Matchups Discussion Thread.
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TSF|Cookies
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Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
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Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Your rage quit is no match for my victory.
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Tue Feb 03, 2015 3:09 pm |
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TSF.Strife
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Point taken, but he still has a decent grab range. I'll weigh in: Ichigo > DK: Ichigo can Zero-Death chaingrab DK with his down throw. His Down Throw spikes and Ichigo's chainspike can end with a guaranteed kill of the edge of the stage. Also, Getsuga Tensho can play havoc with DK setting up a grab. Ichigo also has access to the most meteor smashes in the game. (I believe he has three). This is a very favourable matchup for Ichigo.
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Tue Feb 03, 2015 4:13 pm |
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Z A L O
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You can tech to escape that.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Tue Feb 03, 2015 4:43 pm |
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TSF.Strife
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Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
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Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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Is it techable? Oh. Still, Ichigo can still tech chase or dash grab/dash-cancel grab to get the grab
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Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
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Tue Feb 03, 2015 6:05 pm |
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goml
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Waveland grab is best grab
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Tue Feb 03, 2015 6:41 pm |
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TSF.Strife
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Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
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Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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I honestly don't see waveland grab being practical. The timing is very specific, with wavedash you could button input jump and shield at the same time. Don't get me wrong, with the chainspike it would be useful, but I don't think it's practical
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Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
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Wed Feb 04, 2015 2:43 pm |
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TheCodeSamurai
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This waveland is like Luigi's, though: you can SH, wait, and then fair into anything: it's not easy to defend against.
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Thu Feb 05, 2015 9:22 pm |
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TSF.Strife
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OK, any other matchups to contribute or is this thread dead?
Anyway: Mario > Ness: Fireballs. Ness gets gimped by these fairly easily, he can use PSI Magnet to counter this, but the ending lag of this doesn't go well with his recovery. Also, Mario has a lot of gimping options, including a reflector to counter the side B.
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Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
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Mon Feb 09, 2015 10:48 am |
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Z.
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Chibi > Samus Chibi can just literally pocket everything Samus throws out, and Chibi is able to out space Samus with his aerials as well.
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Mon Feb 09, 2015 10:52 am |
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MetaKirbSter
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basically; At least half>Chibi. At least... chibi cant really do good against most of the others.
_________________ Well, just call me MetaKirbSter. Returning to SSF2 after playing other stuff for a while. Used to main BM.
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Mon Feb 09, 2015 7:20 pm |
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Z.
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Mon Feb 09, 2015 7:33 pm |
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135
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Who voted for Goku .-.
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Tue Feb 10, 2015 2:03 am |
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AfroWarrior
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Voted Sonic. Slowly realizing that the effort I put into winning is actually too much. Any sword user can wreck him. Any projectile user can wreck him. Lightweights fly too far to continue most combos. Heavyweights fall too quickly to continue most combos. He's only on fair game with about 30-40% of the cast, and I can't think of one MU where Sonic actually comes out on top, or if he does, it's only slightly. It's all about adaptability with him and using the speed to your advantage.
Or I'm just saying that to make myself look good.
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Tue Feb 10, 2015 6:13 pm |
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Z A L O
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How Goku even on this list? He's really good withouth even using Kaio-Ken. Ridiculous fast Neutral-air, a safe landing Dair, and wickedly quick platform mobility. Especially when combined with his float maneuvers. Worst are definitely Kirby, Mega Man, Sonic. Ness is probably close. But I believe that's mostly because online nerfs him. He feels like he has a ton potential with DJC.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Tue Feb 10, 2015 6:34 pm |
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$3Assassin
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| | | | [TSON] wrote: (keep in mind goku is my secondary lmao) You have to have horizontal momentum for these to work. The most efficient way is to do a dair first then do downb or nspec. If I use Kamehameha to recover and I get hit with a meteor smash, I die. Goku has pitiful upward recovery and the Kamehameha trail won't follow me. It has more than 3 seconds of endlag, so the push isn't worth it most of the time - especially against anyone who can hit you downward. That brings us to downB, which is relatively safe, but is only useful for recovery if you tap it rather than hold it. This can (and usually does) leave you wide open due to the startup and endlag of each burst. Speaking within reason, Goku has such terrible range and a projectile that is only useful for disruptions when fullhopped. Using a grounded sideb against anyone with a projectile will end up with Goku getting a face-full and probably being comboed out of the projectile. If he manages to get in, ftilt has too much startup to be useful unless you get a hard read, dtilt doesn't kill, his smashes are weaker than ftilt, and upB should only be used if you can't think of anything better to do in time. So, I would disagree with this. Especially since he can't combo into any of these moves. Two big things here: - His meteor smash isn't a real meteor smash It has less hitstun than a normal meteor smash and doesn't hit straight down - it's a semispike. What does this mean? If you hit a character with that sweetspot and they aren't at kill percentage, by the time your endlag is over they'll probably have already hit you with something. - His meteor smash is a terrible edgeguarding tool It has a TEENY TINY sweetspot. If you land it on a floaty, kudos to you. It is nearly impossible to combo into at a percentage that it would do any good at. If you miss that sweetspot the opponent goes right in Goku's dead zone without enough power to KO, meaning you may be susceptible to being edgehogged or meteored yourself. If he can get in, it's hard to stay in.Goku's designed to be fast, yes, but he can't string together long combos and thus his attacks magnify his range issues. Typically with a character of this sort, you'll have the ability to combo a stock off once you get in. Look at Mario. Now look at Goku. Unless you tech chase or roll read someone with downB to get KK going, it's not going to happen. Dthrow doesn't CG if DI'd correctly. The combo is fast enough where they may not notice it but yeah. We basically have a jack-of-all-trades in Goku. He does a lot of things... spacing, comboing, zoning... but he doesn't excel in any category until you get a downB. If he didn't have Kaioken he would be a flat out bad character. However when you go Kaioken, you get EASILY the best character in the game - but with a heavy penalty. With the high damage rate and the unfortunate carry-over of the huge hurt animation, Kaioken can easily blow up in your face if you don't keep that combo going. Goku is not S tier. Goku is probably not A tier either. | | | | |
This is why Goku is on the list. He is a s*** character. #TrashoverGoku
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Tue Feb 10, 2015 11:08 pm |
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