just worked on the technical details stuff rather than the general stuff (Character, stages, main stuff) Anyways, what's a shield knockback? (Please don't flame me for saying that......)
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Sat Mar 14, 2009 1:13 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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When you get hit while shielding, it moves you back.
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Sat Mar 14, 2009 1:32 pm |
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shadow0knight
Joined: Sat Mar 14, 2009 12:16 pm Posts: 112 Location: Shadow Moses Island
Gender: Male
Skype: shadow0knight
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Sat Mar 14, 2009 1:51 pm |
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Pikamander2
Joined: Mon Aug 11, 2008 7:34 am Posts: 656 Location: At my computer, duh.
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Uh...
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Sat Mar 14, 2009 2:11 pm |
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Multi
Joined: Fri Aug 15, 2008 4:51 pm Posts: 2527
Gender: Anime Girl
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Ok, so much things to point. But basically, the song in VG isn't EXACTLY the song on SSB64, you may don't notice, but I do. I have all the stage songs for all the smash games, I will make it a zip file and send, it may be useful. (I love the songs...) And you should use the sprites from Sonic battle for sonic neutral B after images, or at least just make the after images appear when he is MOVING, because it looks weird when he is stand on air with a giant blue dot. About the dash... I like Brawl's better, anyway np.
I saw some glitches and graphicall flaws (I meant, on the layers), but too lazy to point, you can deal with that.Like the song, but the last ones were better. And if you mind, I have a little request for v0.5, a item switch screen, I hate all these items appearing when I just want a SB, and when I make the Item appearence to less than medium it becomes worst... You have the wrong Link FS (look at the request page), and it will be even more wrong soon. As said, inclined ground could have more work, how about... like the characters glued on the ground, or maybe give them more gravity and more speed (if it makes sense). So probably they won't fall on ground and stuff. Love the random option, it make me less less bored to have to select the characters Good improvements on Ichigo and Sonic, besides, Sonic's down aerial could use some work, anyway I know that will be improved in 0.5. But Ichigo's side+B don't should give damage, could addapt more to inclined ground or plateaus on ground, less desjuinted hitbox (in same and in frames, it hit even when he isn't attacking anymore, and at a long distance), and have more connection (it push the foes back, but it just don't connect with his movement, they could be more stuck on the attack too). Dream Land is huge if you compait with SSB64, it is bigger than BF but not THAT big, ok, it isn't a big deal, but for people who have this as "main stage" probably would prefer the actual size... The bug on the smashballs happen with any item, like: You can explode a fan and then you get a floating capsule that gives you a FS. The items are randomly changing their sprites. Dodges (to side) gives immunity to some players, but not for other (like the frames where they glow and don't take damage). Ichigos ground dodge gives immunity to him just when he jumps, bot when he fall he can be easily attacked. Other than that, it is a great improvement, I feel the game a lot more solid . I also like the fixes on Link, my main, and a lot of other things, really. I think the same way as AwsomeMan, when I saw that I started to think how awesome 0.5 will be. Focus on engine, not characters or stages (unless it is fixing movesets and stuff), but items are good too Sorry for the huge text, but I can't bear so many thinkings... Hoping my grammar is flawless, as well as ideas are understadable.
_________________CANDLEMASS - Dont Fear The Reaper (Blue Oyster Cult Cover - Ep 2010)
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Sat Mar 14, 2009 2:13 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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I have another suggestion. You should set the default quality to "Medium" or "Low", it's a sprite game, it doesn't affect that much.
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Sat Mar 14, 2009 2:45 pm |
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Multi
Joined: Fri Aug 15, 2008 4:51 pm Posts: 2527
Gender: Anime Girl
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Quality just affect vectorized graphics, so it won't affect the sprites. Besides it would just make the lag on menu be smaller (if theres lag on menu ), but it won't make the fights less lagged (or maybe it could, but I think it don't make a big difference). But good, I forgot about that.
_________________CANDLEMASS - Dont Fear The Reaper (Blue Oyster Cult Cover - Ep 2010)
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Sat Mar 14, 2009 2:53 pm |
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