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Personally, I'd add a little more contrast between the playground and the second layer, in order to avoid confusional presentation. Right now, I think the second and first layer could be mixed up by a lot of gamers during actual gameplay. Other then that, it looks enjoyable.

Just my two cents though.

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Fri May 25, 2012 11:15 am
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Damian wrote:
Personally, I'd add a little more contrast between the playground and the second layer, in order to avoid confusional presentation. Right now, I think the second and first layer could be mixed up by a lot of gamers during actual gameplay. Other then that, it looks enjoyable.

Just my two cents though.


This.

Perhaps maybe a "Fog Effect" over the background? I could imagine seeing the next level in the distance, then going through a door/portal/flying monkey to play in the area I saw in the background.

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Fri May 25, 2012 11:52 am
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Damian wrote:
Personally, I'd add a little more contrast between the playground and the second layer, in order to avoid confusional presentation. Right now, I think the second and first layer could be mixed up by a lot of gamers during actual gameplay. Other then that, it looks enjoyable.

Just my two cents though.

I guess you meant foreground, right?
I agree, and I think maybe it could be a different color or shade (like green or other sort of blue/purple), so he could use those same colors from the background somewhere else in the foreground (it isn't uncommon to have something stick out, like some kind of portal, special floor, object, switch, etc.), or in between them.

@Suzy
I'd love to see that in action, do you think you can find somebody to code it? Or have you already learned to code?

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Fri May 25, 2012 8:31 pm
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I'm talking to someone from school about it :)

(will increase the variety of tiles soon and the background will come really soon, just wanted to show my progress)

Image (will scrap this)

Image->Image

i like that fog effect idea CV, I will implement that. :)

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Mon May 28, 2012 8:07 am
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I'd like to recommend Stencyl. It's aimed at artists who can't code, but would like to see their imaginary flash games see the light of day.
It's very easy to use, but has enough depth to do pretty much anything. The full version is also free.

Once you have the graphics done and you learn how to use the software, you could probably code this game in a week.

Speaking of graphics though, the new rocks are very nice. I'd recommend dithering out that harsh border between the darkest and second darkest shade though.

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Mon May 28, 2012 2:09 pm
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DJ Wizard Cop wrote:
I'd like to recommend Stencyl. It's aimed at artists who can't code, but would like to see their imaginary flash games see the light of day.
It's very easy to use, but has enough depth to do pretty much anything. The full version is also free.

Once you have the graphics done and you learn how to use the software, you could probably code this game in a week.

Speaking of graphics though, the new rocks are very nice. I'd recommend dithering out that harsh border between the darkest and second darkest shade though.


What do you mean? I kind of did dither that

EDIT: I saw Stencyl and I must say, I think I will try it this weekend

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Mon May 28, 2012 5:03 pm
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Oh. Well. Haha. Dither it some... more? Using different patterns of course.
Also, I think it would be nicer if the corners were curved, right now they're at a sharp 90 degree angle which contrasts with the outside of the corners.

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Mon May 28, 2012 10:09 pm
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I like the more rocky texture on the right.

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Tue May 29, 2012 11:35 am
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Suzy Bae wrote:
i like that fog effect idea CV, I will implement that. :)


Thanks!

Why am I still not used to my name change... lol.

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Tue May 29, 2012 12:23 pm
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I've tried Stencyl and I must say I really enjoyed it and I'm glad I'm actually getting some progress on this. My problems so far are:

The tiles I have are 16x16 but some of them are beyond the size. The problem is, the program codes the tiles as backgrounds, NOT as possible foregrounds. Also, my logic for jumping is pretty retarded because of my complicated animation for jumping..

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Tue May 29, 2012 12:29 pm
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I still can't program for video games...... I remember the jumping animations. Maybe play the whole animation and create a looping animation for when the first one is finished. Just my novice 2 cents

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Tue May 29, 2012 1:30 pm
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coded jumping and running

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Thu May 31, 2012 6:42 am
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Are you still having problems with your jumping code? If you are, could you take a screenshot please?

You can change individual tiles' hitboxes in the tile set editor.

Looks good. c:

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Thu May 31, 2012 1:17 pm
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That looks like it's coming along fantastic! Nice work!


Thu May 31, 2012 7:05 pm
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The problem is that you can't code jump delay in Stencyl.


Thu May 31, 2012 7:09 pm
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