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Joined: Thu Oct 20, 2011 9:06 pm
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Lord doughnut wrote:
:blackmage: 55-45


I don't know much about Link, but I can tell you that BM-Link is in BM's favor.

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Sun Oct 16, 2016 12:02 pm
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Drarky wrote:
Lord doughnut wrote:
:blackmage: 55-45


I don't know much about Link, but I can tell you that BM-Link is in BM's favor.

I see it that Link does beat out BM's projectiles and range. Link has better projectiles and some of his attacks, along with Shield, beat out mage's.

Also I factor in survivability into the equation in each mu I overview. If a character has something that can take care of the opposing opponents survivability, then I will use it.

BM is a medium weight, below average faller. Link is a medium-heavy, high faller so in terms of survivability, Link wins this.

However, what I was trying to point out is that Link excels at killing characters with below average falling speeds, floatys and below average fallers. The only below average faller Link truly loses to is MK.

Link's dair will kill BM in the 60 to 70 percent rates if not a little later. Factoring that Link has a better time keeping Mage out then Mage keeping Link out.

I know Mage wins in edge guarding due to how the characters recover and the tools they have when it comes to edge guarding.

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Sun Oct 16, 2016 12:17 pm
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In the projectile department, Link loses just because he can't play his normal ranged game. Meteor beats both arrows and boomerang. The AoE of the Meteor can't be blocked by Link's shield so BM will always be in advantage there.

Survivability is something BM doesn't excel, but Link doesn't have a good recovery to deal with BM's edgeguarding options, so it's just as easy for BM to kill Link at the same %s.

Link's kill options are probably what makes me feel like this MU can be a little bit difficult. BThrow being powerful and DAir killing so early are scary things for sure, but at the same time, they are extremely predictable. One can punish a failed Grab with a Death>FThrow/SideB setup, and DAir requires Link to be over BM, which is not precisely the best place for him to be, because BM's UAir outranges Link's DAir.

However, thanks to some good setups and good damage output, I still consider Link to not be a free MU, but he certainly isn't a negative one.

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Sun Oct 16, 2016 1:48 pm
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Drarky wrote:
In the projectile department, Link loses just because he can't play his normal ranged game. Meteor beats both arrows and boomerang. The AoE of the Meteor can't be blocked by Link's shield so BM will always be in advantage there.

Survivability is something BM doesn't excel, but Link doesn't have a good recovery to deal with BM's edgeguarding options, so it's just as easy for BM to kill Link at the same %s.

Link's kill options are probably what makes me feel like this MU can be a little bit difficult. BThrow being powerful and DAir killing so early are scary things for sure, but at the same time, they are extremely predictable. One can punish a failed Grab with a Death>FThrow/SideB setup, and DAir requires Link to be over BM, which is not precisely the best place for him to be, because BM's UAir outranges Link's DAir.

However, thanks to some good setups and good damage output, I still consider Link to not be a free MU, but he certainly isn't a negative one.

Well depends on the charge and how fast meteor is.
That's the problem with Mage, his projectile game can't be spammed like Link's can with his arrows, boomerang and bombs. I am not sure Mage can handle so much pressure. Also Link has a better time mixing up his projectile game to get in and use his range.

Mage could reflect with stop, but he has to choose carefully the timing of the projectiles to see which one will mess up Link's game.

Also Link has better mobility than Mage does. People don't want to realize Link has good air speed now and good walking speed.

He can just perfect shield it to turn meteor against you. Down air can take out even a fully charged meteor.

I just said Link loses in edge guarding, but not sure about same percentages since he multiple options to recover.

Ah that's where Link's kill confirm set ups come in. Link can d tilt into up air or even dair at the right percentage to get a kill. He also has boomerang to confirm into this or grab.

His boomerang, when timed right, can lead into his other KO moves.

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Sun Oct 16, 2016 4:56 pm
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So Link's upsmash is getting fixed right?

Because this move is awful. Why can't it KO at 415%?

Plus you can just shield between the first and last hits, the second hit will miss unless Link is literally on top of you, because the hitbox is ridiculously small.

I mean it comes out frame 5, but up tilt comes out just as fast and kills FAR earlier.

:cry:
why

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Sun Oct 23, 2016 9:58 am
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MaroSTR wrote:
So Link's upsmash is getting fixed right?

Because this move is awful. Why can't it KO at 415%?

Plus you can just shield between the first and last hits, the second hit will miss unless Link is literally on top of you, because the hitbox is ridiculously small.

I mean it comes out frame 5, but up tilt comes out just as fast and kills FAR earlier.

:cry:
why

I think I would rather have it be a combo move and have more hitstun on it.

I am okay with the hitbox the way it is.

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Sun Oct 23, 2016 10:09 am
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I don't have much problem with it, but I'd be cool if it did slightly more damage.

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Sun Oct 23, 2016 3:17 pm
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I have to tell you guys I'm an escaped criminal, convicted of spamming side special-down smash,
but it is by far the best move you can do early on.

Please don't try finding me because you couldn't.

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Sat Mar 04, 2017 6:25 pm
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I prefer Side-Spec to Up-Spec, but each to their own

Both can be charged, but U-Spec is quicker... I think... less startup anyway

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Sun Mar 05, 2017 12:28 am
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Jan_Solo wrote:
I prefer Side-Spec to Up-Spec, but each to their own

Both can be charged, but U-Spec is quicker... I think... less startup anyway


True, but, the boomerang return is slow and either way, the d-smash has more damage and combo potential by knocking them upwards. I do S-Special, D-Smash, U-Special (in air) and it usually works. I think though, that U-Special has more horizontal knockback so maybe closer to the edge would be better.

But yeah to each their own really. :link:

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Sun Mar 05, 2017 10:32 am
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I prefer using a Bomb Arrow while they're returning for the extra 13% (?) before the U spec

or using a grab, U throw (?), then mid-air U Spec

Can soneone test which of those is more effective for killing?

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Mon Mar 06, 2017 7:26 am
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Link players, would Link be better or worse if his Dtilt knocked upward?

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Thu Mar 16, 2017 1:54 pm
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TheRebornBowser wrote:
Link players, would Link be better or worse if his Dtilt knocked upward?

It does knock upwards when it hits grounded opponents, but it the angle isn't that favorable.

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Thu Mar 16, 2017 4:41 pm
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Not sure if it meteor smashes opponents in the air but that would be neat :chibirobo:

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Thu Mar 16, 2017 4:58 pm
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Kirb-Star wrote:
Not sure if it meteor smashes opponents in the air but that would be neat :chibirobo:

Its a spike and yeah. Actually I just remembered, it can combo into down air at kill percentages.

So yeah its very useful for just not edge guarding.

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Thu Mar 16, 2017 7:04 pm
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