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 [ 5 posts ] 
[Resolved] Sound Problems 
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Joined: Fri Jun 05, 2009 11:10 pm
Posts: 20
Gender: Anime Girl
Currently Playing: Super Smash Flash! 2
Hello, I just wanted to know if there was a way to make a sound play when the player picks up a coin.
Thanks for reading this :)

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Sat Jan 09, 2010 11:05 am
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Joined: Mon Aug 11, 2008 1:09 pm
Posts: 166
Location: England lol
Gender: Male
Currently Playing: Minecraft
This should help you: http://archives.mcleodgaming.com/viewtopic.php?t=3590


Mon Jan 11, 2010 6:07 pm
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Joined: Fri Jun 05, 2009 11:10 pm
Posts: 20
Gender: Anime Girl
Currently Playing: Super Smash Flash! 2

Thank you so much x2i! You are so helpful! :nod:

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Mon Jan 11, 2010 8:54 pm
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Joined: Mon Aug 11, 2008 1:09 pm
Posts: 166
Location: England lol
Gender: Male
Currently Playing: Minecraft
No problem... I try my best :)


Thu Feb 18, 2010 5:42 pm
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Joined: Fri Aug 28, 2009 9:59 am
Posts: 4
Gender: Male
Currently Playing: Empires & Allies

well it appears that the page cannot be found but i have found this that can help anyone with this problem...
i found it on flash help and it realy good and i know that shadowfan002 have allready did what you needed to do but if someone else need this here it is:

Synchronize a sound with animation
To synchronize a sound with animation, you start and stop the sound at keyframes.

1.Add a sound to a document.
2.To synchronize this sound with an event in the scene, select a beginning keyframe that corresponds to the keyframe of the event in the scene. You can select any of the synchronization options.
3.Create a keyframe in the sound layer’s Timeline at the frame where you want the sound to end. A representation of the sound file appears in the Timeline.
4.Select Window > Properties, and click the arrow in the lower-right corner to expand the Property inspector.
5.In the Property inspector, select the same sound from the Sound pop-up menu.
6.Select Stop from the Sync pop-up menu.
When you play the SWF file, the sound stops playing when it reaches the ending keyframe.
7.To play back the sound, simply move the playhead.

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...sorry for any bad understanding...im not so good with my english XD...


Thu Jun 30, 2011 5:10 pm
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