The Comprehensive SSF2 Advanced Technique Compendium
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
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Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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| | | | Huey wrote: EDIT: | | | | Zalozis wrote: - Double Dash Jump-Cancel Up-Smash/Tilt/Grab (Which I want to shorten as Shoryuken Jump-Cancel)
I noticed that when you do a Dash-Cancel, the some of the initial-dash momentum transfers into the next dash to cancel. You basically, Dash > Cancel > Dash Jump-Cancel. This input is forward, down, forward; a Dragon-Punch motion in traditional fighting games, and to why it's secondary name is Shoryuken Jump-Cancel. The timing takes practice. You can't do it too fast or you will jump or Up-Smash before your second dash begins.
Simply put, this techniques lets you slide nearly twice as far as a normal Jump-Cancel attack would. Now a character like Mario, Zamus, or Black Made slide a pretty good distance with Up-smash, Up-tilt, etc. While characters who already slid a pretty good distance, aka. Tails, Bomberman, Falcon, Fox, etc. now can slide half the stage length or more of Smashville. Reaching Brawl DACUS sliding distances. Can lead d to interesting follow-ups or to cover distances quickly to punish a whiffed move. | | | | |
HOLY F#CK! Shouts to Zalo for this one. F#cking hell... It's like cheating with Bomberman lol #SHORYUKENJUMPCANCELHYPE | | | | |
tbh I don't actually see that much use out of this one. I mean, I did some testing with it and I found that doing a SRK utilt and just a running utilt get about the same distance for the same speed. A character like Falcon is actually worse off using this. Bomberman and MK tho
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sun Nov 08, 2015 7:20 pm |
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Huey
Joined: Wed May 14, 2014 4:26 pm Posts: 364 Location: Frank Block wit mah f#ckin gang Country:
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MGN Username: Huey
Currently Playing: Smash 4. Waiting for Beta. They better code in Bidou...
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Uh, I'm not sure if you're not doing it properly or if we just see it differently but this is awesome for Falcon if you ask me. He slides more than half the distance of the average stage while doing a grab usmash or utilt. Useful for any char with a long initial dash really
_________________ I hate you all. Except you. I like you.
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Sun Nov 08, 2015 11:34 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Nah, I'm just saying that in the same time that it would take him to do this with the motions that Zalo specifies, you can get the same distance by just running and doing the utilt/grab/upsmash. His initial dash and his run speed are pretty much the same. I mean, otherwise this is just more inputs to do the same thing right? Just going off of foxtrotting data I have collected, I hypothesize that this technique is very useful for Puff, Pika, MK, Chibi, Tails, Lloyd, Naruto, Bomberman, and Yoshi. The rest have negligible speed increases if any.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Mon Nov 09, 2015 2:05 am |
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Huey
Joined: Wed May 14, 2014 4:26 pm Posts: 364 Location: Frank Block wit mah f#ckin gang Country:
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Currently Playing: Smash 4. Waiting for Beta. They better code in Bidou...
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Oooooh, I see what you're saying. Makes sense. I never thought about trying to do that input under normal circumstances. I guess I have a super easy time with it because of my right trigger being crouch and right bumper being jump. Basically my input is dash forward>right trigger>dash forward>right bumper+cstick up. Looks kinda long but it's really just 4 quick inputs. Controller makes everything easier Especially having a button that acts as crouch and being able to click your thumbstick to dash. Not sure if me being able to do the input faster than normal would help with Falcon's case but it sure makes it easy to do with Bomber
_________________ I hate you all. Except you. I like you.
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Tue Nov 10, 2015 2:17 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Bomberman, with proper foxtrotting, moves faster than Fox so I would expect this to be pretty useful for him
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue Nov 10, 2015 2:32 am |
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MaskedShadow
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Posted an example of my tech.
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Fri Nov 13, 2015 11:37 pm |
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NASAPeepo
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Where? I don't see it anywhere. You haven't edit your post yet, either.
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Sat Nov 14, 2015 4:55 am |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
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It's the replay.
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Sat Nov 14, 2015 6:11 am |
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Kirb-Star
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your post doesn't have any file attached to it
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Sat Nov 14, 2015 9:40 am |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
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Waifu: Don't need one.
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The replay is posted where I posted the Platform Bounce Cancel.
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Sat Nov 14, 2015 9:49 am |
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Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
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I watched the replay, and I don't really see anything.
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Sat Nov 14, 2015 6:44 pm |
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NASAPeepo
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If you are ever gonna update this. I have updated my post with a new Fox AT and added some examples.
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Sun Nov 15, 2015 5:23 pm |
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NASAPeepo
Joined: Mon Jul 20, 2015 7:46 am Posts: 321 Location: o.O
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MGN Username: NASAPeepo
Currently Playing: It's my personal life.
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Sorry for the double post but how come there isn't falling up-smash in sub-universal techniques?
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Mon Nov 16, 2015 6:45 am |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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Mon Nov 16, 2015 1:20 pm |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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b]Name[b/] Forward Momentum Bounce Shot Example(s): Will be below. Characters that can perform: Description: This move basically gives Sonic's bounce attack a large amount of forward momentum after cancelling the spindash and jumping. This can be ultilized to your advantage as shown in the example replays posted below. Method:Input your Down-B and then as soon as you jump input the Down-B again and you'll go forward while bouncing but be careful in certain stages such as: Final Destination, Smashville, and Fourside otherwise you will fall of the stage.
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Wed Nov 18, 2015 1:33 pm |
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