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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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I'm not sure weither that's a insult or a complement. And can you seriously give reasons WHY you even like/dislike it?
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Tue May 05, 2009 8:39 pm |
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Copy'n'Paste
Joined: Tue Sep 02, 2008 8:22 am Posts: 606
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He probably won't post anymore. <.<;; That was his first post, and I've got my reasons to say that.
_________________ ಠ_ಠ ๏_๏ ಥ_ಥ
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Tue May 05, 2009 11:54 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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and those reasons are...?
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Wed May 06, 2009 4:05 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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Progress on a PA request. Anything I should change, evilgram?
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Wed May 06, 2009 5:19 pm |
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Evilagram
Joined: Wed Apr 29, 2009 11:28 pm Posts: 323 Location: Nowhere, Antarctica
Gender: Anime Girl
Skype: Evilagram
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Who's Evilgram?
Try shading the hair from the light source. That and learning how to make hair.
Work on anatomy in general. In addition to learning how to make folds in clothing. The head's structure doesn't make much sense. It seems skewed, and the jawbone is pressed back into the neck.
_________________Style [Stayl] (n) - One's unique and personal method of defacing a perfectly good piece of paper. READ THIS: http://ipgd.freehostia.com/copypasta.html
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Wed May 06, 2009 9:01 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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I'll fix the folds, and the reason for the jawbone being that way, is because his head's kinda leaning down. Also, can you give me an example of a good way to do hair?
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Wed May 06, 2009 9:34 pm |
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Evilagram
Joined: Wed Apr 29, 2009 11:28 pm Posts: 323 Location: Nowhere, Antarctica
Gender: Anime Girl
Skype: Evilagram
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If something is tilted down, then try forshortening, not pressing things through each other.
You're making the hair too solid, in addition to making it incorrectly if it were solid. In real life people have a tendency to draw hair as individual strands, ignoring the overall form. You've done the opposite, the form being emphacised too much. It needs to blend more.
The hair also has way too much complexity in too small a space. Things overlap, and don't flow well. What you have there should end up as a disorganized mess, but due to the emphasis on form, it ends up looking ridiculous.
_________________Style [Stayl] (n) - One's unique and personal method of defacing a perfectly good piece of paper. READ THIS: http://ipgd.freehostia.com/copypasta.html
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Thu May 07, 2009 7:59 am |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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I'll try to improve the head.
Also, I have to make the hair flater, anyways, so I'll try to make it see better
Also, can you give me a small sprite of a kind of texture you would do for hair on a PA? That way it'll be easier for me to understand a little more of what you're saying.
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Thu May 07, 2009 9:04 am |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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I get bored easily: Did it in about 30 seconds
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Mon May 11, 2009 7:52 pm |
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Lanse5
Joined: Mon Aug 11, 2008 11:54 am Posts: 31 Location: Somewhere in post-apocalypse Nepal. Country:
Gender: Male
Currently Playing: GTA V, Shovel Knight, Rare Replay & Age of Empires
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You are very skilled in Avatar making This is a skill you should focus on.
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Mon May 11, 2009 9:14 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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wha-? I wasn't really making an avitar. I just got bored. Plus I don't really call that "Skill". All I did was make something in less than a minute... But, whatever.
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Mon May 11, 2009 9:26 pm |
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rainbow2009
Joined: Tue May 12, 2009 10:25 pm Posts: 1
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simulation credit autoWow, It's very aurprising! I can't believe in my eyes that you did it in about 30 seconds, Mr. Noodlle. Good job ^^
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Tue May 12, 2009 10:29 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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should it suprise you that that would be made in 30 seconds by anyone?
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Wed May 13, 2009 5:19 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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I created a character I call "Merb" at school while I was doodling.
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Thu May 14, 2009 5:34 pm |
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Eraser
Joined: Tue Feb 24, 2009 12:30 pm Posts: 1728
Gender: Male
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Good job. At first I was kind of weirded out, but then the coolness sank in. That's a nice style of doodling.
_________________ Is this the real life? Is this just fantasy?
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Thu May 14, 2009 5:41 pm |
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