SSF2 Beta Graphical Errors
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Jobin
Joined: Thu Jun 15, 2017 5:16 pm Posts: 87 Location: Meme Hell Country:
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No, the answer is obvious. Falco is just a that's forced into a costume to make .
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Thu Jul 20, 2017 12:51 am |
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Sonario
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_________________Through plenty of determination, I've beaten I Wanna Be The Guy and so I am a The Guy. My save proves it.My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.
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Thu Jul 20, 2017 1:41 am |
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WiIE04
Joined: Tue Aug 30, 2016 9:49 am Posts: 138 Country:
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When you grab , he will have seperate eyes rather than the one eye, two pupils thing that he has going on. (Seriously, how does that work?) Plz help I think he becomes Sanic when you grab him.
_________________Current mains: in SSF2 and in SSF1. I freaking love SSF2. I think it should be considered an official game, like how Project M is.
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Thu Jul 20, 2017 10:36 am |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
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Currently Playing: SSBU, SSF2, SIFAS
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Marth's upsmash has some stray pixels in the circled area.
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Sun Jul 23, 2017 9:30 am |
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Sonario
Joined: Wed May 29, 2013 5:15 am Posts: 2481 Location: The MG Discord Country:
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There is some clipping in the right ledge of Lake of Rage.
_________________Through plenty of determination, I've beaten I Wanna Be The Guy and so I am a The Guy. My save proves it.My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.
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Wed Aug 02, 2017 4:49 am |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
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Currently Playing: SSBU, SSF2, SIFAS
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The front face of the platform looks...odd, only while its moving tho.
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Fri Aug 04, 2017 6:07 am |
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MedK
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Finally got courage to post it. Sheik's walk has a lot of stray pixels in a lot of frames.
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== SSF2 ==
Flash Card #10RIP Forums. Hope you're having a good day, though! Unless you main Marth /s.
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Thu Aug 17, 2017 10:48 am |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
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^ This one to be precise.
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Fri Aug 18, 2017 1:19 am |
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Lermonz
Joined: Thu Aug 03, 2017 7:37 am Posts: 419 Location: Your chair Country:
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When Kirby has Luffy's ability the hat is normal colored until he uses the Neutral-B which then changes the hat color depending on the costume Most of them make sense, like blue costume turns it blue and white costume turns it white. But for some reason the orange costume turns it green.
_________________buh
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Sat Aug 19, 2017 7:06 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
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Currently Playing: SSBU, SSF2, SIFAS
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| | | | Lermonz wrote: When Kirby has Luffy's ability the hat is normal colored until he uses the Neutral-B which then changes the hat color depending on the costume [ Image ] Most of them make sense, like blue costume turns it blue and white costume turns it white. But for some reason the orange costume turns it green. | | | | |
This is actually side effect of the hat being part of kirby's sprites instead of the hat simply attached on kirby's sprites. Few other copy abilites are like this too.
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Sun Aug 20, 2017 7:42 am |
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Doq
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Not necessarily a graphical error, but it's still aesthetic so I put it here. The heavy woosh sound from Tails' up-smash is still there, even though he's not using the mech for it anymore.
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Tue Aug 22, 2017 3:22 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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The end of 's spot dodge animation have those stray smokes.
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Sat Aug 26, 2017 7:14 am |
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Dark Ermac
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Sometimes, after using a metal box, the character's palette changes.
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Sun Aug 27, 2017 10:35 am |
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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
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This I actually think I have an explanation to When the Metal Box is obtained, all the character's Color Adjustments (Hue, Saturation, Brightness/Contrast, Offsets, all that) are changed/reset to whatever the Metal Box wants it to be And when they turn back, it seems the Metal Box forgets to adjust something back to it's original state (My best guess is Contrast) and so the costumes look different. And here's a pretty fun part; This effect is actually semi-permanent, only going back to normal if you close/re-open SSF2. And it's completely online-friendly, they'll just see you as the character's normal color! So if you happen to fancy the new version of the costume over the normal, you can be absolutely free to have it your way. Heres some examples of this in action: show B stands for "Before," A stands for "After." Everything (Including the portrait art) changes to match the new color, so it's actually a pretty dandy glitch (Much like the one in Online Mode allowing you to choose a team in FFA Mode and you get that HUD Color for yourself so you can have a Green HUD as Player 2 or a Red HUD as Player 3, just some nice customization)
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Sun Aug 27, 2017 1:40 pm |
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Ravin_Raven
Joined: Mon Apr 03, 2017 9:53 pm Posts: 549 Location: Right behind you Country:
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Currently Playing: SSF2, The Game of Love
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| | | | Bedoop wrote: This I actually think I have an explanation to When the Metal Box is obtained, all the character's Color Adjustments (Hue, Saturation, Brightness/Contrast, Offsets, all that) are changed/reset to whatever the Metal Box wants it to be And when they turn back, it seems the Metal Box forgets to adjust something back to it's original state (My best guess is Contrast) and so the costumes look different. And here's a pretty fun part; This effect is actually semi-permanent, only going back to normal if you close/re-open SSF2. And it's completely online-friendly, they'll just see you as the character's normal color! So if you happen to fancy the new version of the costume over the normal, you can be absolutely free to have it your way. Heres some examples of this in action: show B stands for "Before," A stands for "After." Everything (Including the portrait art) changes to match the new color, so it's actually a pretty dandy glitch (Much like the one in Online Mode allowing you to choose a team in FFA Mode and you get that HUD Color for yourself so you can have a Green HUD as Player 2 or a Red HUD as Player 3, just some nice customization) | | | | |
Hyper saturated palettes are eye-stabbing. The one is especially nauseating.
_________________"Why Hello there, Dream Raven!" -HaramBABY (Slay.One)
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Sun Aug 27, 2017 8:33 pm |
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