These are my thoughts on all of
moves. the order will be normals, aerials, smashes, specials
n=neutral, u=up s=side/forward b= backward and d = down
Normals:
N: A good quick kill move for most characters
U: A nice basic combo start and combos into itself at low %
S: A good move that sends people and a pretty good angle
D: The only reason I use this is another taunt or to mix up with dash attack
Dash attack: A good backup kill move
Aerials:
N: A quick get the f*** off me attack and I use it to approach
U: A good vertical combo tool
S: A decent kill move at mid-high %
B: Combo tool but use this less than U-air, but can combo into S-tilt
D: Spike with a bit of start-up but feels satisfying to land the spike
Smashes:
U: The Second hit sends them sideways instead of the expected up
S: The main kill move for beginners
D: If you hit the spike on the ground it sends at a better angle, If they are on the ledge it can kill but most people don't stay on the ledge enough for the invincibility to run out.
Specials
N: generates items or can be used for a wonky projectile
U: Use it as recovery, but i hope you're good at teching
S: You can grab your opponents string S-B's together or, a decent recovery tool
D: Use it to recover or approach with the sideways option and an aerial
Rating:
Sandbag is an odd character but hits like a truck once you know how to fight with him.
8/10