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Focusing on the task at hand, is Marth fine?

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Mon Oct 14, 2013 10:39 pm
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A preview of things to come.

It's pretty rough, but once the whole thing is finished, I'll polish all the frames.

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Mon Oct 21, 2013 11:51 pm
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Skeletoned using the key frames of the GIF. After that each frame is custom made, shaded and colored. Could still use a bit of polishing, but that'll come later.

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Mon Oct 28, 2013 1:09 am
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Reix wrote:
[ Image ]
[ Image ]

Skeletoned using the key frames of the GIF. After that each frame is custom made, shaded and colored. Could still use a bit of polishing, but that'll come later.

Nice sprites are you working on all of those series at once, or are they sketches?


Nice animation btw, that guy should probably attack using his feet(if he doesn't already do that.)

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Mon Oct 28, 2013 10:07 am
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Tsu wrote:
Reix wrote:
[ Image ]
[ Image ]

Skeletoned using the key frames of the GIF. After that each frame is custom made, shaded and colored. Could still use a bit of polishing, but that'll come later.

Nice sprites are you working on all of those series at once, or are they sketches?


Nice animation btw, that guy should probably attack using his feet(if he doesn't already do that.)


These animations are just that; animations. All of them are based on their abilities, though, so I guess it's just visualization.

The intention is he's attacking with his feet. I was going to try adding motion blur once it's polished.

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Mon Oct 28, 2013 5:31 pm
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Motion blur is often used as a replacement for actual motion and/or for swords, I think the animation looks better without blur.

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Thu Oct 31, 2013 9:49 am
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Steven wrote:
Motion blur is often used as a replacement for actual motion and/or for swords, I think the animation looks better without blur.



I was thinking more energy attack than replacing limb movement.I think it was Zilch that said adding it to an already fully moved out thing will just add to it if done right.

Either way, I might as well try and get some practice in.

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Thu Oct 31, 2013 6:20 pm
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Reix wrote:
Steven wrote:
Motion blur is often used as a replacement for actual motion and/or for swords, I think the animation looks better without blur.



I was thinking more energy attack than replacing limb movement.I think it was Zilch that said adding it to an already fully moved out thing will just add to it if done right.

Either way, I might as well try and get some practice in.

Yeah, this is true. It couldn't hurt to play around with it and experiment. Motion blurs can be a very positive thing if done right.


Fri Nov 01, 2013 12:52 am
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Probably a bit overboard for a kick, but KI POWERS ACTIVATE.

First is whatever, second is JUS sword style, third is an attempt at JUS where it isn't one solid color.

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Sun Nov 03, 2013 1:51 am
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I rather like the third one. Considering it is supposed to be an energy attack or what have you... the current anim would make more sense if he was wearing red shoes, but otherwise I feel it might look better if ONLY the feet were blurred. Just an opinion mind you.

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Sun Nov 03, 2013 3:35 pm
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NeoSpectre wrote:
I rather like the third one. Considering it is supposed to be an energy attack or what have you... the current anim would make more sense if he was wearing red shoes, but otherwise I feel it might look better if ONLY the feet were blurred. Just an opinion mind you.


That's why the third only has the feet highlighted.

I suppose I can try blurring only his ankle bracelet thing and see how that turns out...


Edit: Didn't look good at all. It's too small for it to really work the way I want it.

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Last edited by Reix on Thu Nov 07, 2013 2:12 am, edited 1 time in total.



Wed Nov 06, 2013 12:25 am
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I have been meaning to do this for a long fricking time.


I believe it's referred to as minimalism, so minimalist interpretations of the protagonists using white, blue and gray, as well as the black outline. Because I'm crazy and weird, I purposely made them all have the same color scheme/general body shape in some way or another, possibly for this exact purpose.


And what's that...? Seven?
There's another 'I'm crazy and weird' reason as to why, even if they don't technically exist yet.

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Thu Nov 07, 2013 2:11 am
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Alban Beldore.
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A quasi Paul Robertson/Scott Pilgrim style mixed in with my own things.

Designed to be the Red Mage in comparison to Marion's Cleric. That basically amounts to a mix of different FF Red Mage designs*, which leads to his hat, white hair and shirt/scarf designs.

*Predominantly these two:
http://www.google.com/imgres?sa=X&espv= ... =66&ty=125
http://www.google.com/imgres?sa=X&espv= ... x=85&ty=68

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Mon Nov 11, 2013 12:43 am
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The legs are shorter then the body, is that intentional? If not, that's still a bit of a recurring issue with your sprites, I think it may be usefull for you to keep a couple of official sprites with the same height next to your work as you sprite, so you can compare.

Aside from proportions, I do think your anatomy is improving, and that handstand animation in particular really caught my intention. Well done.

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Mon Nov 11, 2013 4:44 pm
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Steven wrote:
The legs are shorter then the body, is that intentional? If not, that's still a bit of a recurring issue with your sprites, I think it may be usefull for you to keep a couple of official sprites with the same height next to your work as you sprite, so you can compare.

Aside from proportions, I do think your anatomy is improving, and that handstand animation in particular really caught my intention. Well done.



I feel as though it's a mix of my not understanding basic facets of anatomy and the fact that I put everybody in either long tunics, dresses or jackets, which probably would make the torso look longer than it normally would.


And I did skeleton the handstander, so it's not 100% my skill.
Image


I'm planning on making a custom animation without one though.
*Edit: That might have to wait. My computer's been pretty bipolar as of late.

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Mon Nov 11, 2013 6:30 pm
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